fix glDrawPixels + fragment program problem
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@@ -1169,10 +1169,17 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
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if (ctx->FragmentProgram._Current ||
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ctx->ATIFragmentShader._Enabled) {
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/* programmable shading */
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if (span->primitive == GL_BITMAP) {
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if (span->array->ChanType != GL_FLOAT)
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convert_color_type(span, GL_FLOAT, 0);
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interpolate_active_attribs(ctx, span, ~FRAG_ATTRIB_COL0);
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}
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else {
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/* point, line, triangle */
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interpolate_active_attribs(ctx, span, ~0);
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}
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span->array->ChanType = GL_FLOAT;
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interpolate_active_attribs(ctx, span, ~0);
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if (!(span->arrayMask & SPAN_Z))
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_swrast_span_interpolate_z (ctx, span);
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