r300: i can't see why we fallback for polygon offset line/fill
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@@ -371,8 +371,6 @@ static int r300Fallback(GLcontext * ctx)
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FALLBACK_IF(ctx->Point.PointSprite);
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if (!r300->disable_lowimpact_fallback) {
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FALLBACK_IF(ctx->Polygon.OffsetPoint);
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FALLBACK_IF(ctx->Polygon.OffsetLine);
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FALLBACK_IF(ctx->Polygon.StippleFlag);
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FALLBACK_IF(ctx->Multisample.Enabled);
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FALLBACK_IF(ctx->Line.StippleFlag);
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@@ -1769,8 +1769,6 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
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case GL_POLYGON_OFFSET_POINT:
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case GL_POLYGON_OFFSET_LINE:
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break;
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case GL_POLYGON_OFFSET_FILL:
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R300_STATECHANGE(r300, occlusion_cntl);
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if (state) {
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