i965/fs: Add a little whitespace between shader dumping debug.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2011-03-23 12:36:52 -07:00
parent 9c57780dc0
commit b943b9b1a6
+5 -1
View File
@@ -3904,6 +3904,10 @@ fs_visitor::generate_code()
last_native_inst = p->nr_insn;
}
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("\n");
}
ralloc_free(if_stack);
ralloc_free(loop_stack);
ralloc_free(if_depth_in_loop);
@@ -4050,7 +4054,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n");
printf("\n\n");
}
/* Now the main event: Visit the shader IR and generate our FS IR for it.