vbo/i965: move vbo_all_varyings_in_vbos() to brw_draw.c
It's only used in brw_draw_prims(). s/GLboolean/bool/, etc. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -906,6 +906,22 @@ retry:
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return;
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}
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static bool
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all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
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{
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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if (arrays[i]->StrideB &&
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arrays[i]->BufferObj->Name == 0)
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return false;
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return true;
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}
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void
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brw_draw_prims(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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@@ -951,7 +967,7 @@ brw_draw_prims(struct gl_context *ctx,
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* get the minimum and maximum of their index buffer so we know what range
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* to upload.
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*/
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if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
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if (!index_bounds_valid && !all_varyings_in_vbos(arrays)) {
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perf_debug("Scanning index buffer to compute index buffer bounds. "
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"Use glDrawRangeElements() to avoid this.\n");
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vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
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@@ -153,8 +153,6 @@ void vbo_split_prims( struct gl_context *ctx,
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const struct split_limits *limits );
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GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
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void vbo_rebase_prims( struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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@@ -79,17 +79,6 @@ REBASE(GLuint)
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REBASE(GLushort)
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REBASE(GLubyte)
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GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
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{
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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if (arrays[i]->StrideB &&
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arrays[i]->BufferObj->Name == 0)
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return GL_FALSE;
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return GL_TRUE;
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}
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/* Adjust primitives, indices and vertex definitions so that min_index
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