vbo/i965: move vbo_all_varyings_in_vbos() to brw_draw.c

It's only used in brw_draw_prims().

s/GLboolean/bool/, etc.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul
2018-01-18 16:10:49 -07:00
parent a83f7e119c
commit b9280031a8
3 changed files with 17 additions and 14 deletions
+17 -1
View File
@@ -906,6 +906,22 @@ retry:
return;
}
static bool
all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
arrays[i]->BufferObj->Name == 0)
return false;
return true;
}
void
brw_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prims,
@@ -951,7 +967,7 @@ brw_draw_prims(struct gl_context *ctx,
* get the minimum and maximum of their index buffer so we know what range
* to upload.
*/
if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
if (!index_bounds_valid && !all_varyings_in_vbos(arrays)) {
perf_debug("Scanning index buffer to compute index buffer bounds. "
"Use glDrawRangeElements() to avoid this.\n");
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
-2
View File
@@ -153,8 +153,6 @@ void vbo_split_prims( struct gl_context *ctx,
const struct split_limits *limits );
GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
void vbo_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
const struct _mesa_prim *prim,
-11
View File
@@ -79,17 +79,6 @@ REBASE(GLuint)
REBASE(GLushort)
REBASE(GLubyte)
GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
arrays[i]->BufferObj->Name == 0)
return GL_FALSE;
return GL_TRUE;
}
/* Adjust primitives, indices and vertex definitions so that min_index