r300: i can't see why we fallback for polygon offset line/fill

This commit is contained in:
Dave Airlie
2007-06-10 12:25:23 +10:00
parent 86eecc701e
commit b96dbd2a3e
2 changed files with 0 additions and 4 deletions
-2
View File
@@ -371,8 +371,6 @@ static int r300Fallback(GLcontext * ctx)
FALLBACK_IF(ctx->Point.PointSprite);
if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.OffsetPoint);
FALLBACK_IF(ctx->Polygon.OffsetLine);
FALLBACK_IF(ctx->Polygon.StippleFlag);
FALLBACK_IF(ctx->Multisample.Enabled);
FALLBACK_IF(ctx->Line.StippleFlag);
-2
View File
@@ -1769,8 +1769,6 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
break;
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, occlusion_cntl);
if (state) {