i965/fs: Add a little whitespace between shader dumping debug.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -3904,6 +3904,10 @@ fs_visitor::generate_code()
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last_native_inst = p->nr_insn;
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}
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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printf("\n");
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}
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ralloc_free(if_stack);
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ralloc_free(loop_stack);
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ralloc_free(if_depth_in_loop);
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@@ -4050,7 +4054,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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printf("GLSL IR for native fragment shader %d:\n", prog->Name);
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_mesa_print_ir(shader->ir, NULL);
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printf("\n");
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printf("\n\n");
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}
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/* Now the main event: Visit the shader IR and generate our FS IR for it.
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