d3d12_resource: Fix warning C4244 for x86 builds assign uint64_t to uintptr_t

Reviewed-By: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jesse Natalie <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32979>
This commit is contained in:
Sil Vilerino
2025-01-10 13:44:40 -05:00
committed by Marge Bot
parent 0e478c3566
commit b970b32939
+12 -12
View File
@@ -1515,9 +1515,9 @@ prepare_zs_layer_strides(struct d3d12_screen *screen,
trans->base.b.stride = align(util_format_get_stride(res->base.b.format, width),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
trans->base.b.layer_stride = util_format_get_2d_size(res->base.b.format,
trans->base.b.stride,
height);
trans->base.b.layer_stride = static_cast<uintptr_t>(util_format_get_2d_size(res->base.b.format,
trans->base.b.stride,
height));
if (copy_whole_resource) {
trans->zs_cpu_copy_stride = align(util_format_get_stride(res->base.b.format, box->width),
@@ -1753,9 +1753,9 @@ d3d12_transfer_map(struct pipe_context *pctx,
ptrans->layer_stride = 0;
} else {
ptrans->stride = util_format_get_stride(pres->format, box->width);
ptrans->layer_stride = util_format_get_2d_size(pres->format,
ptrans->stride,
box->height);
ptrans->layer_stride = static_cast<uintptr_t>(util_format_get_2d_size(pres->format,
ptrans->stride,
box->height));
}
range = linear_range(box, ptrans->stride, ptrans->layer_stride);
@@ -1842,9 +1842,9 @@ d3d12_transfer_map(struct pipe_context *pctx,
} else {
ptrans->stride = align(util_format_get_stride(pres->format, box->width),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
ptrans->layer_stride = util_format_get_2d_size(pres->format,
ptrans->stride,
box->height);
ptrans->layer_stride = static_cast<uintptr_t>(util_format_get_2d_size(pres->format,
ptrans->stride,
box->height));
if (res->base.b.target != PIPE_TEXTURE_3D)
ptrans->layer_stride = static_cast<uintptr_t>(align(static_cast<uint32_t>(ptrans->layer_stride),
@@ -1857,9 +1857,9 @@ d3d12_transfer_map(struct pipe_context *pctx,
ptrans->stride = align(util_format_get_stride(pres->format, pres->width0),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
ptrans->layer_stride = util_format_get_2d_size(pres->format,
ptrans->stride,
pres->height0);
ptrans->layer_stride = static_cast<uintptr_t>(util_format_get_2d_size(pres->format,
ptrans->stride,
pres->height0));
range.Begin = box->y * ptrans->stride +
box->x * util_format_get_blocksize(pres->format);