fix glDrawPixels + fragment program problem

This commit is contained in:
Brian
2007-06-20 10:56:13 -06:00
parent c1cb541233
commit b9080dd549
+9 -2
View File
@@ -1169,10 +1169,17 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
/* programmable shading */
if (span->primitive == GL_BITMAP) {
if (span->array->ChanType != GL_FLOAT)
convert_color_type(span, GL_FLOAT, 0);
interpolate_active_attribs(ctx, span, ~FRAG_ATTRIB_COL0);
}
else {
/* point, line, triangle */
interpolate_active_attribs(ctx, span, ~0);
}
span->array->ChanType = GL_FLOAT;
interpolate_active_attribs(ctx, span, ~0);
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z (ctx, span);