scalar source reg can be a scalar or vector literal
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* $Id: nvfragparse.c,v 1.18 2003/04/07 14:58:58 brianp Exp $ */
|
||||
/* $Id: nvfragparse.c,v 1.19 2003/04/07 23:12:00 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -1217,6 +1217,16 @@ Parse_ScalarSrcReg(struct parse_state *parseState,
|
||||
if (!Parse_FragReg(parseState, &srcReg->Register))
|
||||
RETURN_ERROR;
|
||||
}
|
||||
else if (token[0] == '{') {
|
||||
/* vector literal */
|
||||
GLfloat values[4];
|
||||
GLuint paramIndex;
|
||||
if (!Parse_VectorOrScalarConstant(parseState, values))
|
||||
RETURN_ERROR;
|
||||
paramIndex = add_unnamed_constant(parseState, values);
|
||||
srcReg->IsParameter = GL_TRUE;
|
||||
srcReg->Register = paramIndex;
|
||||
}
|
||||
else {
|
||||
RETURN_ERROR2("Invalid source register name", token);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user