nir: Embed the shader_info in the nir_shader again
Commite1af20f18achanged the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since00620782c9, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -5924,9 +5924,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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} else if (nir->stage == MESA_SHADER_GEOMETRY) {
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ctx.gs_next_vertex = ac_build_alloca(&ctx, ctx.i32, "gs_next_vertex");
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ctx.gs_max_out_vertices = nir->info->gs.vertices_out;
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ctx.gs_max_out_vertices = nir->info.gs.vertices_out;
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} else if (nir->stage == MESA_SHADER_TESS_EVAL) {
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ctx.tes_primitive_mode = nir->info->tess.primitive_mode;
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ctx.tes_primitive_mode = nir->info.tess.primitive_mode;
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}
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ac_setup_rings(&ctx);
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@@ -5937,8 +5937,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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if (nir->stage == MESA_SHADER_FRAGMENT)
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handle_fs_inputs_pre(&ctx, nir);
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ctx.num_output_clips = nir->info->clip_distance_array_size;
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ctx.num_output_culls = nir->info->cull_distance_array_size;
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ctx.num_output_clips = nir->info.clip_distance_array_size;
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ctx.num_output_culls = nir->info.cull_distance_array_size;
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nir_foreach_variable(variable, &nir->outputs)
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handle_shader_output_decl(&ctx, variable);
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@@ -5969,7 +5969,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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unsigned addclip = ctx.num_output_clips + ctx.num_output_culls > 4;
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shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
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shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size *
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nir->info->gs.vertices_out;
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nir->info.gs.vertices_out;
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} else if (nir->stage == MESA_SHADER_TESS_CTRL) {
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shader_info->tcs.outputs_written = ctx.tess_outputs_written;
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shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
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@@ -6122,26 +6122,26 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
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switch (nir->stage) {
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case MESA_SHADER_COMPUTE:
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for (int i = 0; i < 3; ++i)
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shader_info->cs.block_size[i] = nir->info->cs.local_size[i];
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shader_info->cs.block_size[i] = nir->info.cs.local_size[i];
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break;
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case MESA_SHADER_FRAGMENT:
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shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests;
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shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
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break;
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case MESA_SHADER_GEOMETRY:
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shader_info->gs.vertices_in = nir->info->gs.vertices_in;
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shader_info->gs.vertices_out = nir->info->gs.vertices_out;
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shader_info->gs.output_prim = nir->info->gs.output_primitive;
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shader_info->gs.invocations = nir->info->gs.invocations;
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shader_info->gs.vertices_in = nir->info.gs.vertices_in;
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shader_info->gs.vertices_out = nir->info.gs.vertices_out;
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shader_info->gs.output_prim = nir->info.gs.output_primitive;
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shader_info->gs.invocations = nir->info.gs.invocations;
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break;
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case MESA_SHADER_TESS_EVAL:
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shader_info->tes.primitive_mode = nir->info->tess.primitive_mode;
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shader_info->tes.spacing = nir->info->tess.spacing;
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shader_info->tes.ccw = nir->info->tess.ccw;
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shader_info->tes.point_mode = nir->info->tess.point_mode;
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shader_info->tes.primitive_mode = nir->info.tess.primitive_mode;
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shader_info->tes.spacing = nir->info.tess.spacing;
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shader_info->tes.ccw = nir->info.tess.ccw;
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shader_info->tes.point_mode = nir->info.tess.point_mode;
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shader_info->tes.as_es = options->key.tes.as_es;
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break;
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case MESA_SHADER_TESS_CTRL:
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shader_info->tcs.tcs_vertices_out = nir->info->tess.tcs_vertices_out;
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shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
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break;
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case MESA_SHADER_VERTEX:
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shader_info->vs.as_es = options->key.vs.as_es;
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@@ -6231,11 +6231,11 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
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create_function(&ctx);
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ctx.gs_max_out_vertices = geom_shader->info->gs.vertices_out;
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ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
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ac_setup_rings(&ctx);
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ctx.num_output_clips = geom_shader->info->clip_distance_array_size;
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ctx.num_output_culls = geom_shader->info->cull_distance_array_size;
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ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
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ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
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nir_foreach_variable(variable, &geom_shader->outputs)
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handle_shader_output_decl(&ctx, variable);
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@@ -452,7 +452,7 @@ radv_meta_build_nir_vs_generate_vertices(void)
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nir_variable *v_position;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
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b.shader->info.name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
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@@ -471,7 +471,7 @@ radv_meta_build_nir_fs_noop(void)
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info->name = ralloc_asprintf(b.shader,
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b.shader->info.name = ralloc_asprintf(b.shader,
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"meta_noop_fs");
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return b.shader;
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@@ -38,7 +38,7 @@ build_nir_vertex_shader(void)
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "gl_Position");
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@@ -109,7 +109,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
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b.shader->info->name = ralloc_strdup(b.shader, shader_name);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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@@ -163,7 +163,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
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b.shader->info->name = ralloc_strdup(b.shader, shader_name);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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@@ -217,7 +217,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
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b.shader->info->name = ralloc_strdup(b.shader, shader_name);
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b.shader->info.name = ralloc_strdup(b.shader, shader_name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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@@ -385,7 +385,7 @@ build_nir_vertex_shader(void)
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_blit2d_vs");
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "gl_Position");
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@@ -527,7 +527,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, name);
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b.shader->info.name = ralloc_strdup(b.shader, name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec2, "v_tex_pos");
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@@ -556,7 +556,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, name);
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b.shader->info.name = ralloc_strdup(b.shader, name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec2, "v_tex_pos");
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@@ -585,7 +585,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device,
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, name);
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b.shader->info.name = ralloc_strdup(b.shader, name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec2, "v_tex_pos");
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@@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev)
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill");
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b.shader->info->cs.local_size[0] = 64;
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b.shader->info->cs.local_size[1] = 1;
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b.shader->info->cs.local_size[2] = 1;
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b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill");
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b.shader->info.cs.local_size[0] = 64;
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b.shader->info.cs.local_size[1] = 1;
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b.shader->info.cs.local_size[2] = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info->cs.local_size[0],
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b.shader->info->cs.local_size[1],
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b.shader->info->cs.local_size[2], 0);
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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b.shader->info.cs.local_size[2], 0);
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nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
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@@ -62,17 +62,17 @@ build_buffer_copy_shader(struct radv_device *dev)
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy");
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b.shader->info->cs.local_size[0] = 64;
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b.shader->info->cs.local_size[1] = 1;
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b.shader->info->cs.local_size[2] = 1;
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b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy");
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b.shader->info.cs.local_size[0] = 64;
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b.shader->info.cs.local_size[1] = 1;
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b.shader->info.cs.local_size[2] = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info->cs.local_size[0],
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b.shader->info->cs.local_size[1],
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b.shader->info->cs.local_size[2], 0);
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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b.shader->info.cs.local_size[2], 0);
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nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
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@@ -42,10 +42,10 @@ build_nir_itob_compute_shader(struct radv_device *dev)
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false,
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GLSL_TYPE_FLOAT);
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs");
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b.shader->info->cs.local_size[0] = 16;
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b.shader->info->cs.local_size[1] = 16;
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b.shader->info->cs.local_size[2] = 1;
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b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
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b.shader->info.cs.local_size[0] = 16;
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b.shader->info.cs.local_size[1] = 16;
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b.shader->info.cs.local_size[2] = 1;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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input_img->data.descriptor_set = 0;
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@@ -59,9 +59,9 @@ build_nir_itob_compute_shader(struct radv_device *dev)
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info->cs.local_size[0],
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b.shader->info->cs.local_size[1],
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b.shader->info->cs.local_size[2], 0);
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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b.shader->info.cs.local_size[2], 0);
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nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
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@@ -244,10 +244,10 @@ build_nir_btoi_compute_shader(struct radv_device *dev)
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false,
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GLSL_TYPE_FLOAT);
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_btoi_cs");
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b.shader->info->cs.local_size[0] = 16;
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b.shader->info->cs.local_size[1] = 16;
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b.shader->info->cs.local_size[2] = 1;
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b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_cs");
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b.shader->info.cs.local_size[0] = 16;
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b.shader->info.cs.local_size[1] = 16;
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b.shader->info.cs.local_size[2] = 1;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
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buf_type, "s_tex");
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input_img->data.descriptor_set = 0;
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@@ -261,9 +261,9 @@ build_nir_btoi_compute_shader(struct radv_device *dev)
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info->cs.local_size[0],
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b.shader->info->cs.local_size[1],
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b.shader->info->cs.local_size[2], 0);
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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b.shader->info.cs.local_size[2], 0);
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nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
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@@ -444,10 +444,10 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
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false,
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GLSL_TYPE_FLOAT);
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_itoi_cs");
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b.shader->info->cs.local_size[0] = 16;
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b.shader->info->cs.local_size[1] = 16;
|
||||
b.shader->info->cs.local_size[2] = 1;
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs");
|
||||
b.shader->info.cs.local_size[0] = 16;
|
||||
b.shader->info.cs.local_size[1] = 16;
|
||||
b.shader->info.cs.local_size[2] = 1;
|
||||
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
|
||||
buf_type, "s_tex");
|
||||
input_img->data.descriptor_set = 0;
|
||||
@@ -461,9 +461,9 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
|
||||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
|
||||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
|
||||
nir_ssa_def *block_size = nir_imm_ivec4(&b,
|
||||
b.shader->info->cs.local_size[0],
|
||||
b.shader->info->cs.local_size[1],
|
||||
b.shader->info->cs.local_size[2], 0);
|
||||
b.shader->info.cs.local_size[0],
|
||||
b.shader->info.cs.local_size[1],
|
||||
b.shader->info.cs.local_size[2], 0);
|
||||
|
||||
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
|
||||
|
||||
@@ -634,10 +634,10 @@ build_nir_cleari_compute_shader(struct radv_device *dev)
|
||||
false,
|
||||
GLSL_TYPE_FLOAT);
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "meta_cleari_cs");
|
||||
b.shader->info->cs.local_size[0] = 16;
|
||||
b.shader->info->cs.local_size[1] = 16;
|
||||
b.shader->info->cs.local_size[2] = 1;
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "meta_cleari_cs");
|
||||
b.shader->info.cs.local_size[0] = 16;
|
||||
b.shader->info.cs.local_size[1] = 16;
|
||||
b.shader->info.cs.local_size[2] = 1;
|
||||
|
||||
nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
|
||||
img_type, "out_img");
|
||||
@@ -647,9 +647,9 @@ build_nir_cleari_compute_shader(struct radv_device *dev)
|
||||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
|
||||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
|
||||
nir_ssa_def *block_size = nir_imm_ivec4(&b,
|
||||
b.shader->info->cs.local_size[0],
|
||||
b.shader->info->cs.local_size[1],
|
||||
b.shader->info->cs.local_size[2], 0);
|
||||
b.shader->info.cs.local_size[0],
|
||||
b.shader->info.cs.local_size[1],
|
||||
b.shader->info.cs.local_size[2], 0);
|
||||
|
||||
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
|
||||
|
||||
|
||||
@@ -45,8 +45,8 @@ build_color_shaders(struct nir_shader **out_vs,
|
||||
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
|
||||
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
|
||||
vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
|
||||
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
|
||||
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
|
||||
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
|
||||
|
||||
const struct glsl_type *position_type = glsl_vec4_type();
|
||||
const struct glsl_type *color_type = glsl_vec4_type();
|
||||
@@ -412,8 +412,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
|
||||
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
|
||||
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
|
||||
vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
|
||||
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
|
||||
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
|
||||
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
|
||||
const struct glsl_type *position_out_type = glsl_vec4_type();
|
||||
|
||||
nir_variable *vs_out_pos =
|
||||
|
||||
@@ -38,7 +38,7 @@ build_nir_fs(void)
|
||||
nir_variable *f_color; /* vec4, fragment output color */
|
||||
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
b.shader->info->name = ralloc_asprintf(b.shader,
|
||||
b.shader->info.name = ralloc_asprintf(b.shader,
|
||||
"meta_resolve_fs");
|
||||
|
||||
f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
|
||||
|
||||
@@ -46,10 +46,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
|
||||
GLSL_TYPE_FLOAT);
|
||||
snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float"));
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, name);
|
||||
b.shader->info->cs.local_size[0] = 16;
|
||||
b.shader->info->cs.local_size[1] = 16;
|
||||
b.shader->info->cs.local_size[2] = 1;
|
||||
b.shader->info.name = ralloc_strdup(b.shader, name);
|
||||
b.shader->info.cs.local_size[0] = 16;
|
||||
b.shader->info.cs.local_size[1] = 16;
|
||||
b.shader->info.cs.local_size[2] = 1;
|
||||
|
||||
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
|
||||
sampler_type, "s_tex");
|
||||
@@ -63,9 +63,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
|
||||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
|
||||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
|
||||
nir_ssa_def *block_size = nir_imm_ivec4(&b,
|
||||
b.shader->info->cs.local_size[0],
|
||||
b.shader->info->cs.local_size[1],
|
||||
b.shader->info->cs.local_size[2], 0);
|
||||
b.shader->info.cs.local_size[0],
|
||||
b.shader->info.cs.local_size[1],
|
||||
b.shader->info.cs.local_size[2], 0);
|
||||
|
||||
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ build_nir_vertex_shader(void)
|
||||
nir_builder b;
|
||||
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
|
||||
|
||||
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
|
||||
vec4, "gl_Position");
|
||||
@@ -64,7 +64,7 @@ build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, bool is_
|
||||
|
||||
snprintf(name, 64, "meta_resolve_fs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float"));
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, name);
|
||||
b.shader->info.name = ralloc_strdup(b.shader, name);
|
||||
|
||||
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
|
||||
sampler_type, "s_tex");
|
||||
|
||||
@@ -264,7 +264,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
|
||||
}
|
||||
|
||||
/* Vulkan uses the separate-shader linking model */
|
||||
nir->info->separate_shader = true;
|
||||
nir->info.separate_shader = true;
|
||||
|
||||
nir_shader_gather_info(nir, entry_point->impl);
|
||||
|
||||
@@ -539,8 +539,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
|
||||
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
|
||||
|
||||
if (module->nir)
|
||||
_mesa_sha1_compute(module->nir->info->name,
|
||||
strlen(module->nir->info->name),
|
||||
_mesa_sha1_compute(module->nir->info.name,
|
||||
strlen(module->nir->info.name),
|
||||
module->sha1);
|
||||
|
||||
radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0);
|
||||
@@ -644,8 +644,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
|
||||
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
|
||||
|
||||
if (tes_module->nir)
|
||||
_mesa_sha1_compute(tes_module->nir->info->name,
|
||||
strlen(tes_module->nir->info->name),
|
||||
_mesa_sha1_compute(tes_module->nir->info.name,
|
||||
strlen(tes_module->nir->info.name),
|
||||
tes_module->sha1);
|
||||
radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
|
||||
|
||||
@@ -657,8 +657,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
|
||||
tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
|
||||
|
||||
if (tcs_module->nir)
|
||||
_mesa_sha1_compute(tcs_module->nir->info->name,
|
||||
strlen(tcs_module->nir->info->name),
|
||||
_mesa_sha1_compute(tcs_module->nir->info.name,
|
||||
strlen(tcs_module->nir->info.name),
|
||||
tcs_module->sha1);
|
||||
|
||||
radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
|
||||
@@ -687,16 +687,16 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
|
||||
return;
|
||||
|
||||
nir_lower_tes_patch_vertices(tes_nir,
|
||||
tcs_nir->info->tess.tcs_vertices_out);
|
||||
tcs_nir->info.tess.tcs_vertices_out);
|
||||
|
||||
tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
|
||||
layout, &tes_key, &tes_code,
|
||||
&tes_code_size, dump);
|
||||
|
||||
tcs_key = radv_compute_tcs_key(tes_nir->info->tess.primitive_mode, input_vertices);
|
||||
tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices);
|
||||
if (tcs_module->nir)
|
||||
_mesa_sha1_compute(tcs_module->nir->info->name,
|
||||
strlen(tcs_module->nir->info->name),
|
||||
_mesa_sha1_compute(tcs_module->nir->info.name,
|
||||
strlen(tcs_module->nir->info.name),
|
||||
tcs_module->sha1);
|
||||
|
||||
radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
|
||||
@@ -2041,7 +2041,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
|
||||
if (!modules[MESA_SHADER_FRAGMENT]) {
|
||||
nir_builder fs_b;
|
||||
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
|
||||
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
|
||||
fs_m.nir = fs_b.shader;
|
||||
modules[MESA_SHADER_FRAGMENT] = &fs_m;
|
||||
}
|
||||
|
||||
+14
-14
@@ -127,10 +127,10 @@ build_occlusion_query_shader(struct radv_device *device) {
|
||||
*/
|
||||
nir_builder b;
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "occlusion_query");
|
||||
b.shader->info->cs.local_size[0] = 64;
|
||||
b.shader->info->cs.local_size[1] = 1;
|
||||
b.shader->info->cs.local_size[2] = 1;
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "occlusion_query");
|
||||
b.shader->info.cs.local_size[0] = 64;
|
||||
b.shader->info.cs.local_size[1] = 1;
|
||||
b.shader->info.cs.local_size[2] = 1;
|
||||
|
||||
nir_variable *result = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "result");
|
||||
nir_variable *outer_counter = nir_local_variable_create(b.impl, glsl_int_type(), "outer_counter");
|
||||
@@ -160,9 +160,9 @@ build_occlusion_query_shader(struct radv_device *device) {
|
||||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
|
||||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
|
||||
nir_ssa_def *block_size = nir_imm_ivec4(&b,
|
||||
b.shader->info->cs.local_size[0],
|
||||
b.shader->info->cs.local_size[1],
|
||||
b.shader->info->cs.local_size[2], 0);
|
||||
b.shader->info.cs.local_size[0],
|
||||
b.shader->info.cs.local_size[1],
|
||||
b.shader->info.cs.local_size[2], 0);
|
||||
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
|
||||
global_id = nir_channel(&b, global_id, 0); // We only care about x here.
|
||||
|
||||
@@ -322,10 +322,10 @@ build_pipeline_statistics_query_shader(struct radv_device *device) {
|
||||
*/
|
||||
nir_builder b;
|
||||
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "pipeline_statistics_query");
|
||||
b.shader->info->cs.local_size[0] = 64;
|
||||
b.shader->info->cs.local_size[1] = 1;
|
||||
b.shader->info->cs.local_size[2] = 1;
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "pipeline_statistics_query");
|
||||
b.shader->info.cs.local_size[0] = 64;
|
||||
b.shader->info.cs.local_size[1] = 1;
|
||||
b.shader->info.cs.local_size[2] = 1;
|
||||
|
||||
nir_variable *output_offset = nir_local_variable_create(b.impl, glsl_int_type(), "output_offset");
|
||||
|
||||
@@ -352,9 +352,9 @@ build_pipeline_statistics_query_shader(struct radv_device *device) {
|
||||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
|
||||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
|
||||
nir_ssa_def *block_size = nir_imm_ivec4(&b,
|
||||
b.shader->info->cs.local_size[0],
|
||||
b.shader->info->cs.local_size[1],
|
||||
b.shader->info->cs.local_size[2], 0);
|
||||
b.shader->info.cs.local_size[0],
|
||||
b.shader->info.cs.local_size[1],
|
||||
b.shader->info.cs.local_size[2], 0);
|
||||
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
|
||||
global_id = nir_channel(&b, global_id, 0); // We only care about x here.
|
||||
|
||||
|
||||
@@ -133,13 +133,13 @@ static void
|
||||
nir_remap_attributes(nir_shader *shader)
|
||||
{
|
||||
nir_foreach_variable(var, &shader->inputs) {
|
||||
var->data.location += _mesa_bitcount_64(shader->info->double_inputs_read &
|
||||
var->data.location += _mesa_bitcount_64(shader->info.double_inputs_read &
|
||||
BITFIELD64_MASK(var->data.location));
|
||||
}
|
||||
|
||||
/* Once the remap is done, reset double_inputs_read, so later it will have
|
||||
* which location/slots are doubles */
|
||||
shader->info->double_inputs_read = 0;
|
||||
shader->info.double_inputs_read = 0;
|
||||
}
|
||||
|
||||
nir_shader *
|
||||
@@ -166,10 +166,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
|
||||
if (shader->stage == MESA_SHADER_VERTEX)
|
||||
nir_remap_attributes(shader);
|
||||
|
||||
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
|
||||
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
|
||||
if (shader_prog->Label)
|
||||
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
|
||||
shader->info->has_transform_feedback_varyings =
|
||||
shader->info.label = ralloc_strdup(shader, shader_prog->Label);
|
||||
shader->info.has_transform_feedback_varyings =
|
||||
shader_prog->TransformFeedback.NumVarying > 0;
|
||||
|
||||
return shader;
|
||||
@@ -368,7 +368,7 @@ nir_visitor::visit(ir_variable *ir)
|
||||
if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
||||
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
|
||||
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
|
||||
shader->info->double_inputs_read |= bitfield;
|
||||
shader->info.double_inputs_read |= bitfield;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -44,7 +44,8 @@ nir_shader_create(void *mem_ctx,
|
||||
|
||||
shader->options = options;
|
||||
|
||||
shader->info = si ? si : rzalloc(shader, shader_info);
|
||||
if (si)
|
||||
shader->info = *si;
|
||||
|
||||
exec_list_make_empty(&shader->functions);
|
||||
exec_list_make_empty(&shader->registers);
|
||||
|
||||
@@ -1863,7 +1863,7 @@ typedef struct nir_shader {
|
||||
const struct nir_shader_compiler_options *options;
|
||||
|
||||
/** Various bits of compile-time information about a given shader */
|
||||
struct shader_info *info;
|
||||
struct shader_info info;
|
||||
|
||||
/** list of global variables in the shader (nir_variable) */
|
||||
struct exec_list globals;
|
||||
|
||||
@@ -765,10 +765,10 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
|
||||
clone_reg_list(&state, &ns->registers, &s->registers);
|
||||
ns->reg_alloc = s->reg_alloc;
|
||||
|
||||
*ns->info = *s->info;
|
||||
ns->info->name = ralloc_strdup(ns, ns->info->name);
|
||||
if (ns->info->label)
|
||||
ns->info->label = ralloc_strdup(ns, ns->info->label);
|
||||
ns->info = s->info;
|
||||
ns->info.name = ralloc_strdup(ns, ns->info.name);
|
||||
if (ns->info.label)
|
||||
ns->info.label = ralloc_strdup(ns, ns->info.label);
|
||||
|
||||
ns->num_inputs = s->num_inputs;
|
||||
ns->num_uniforms = s->num_uniforms;
|
||||
|
||||
@@ -49,23 +49,23 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
|
||||
|
||||
if (var->data.mode == nir_var_shader_in) {
|
||||
if (is_patch_generic)
|
||||
shader->info->patch_inputs_read |= bitfield;
|
||||
shader->info.patch_inputs_read |= bitfield;
|
||||
else
|
||||
shader->info->inputs_read |= bitfield;
|
||||
shader->info.inputs_read |= bitfield;
|
||||
|
||||
if (shader->stage == MESA_SHADER_FRAGMENT) {
|
||||
shader->info->fs.uses_sample_qualifier |= var->data.sample;
|
||||
shader->info.fs.uses_sample_qualifier |= var->data.sample;
|
||||
}
|
||||
} else {
|
||||
assert(var->data.mode == nir_var_shader_out);
|
||||
if (is_patch_generic) {
|
||||
shader->info->patch_outputs_written |= bitfield;
|
||||
shader->info.patch_outputs_written |= bitfield;
|
||||
} else if (!var->data.read_only) {
|
||||
shader->info->outputs_written |= bitfield;
|
||||
shader->info.outputs_written |= bitfield;
|
||||
}
|
||||
|
||||
if (var->data.fb_fetch_output)
|
||||
shader->info->outputs_read |= bitfield;
|
||||
shader->info.outputs_read |= bitfield;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -197,7 +197,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
|
||||
case nir_intrinsic_discard:
|
||||
case nir_intrinsic_discard_if:
|
||||
assert(shader->stage == MESA_SHADER_FRAGMENT);
|
||||
shader->info->fs.uses_discard = true;
|
||||
shader->info.fs.uses_discard = true;
|
||||
break;
|
||||
|
||||
case nir_intrinsic_interp_var_at_centroid:
|
||||
@@ -219,7 +219,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
|
||||
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
||||
for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
|
||||
int idx = var->data.location + i;
|
||||
shader->info->double_inputs_read |= BITFIELD64_BIT(idx);
|
||||
shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -245,14 +245,14 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
|
||||
case nir_intrinsic_load_tess_coord:
|
||||
case nir_intrinsic_load_tess_level_outer:
|
||||
case nir_intrinsic_load_tess_level_inner:
|
||||
shader->info->system_values_read |=
|
||||
shader->info.system_values_read |=
|
||||
(1ull << nir_system_value_from_intrinsic(instr->intrinsic));
|
||||
break;
|
||||
|
||||
case nir_intrinsic_end_primitive:
|
||||
case nir_intrinsic_end_primitive_with_counter:
|
||||
assert(shader->stage == MESA_SHADER_GEOMETRY);
|
||||
shader->info->gs.uses_end_primitive = 1;
|
||||
shader->info.gs.uses_end_primitive = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -264,7 +264,7 @@ static void
|
||||
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
|
||||
{
|
||||
if (instr->op == nir_texop_tg4)
|
||||
shader->info->uses_texture_gather = true;
|
||||
shader->info.uses_texture_gather = true;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -290,8 +290,8 @@ gather_info_block(nir_block *block, nir_shader *shader)
|
||||
void
|
||||
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
|
||||
{
|
||||
shader->info->num_textures = 0;
|
||||
shader->info->num_images = 0;
|
||||
shader->info.num_textures = 0;
|
||||
shader->info.num_images = 0;
|
||||
nir_foreach_variable(var, &shader->uniforms) {
|
||||
const struct glsl_type *type = var->type;
|
||||
unsigned count = 1;
|
||||
@@ -301,21 +301,21 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
|
||||
}
|
||||
|
||||
if (glsl_type_is_image(type)) {
|
||||
shader->info->num_images += count;
|
||||
shader->info.num_images += count;
|
||||
} else if (glsl_type_is_sampler(type)) {
|
||||
shader->info->num_textures += count;
|
||||
shader->info.num_textures += count;
|
||||
}
|
||||
}
|
||||
|
||||
shader->info->inputs_read = 0;
|
||||
shader->info->outputs_written = 0;
|
||||
shader->info->outputs_read = 0;
|
||||
shader->info->double_inputs_read = 0;
|
||||
shader->info->patch_inputs_read = 0;
|
||||
shader->info->patch_outputs_written = 0;
|
||||
shader->info->system_values_read = 0;
|
||||
shader->info.inputs_read = 0;
|
||||
shader->info.outputs_written = 0;
|
||||
shader->info.outputs_read = 0;
|
||||
shader->info.double_inputs_read = 0;
|
||||
shader->info.patch_inputs_read = 0;
|
||||
shader->info.patch_outputs_written = 0;
|
||||
shader->info.system_values_read = 0;
|
||||
if (shader->stage == MESA_SHADER_FRAGMENT) {
|
||||
shader->info->fs.uses_sample_qualifier = false;
|
||||
shader->info.fs.uses_sample_qualifier = false;
|
||||
}
|
||||
nir_foreach_block(block, entrypoint) {
|
||||
gather_info_block(block, shader);
|
||||
|
||||
@@ -111,7 +111,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
|
||||
discard->src[0] = nir_src_for_ssa(cond);
|
||||
nir_builder_instr_insert(b, &discard->instr);
|
||||
|
||||
shader->info->fs.uses_discard = true;
|
||||
shader->info.fs.uses_discard = true;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -289,7 +289,7 @@ lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
|
||||
discard->src[0] = nir_src_for_ssa(cond);
|
||||
nir_builder_instr_insert(&b, &discard->instr);
|
||||
|
||||
b.shader->info->fs.uses_discard = true;
|
||||
b.shader->info.fs.uses_discard = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -142,8 +142,8 @@ combine_clip_cull(nir_shader *nir,
|
||||
const unsigned cull_array_size = get_unwrapped_array_length(nir, cull);
|
||||
|
||||
if (store_info) {
|
||||
nir->info->clip_distance_array_size = clip_array_size;
|
||||
nir->info->cull_distance_array_size = cull_array_size;
|
||||
nir->info.clip_distance_array_size = clip_array_size;
|
||||
nir->info.cull_distance_array_size = cull_array_size;
|
||||
}
|
||||
|
||||
if (clip)
|
||||
|
||||
@@ -77,7 +77,7 @@ rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
|
||||
nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
|
||||
|
||||
nir_ssa_def *max_vertices =
|
||||
nir_imm_int(b, b->shader->info->gs.vertices_out);
|
||||
nir_imm_int(b, b->shader->info.gs.vertices_out);
|
||||
|
||||
/* Create: if (vertex_count < max_vertices) and insert it.
|
||||
*
|
||||
|
||||
@@ -58,9 +58,9 @@ convert_block(nir_block *block, nir_builder *b)
|
||||
*/
|
||||
|
||||
nir_const_value local_size;
|
||||
local_size.u32[0] = b->shader->info->cs.local_size[0];
|
||||
local_size.u32[1] = b->shader->info->cs.local_size[1];
|
||||
local_size.u32[2] = b->shader->info->cs.local_size[2];
|
||||
local_size.u32[0] = b->shader->info.cs.local_size[0];
|
||||
local_size.u32[1] = b->shader->info.cs.local_size[1];
|
||||
local_size.u32[2] = b->shader->info.cs.local_size[2];
|
||||
|
||||
nir_ssa_def *group_id = nir_load_work_group_id(b);
|
||||
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
|
||||
@@ -88,9 +88,9 @@ convert_block(nir_block *block, nir_builder *b)
|
||||
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
|
||||
|
||||
nir_ssa_def *size_x =
|
||||
nir_imm_int(b, b->shader->info->cs.local_size[0]);
|
||||
nir_imm_int(b, b->shader->info.cs.local_size[0]);
|
||||
nir_ssa_def *size_y =
|
||||
nir_imm_int(b, b->shader->info->cs.local_size[1]);
|
||||
nir_imm_int(b, b->shader->info.cs.local_size[1]);
|
||||
|
||||
sysval = nir_imul(b, nir_channel(b, local_id, 2),
|
||||
nir_imul(b, size_x, size_y));
|
||||
|
||||
@@ -1159,20 +1159,20 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
|
||||
|
||||
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
|
||||
|
||||
if (shader->info->name)
|
||||
fprintf(fp, "name: %s\n", shader->info->name);
|
||||
if (shader->info.name)
|
||||
fprintf(fp, "name: %s\n", shader->info.name);
|
||||
|
||||
if (shader->info->label)
|
||||
fprintf(fp, "label: %s\n", shader->info->label);
|
||||
if (shader->info.label)
|
||||
fprintf(fp, "label: %s\n", shader->info.label);
|
||||
|
||||
switch (shader->stage) {
|
||||
case MESA_SHADER_COMPUTE:
|
||||
fprintf(fp, "local-size: %u, %u, %u%s\n",
|
||||
shader->info->cs.local_size[0],
|
||||
shader->info->cs.local_size[1],
|
||||
shader->info->cs.local_size[2],
|
||||
shader->info->cs.local_size_variable ? " (variable)" : "");
|
||||
fprintf(fp, "shared-size: %u\n", shader->info->cs.shared_size);
|
||||
shader->info.cs.local_size[0],
|
||||
shader->info.cs.local_size[1],
|
||||
shader->info.cs.local_size[2],
|
||||
shader->info.cs.local_size_variable ? " (variable)" : "");
|
||||
fprintf(fp, "shared-size: %u\n", shader->info.cs.shared_size);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -150,20 +150,12 @@ nir_sweep(nir_shader *nir)
|
||||
{
|
||||
void *rubbish = ralloc_context(NULL);
|
||||
|
||||
/* The shader may not own shader_info so check first */
|
||||
bool steal_info = false;
|
||||
if (nir == ralloc_parent(nir->info))
|
||||
steal_info = true;
|
||||
|
||||
/* First, move ownership of all the memory to a temporary context; assume dead. */
|
||||
ralloc_adopt(rubbish, nir);
|
||||
|
||||
if (steal_info)
|
||||
ralloc_steal(nir, nir->info);
|
||||
|
||||
ralloc_steal(nir, (char *)nir->info->name);
|
||||
if (nir->info->label)
|
||||
ralloc_steal(nir, (char *)nir->info->label);
|
||||
ralloc_steal(nir, (char *)nir->info.name);
|
||||
if (nir->info.label)
|
||||
ralloc_steal(nir, (char *)nir->info.label);
|
||||
|
||||
/* Variables and registers are not dead. Steal them back. */
|
||||
steal_list(nir, nir_variable, &nir->uniforms);
|
||||
|
||||
@@ -1017,9 +1017,9 @@ handle_workgroup_size_decoration_cb(struct vtn_builder *b,
|
||||
|
||||
assert(val->const_type == glsl_vector_type(GLSL_TYPE_UINT, 3));
|
||||
|
||||
b->shader->info->cs.local_size[0] = val->constant->values[0].u32[0];
|
||||
b->shader->info->cs.local_size[1] = val->constant->values[0].u32[1];
|
||||
b->shader->info->cs.local_size[2] = val->constant->values[0].u32[2];
|
||||
b->shader->info.cs.local_size[0] = val->constant->values[0].u32[0];
|
||||
b->shader->info.cs.local_size[1] = val->constant->values[0].u32[1];
|
||||
b->shader->info.cs.local_size[2] = val->constant->values[0].u32[2];
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -2808,36 +2808,36 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
|
||||
|
||||
case SpvExecutionModeEarlyFragmentTests:
|
||||
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
|
||||
b->shader->info->fs.early_fragment_tests = true;
|
||||
b->shader->info.fs.early_fragment_tests = true;
|
||||
break;
|
||||
|
||||
case SpvExecutionModeInvocations:
|
||||
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
|
||||
b->shader->info->gs.invocations = MAX2(1, mode->literals[0]);
|
||||
b->shader->info.gs.invocations = MAX2(1, mode->literals[0]);
|
||||
break;
|
||||
|
||||
case SpvExecutionModeDepthReplacing:
|
||||
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
|
||||
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
|
||||
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
|
||||
break;
|
||||
case SpvExecutionModeDepthGreater:
|
||||
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
|
||||
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
|
||||
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
|
||||
break;
|
||||
case SpvExecutionModeDepthLess:
|
||||
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
|
||||
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
|
||||
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
|
||||
break;
|
||||
case SpvExecutionModeDepthUnchanged:
|
||||
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
|
||||
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
|
||||
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
|
||||
break;
|
||||
|
||||
case SpvExecutionModeLocalSize:
|
||||
assert(b->shader->stage == MESA_SHADER_COMPUTE);
|
||||
b->shader->info->cs.local_size[0] = mode->literals[0];
|
||||
b->shader->info->cs.local_size[1] = mode->literals[1];
|
||||
b->shader->info->cs.local_size[2] = mode->literals[2];
|
||||
b->shader->info.cs.local_size[0] = mode->literals[0];
|
||||
b->shader->info.cs.local_size[1] = mode->literals[1];
|
||||
b->shader->info.cs.local_size[2] = mode->literals[2];
|
||||
break;
|
||||
case SpvExecutionModeLocalSizeHint:
|
||||
break; /* Nothing to do with this */
|
||||
@@ -2845,10 +2845,10 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
|
||||
case SpvExecutionModeOutputVertices:
|
||||
if (b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL) {
|
||||
b->shader->info->tess.tcs_vertices_out = mode->literals[0];
|
||||
b->shader->info.tess.tcs_vertices_out = mode->literals[0];
|
||||
} else {
|
||||
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
|
||||
b->shader->info->gs.vertices_out = mode->literals[0];
|
||||
b->shader->info.gs.vertices_out = mode->literals[0];
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2861,11 +2861,11 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
|
||||
case SpvExecutionModeIsolines:
|
||||
if (b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL) {
|
||||
b->shader->info->tess.primitive_mode =
|
||||
b->shader->info.tess.primitive_mode =
|
||||
gl_primitive_from_spv_execution_mode(mode->exec_mode);
|
||||
} else {
|
||||
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
|
||||
b->shader->info->gs.vertices_in =
|
||||
b->shader->info.gs.vertices_in =
|
||||
vertices_in_from_spv_execution_mode(mode->exec_mode);
|
||||
}
|
||||
break;
|
||||
@@ -2874,24 +2874,24 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
|
||||
case SpvExecutionModeOutputLineStrip:
|
||||
case SpvExecutionModeOutputTriangleStrip:
|
||||
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
|
||||
b->shader->info->gs.output_primitive =
|
||||
b->shader->info.gs.output_primitive =
|
||||
gl_primitive_from_spv_execution_mode(mode->exec_mode);
|
||||
break;
|
||||
|
||||
case SpvExecutionModeSpacingEqual:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL);
|
||||
b->shader->info->tess.spacing = TESS_SPACING_EQUAL;
|
||||
b->shader->info.tess.spacing = TESS_SPACING_EQUAL;
|
||||
break;
|
||||
case SpvExecutionModeSpacingFractionalEven:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL);
|
||||
b->shader->info->tess.spacing = TESS_SPACING_FRACTIONAL_EVEN;
|
||||
b->shader->info.tess.spacing = TESS_SPACING_FRACTIONAL_EVEN;
|
||||
break;
|
||||
case SpvExecutionModeSpacingFractionalOdd:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL);
|
||||
b->shader->info->tess.spacing = TESS_SPACING_FRACTIONAL_ODD;
|
||||
b->shader->info.tess.spacing = TESS_SPACING_FRACTIONAL_ODD;
|
||||
break;
|
||||
case SpvExecutionModeVertexOrderCw:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
@@ -2900,18 +2900,18 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
|
||||
* but be the opposite of OpenGL. Currently NIR follows GL semantics,
|
||||
* so we set it backwards here.
|
||||
*/
|
||||
b->shader->info->tess.ccw = true;
|
||||
b->shader->info.tess.ccw = true;
|
||||
break;
|
||||
case SpvExecutionModeVertexOrderCcw:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL);
|
||||
/* Backwards; see above */
|
||||
b->shader->info->tess.ccw = false;
|
||||
b->shader->info.tess.ccw = false;
|
||||
break;
|
||||
case SpvExecutionModePointMode:
|
||||
assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
|
||||
b->shader->stage == MESA_SHADER_TESS_EVAL);
|
||||
b->shader->info->tess.point_mode = true;
|
||||
b->shader->info.tess.point_mode = true;
|
||||
break;
|
||||
|
||||
case SpvExecutionModePixelCenterInteger:
|
||||
@@ -3287,7 +3287,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
|
||||
b->shader = nir_shader_create(NULL, stage, options, NULL);
|
||||
|
||||
/* Set shader info defaults */
|
||||
b->shader->info->gs.invocations = 1;
|
||||
b->shader->info.gs.invocations = 1;
|
||||
|
||||
/* Parse execution modes */
|
||||
vtn_foreach_execution_mode(b, b->entry_point,
|
||||
|
||||
@@ -1094,9 +1094,9 @@ apply_var_decoration(struct vtn_builder *b, nir_variable *nir_var,
|
||||
nir_var->data.read_only = true;
|
||||
|
||||
nir_constant *c = rzalloc(nir_var, nir_constant);
|
||||
c->values[0].u32[0] = b->shader->info->cs.local_size[0];
|
||||
c->values[0].u32[1] = b->shader->info->cs.local_size[1];
|
||||
c->values[0].u32[2] = b->shader->info->cs.local_size[2];
|
||||
c->values[0].u32[0] = b->shader->info.cs.local_size[0];
|
||||
c->values[0].u32[1] = b->shader->info.cs.local_size[1];
|
||||
c->values[0].u32[2] = b->shader->info.cs.local_size[2];
|
||||
nir_var->constant_initializer = c;
|
||||
break;
|
||||
}
|
||||
@@ -1335,18 +1335,18 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
|
||||
case SpvStorageClassUniformConstant:
|
||||
if (without_array->block) {
|
||||
var->mode = vtn_variable_mode_ubo;
|
||||
b->shader->info->num_ubos++;
|
||||
b->shader->info.num_ubos++;
|
||||
} else if (without_array->buffer_block) {
|
||||
var->mode = vtn_variable_mode_ssbo;
|
||||
b->shader->info->num_ssbos++;
|
||||
b->shader->info.num_ssbos++;
|
||||
} else if (glsl_type_is_image(without_array->type)) {
|
||||
var->mode = vtn_variable_mode_image;
|
||||
nir_mode = nir_var_uniform;
|
||||
b->shader->info->num_images++;
|
||||
b->shader->info.num_images++;
|
||||
} else if (glsl_type_is_sampler(without_array->type)) {
|
||||
var->mode = vtn_variable_mode_sampler;
|
||||
nir_mode = nir_var_uniform;
|
||||
b->shader->info->num_textures++;
|
||||
b->shader->info.num_textures++;
|
||||
} else {
|
||||
assert(!"Invalid uniform variable type");
|
||||
}
|
||||
|
||||
@@ -315,8 +315,8 @@ ttn_emit_declaration(struct ttn_compile *c)
|
||||
|
||||
/* nothing to do for UBOs: */
|
||||
if ((file == TGSI_FILE_CONSTANT) && decl->Declaration.Dimension) {
|
||||
b->shader->info->num_ubos =
|
||||
MAX2(b->shader->info->num_ubos, decl->Dim.Index2D);
|
||||
b->shader->info.num_ubos =
|
||||
MAX2(b->shader->info.num_ubos, decl->Dim.Index2D);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -374,7 +374,7 @@ ttn_emit_declaration(struct ttn_compile *c)
|
||||
exec_list_push_tail(&b->shader->inputs, &var->node);
|
||||
|
||||
for (int i = 0; i < array_size; i++)
|
||||
b->shader->info->inputs_read |= 1 << (var->data.location + i);
|
||||
b->shader->info.inputs_read |= 1 << (var->data.location + i);
|
||||
|
||||
break;
|
||||
case TGSI_FILE_OUTPUT: {
|
||||
@@ -440,7 +440,7 @@ ttn_emit_declaration(struct ttn_compile *c)
|
||||
exec_list_push_tail(&b->shader->outputs, &var->node);
|
||||
|
||||
for (int i = 0; i < array_size; i++)
|
||||
b->shader->info->outputs_written |= 1 << (var->data.location + i);
|
||||
b->shader->info.outputs_written |= 1 << (var->data.location + i);
|
||||
}
|
||||
break;
|
||||
case TGSI_FILE_CONSTANT:
|
||||
@@ -587,7 +587,7 @@ ttn_src_for_file_and_index(struct ttn_compile *c, unsigned file, unsigned index,
|
||||
|
||||
src = nir_src_for_ssa(&load->dest.ssa);
|
||||
|
||||
b->shader->info->system_values_read |=
|
||||
b->shader->info.system_values_read |=
|
||||
(1 << nir_system_value_from_intrinsic(op));
|
||||
|
||||
break;
|
||||
@@ -1068,7 +1068,7 @@ ttn_kill(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src)
|
||||
nir_intrinsic_instr *discard =
|
||||
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard);
|
||||
nir_builder_instr_insert(b, &discard->instr);
|
||||
b->shader->info->fs.uses_discard = true;
|
||||
b->shader->info.fs.uses_discard = true;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -1081,7 +1081,7 @@ ttn_kill_if(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src)
|
||||
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
|
||||
discard->src[0] = nir_src_for_ssa(cmp);
|
||||
nir_builder_instr_insert(b, &discard->instr);
|
||||
b->shader->info->fs.uses_discard = true;
|
||||
b->shader->info.fs.uses_discard = true;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -204,7 +204,7 @@ compile_init(struct ir3_compiler *compiler,
|
||||
}
|
||||
|
||||
so->num_uniforms = ctx->s->num_uniforms;
|
||||
so->num_ubos = ctx->s->info->num_ubos;
|
||||
so->num_ubos = ctx->s->info.num_ubos;
|
||||
|
||||
/* Layout of constant registers, each section aligned to vec4. Note
|
||||
* that pointer size (ubo, etc) changes depending on generation.
|
||||
@@ -228,7 +228,7 @@ compile_init(struct ir3_compiler *compiler,
|
||||
|
||||
if (so->num_ubos > 0) {
|
||||
so->constbase.ubo = constoff;
|
||||
constoff += align(ctx->s->info->num_ubos * ptrsz, 4) / 4;
|
||||
constoff += align(ctx->s->info.num_ubos * ptrsz, 4) / 4;
|
||||
}
|
||||
|
||||
unsigned num_driver_params = 0;
|
||||
|
||||
@@ -514,7 +514,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
|
||||
uint64_t
|
||||
ir3_shader_outputs(const struct ir3_shader *so)
|
||||
{
|
||||
return so->nir->info->outputs_written;
|
||||
return so->nir->info.outputs_written;
|
||||
}
|
||||
|
||||
/* This has to reach into the fd_context a bit more than the rest of
|
||||
|
||||
@@ -494,7 +494,7 @@ vc4_nir_emit_alpha_test_discard(struct vc4_compile *c, nir_builder *b,
|
||||
discard->num_components = 1;
|
||||
discard->src[0] = nir_src_for_ssa(nir_inot(b, condition));
|
||||
nir_builder_instr_insert(b, &discard->instr);
|
||||
c->s->info->fs.uses_discard = true;
|
||||
c->s->info.fs.uses_discard = true;
|
||||
}
|
||||
|
||||
static nir_ssa_def *
|
||||
|
||||
@@ -1347,7 +1347,7 @@ emit_frag_end(struct vc4_compile *c)
|
||||
}
|
||||
|
||||
uint32_t discard_cond = QPU_COND_ALWAYS;
|
||||
if (c->s->info->fs.uses_discard) {
|
||||
if (c->s->info.fs.uses_discard) {
|
||||
qir_SF(c, c->discard);
|
||||
discard_cond = QPU_COND_ZS;
|
||||
}
|
||||
@@ -2158,7 +2158,7 @@ ntq_emit_impl(struct vc4_compile *c, nir_function_impl *impl)
|
||||
static void
|
||||
nir_to_qir(struct vc4_compile *c)
|
||||
{
|
||||
if (c->stage == QSTAGE_FRAG && c->s->info->fs.uses_discard)
|
||||
if (c->stage == QSTAGE_FRAG && c->s->info.fs.uses_discard)
|
||||
c->discard = qir_MOV(c, qir_uniform_ui(c, 0));
|
||||
|
||||
ntq_setup_inputs(c);
|
||||
@@ -2583,7 +2583,7 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
|
||||
|
||||
/* Note: the temporary clone in c->s has been freed. */
|
||||
nir_shader *orig_shader = key->shader_state->base.ir.nir;
|
||||
if (orig_shader->info->outputs_written & (1 << FRAG_RESULT_DEPTH))
|
||||
if (orig_shader->info.outputs_written & (1 << FRAG_RESULT_DEPTH))
|
||||
shader->disable_early_z = true;
|
||||
} else {
|
||||
shader->num_inputs = c->num_inputs;
|
||||
|
||||
@@ -204,12 +204,12 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
|
||||
nir = brw_preprocess_nir(compiler, nir);
|
||||
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
|
||||
|
||||
vs_prog_data->inputs_read = nir->info->inputs_read;
|
||||
vs_prog_data->inputs_read = nir->info.inputs_read;
|
||||
|
||||
brw_compute_vue_map(compiler->devinfo,
|
||||
&vs_prog_data->base.vue_map,
|
||||
nir->info->outputs_written,
|
||||
nir->info->separate_shader);
|
||||
nir->info.outputs_written,
|
||||
nir->info.separate_shader);
|
||||
|
||||
struct brw_vs_prog_key vs_key = { 0, };
|
||||
|
||||
|
||||
@@ -1301,7 +1301,7 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp,
|
||||
struct brw_wm_prog_data prog_data;
|
||||
|
||||
nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
|
||||
nir->info->name = ralloc_strdup(nir, "BLORP-blit");
|
||||
nir->info.name = ralloc_strdup(nir, "BLORP-blit");
|
||||
|
||||
struct brw_wm_prog_key wm_key;
|
||||
brw_blorp_init_wm_prog_key(&wm_key);
|
||||
|
||||
@@ -58,7 +58,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
|
||||
|
||||
nir_builder b;
|
||||
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
|
||||
|
||||
nir_variable *v_color =
|
||||
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
|
||||
@@ -120,7 +120,7 @@ blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
|
||||
|
||||
nir_builder b;
|
||||
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL);
|
||||
b.shader->info->name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
|
||||
b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
|
||||
|
||||
const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
|
||||
|
||||
|
||||
@@ -1433,7 +1433,7 @@ fs_visitor::calculate_urb_setup()
|
||||
int urb_next = 0;
|
||||
/* Figure out where each of the incoming setup attributes lands. */
|
||||
if (devinfo->gen >= 6) {
|
||||
if (_mesa_bitcount_64(nir->info->inputs_read &
|
||||
if (_mesa_bitcount_64(nir->info.inputs_read &
|
||||
BRW_FS_VARYING_INPUT_MASK) <= 16) {
|
||||
/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
|
||||
* first 16 varying inputs, so we can put them wherever we want.
|
||||
@@ -1445,14 +1445,14 @@ fs_visitor::calculate_urb_setup()
|
||||
* a different vertex (or geometry) shader.
|
||||
*/
|
||||
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
if (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
|
||||
if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
|
||||
BITFIELD64_BIT(i)) {
|
||||
prog_data->urb_setup[i] = urb_next++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
bool include_vue_header =
|
||||
nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
|
||||
nir->info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
|
||||
|
||||
/* We have enough input varyings that the SF/SBE pipeline stage can't
|
||||
* arbitrarily rearrange them to suit our whim; we have to put them
|
||||
@@ -1462,7 +1462,7 @@ fs_visitor::calculate_urb_setup()
|
||||
struct brw_vue_map prev_stage_vue_map;
|
||||
brw_compute_vue_map(devinfo, &prev_stage_vue_map,
|
||||
key->input_slots_valid,
|
||||
nir->info->separate_shader);
|
||||
nir->info.separate_shader);
|
||||
int first_slot =
|
||||
include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
|
||||
|
||||
@@ -1471,7 +1471,7 @@ fs_visitor::calculate_urb_setup()
|
||||
slot++) {
|
||||
int varying = prev_stage_vue_map.slot_to_varying[slot];
|
||||
if (varying != BRW_VARYING_SLOT_PAD &&
|
||||
(nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
|
||||
(nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
|
||||
BITFIELD64_BIT(varying))) {
|
||||
prog_data->urb_setup[varying] = slot - first_slot;
|
||||
}
|
||||
@@ -1504,7 +1504,7 @@ fs_visitor::calculate_urb_setup()
|
||||
*
|
||||
* See compile_sf_prog() for more info.
|
||||
*/
|
||||
if (nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
|
||||
if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
|
||||
prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
|
||||
}
|
||||
|
||||
@@ -1631,7 +1631,7 @@ fs_visitor::assign_gs_urb_setup()
|
||||
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
|
||||
|
||||
first_non_payload_grf +=
|
||||
8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in;
|
||||
8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
|
||||
|
||||
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
||||
/* Rewrite all ATTR file references to GRFs. */
|
||||
@@ -5456,7 +5456,7 @@ fs_visitor::setup_fs_payload_gen6()
|
||||
|
||||
/* R27: interpolated depth if uses source depth */
|
||||
prog_data->uses_src_depth =
|
||||
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
if (prog_data->uses_src_depth) {
|
||||
payload.source_depth_reg = payload.num_regs;
|
||||
payload.num_regs++;
|
||||
@@ -5468,7 +5468,7 @@ fs_visitor::setup_fs_payload_gen6()
|
||||
|
||||
/* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
|
||||
prog_data->uses_src_w =
|
||||
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
if (prog_data->uses_src_w) {
|
||||
payload.source_w_reg = payload.num_regs;
|
||||
payload.num_regs++;
|
||||
@@ -5480,7 +5480,7 @@ fs_visitor::setup_fs_payload_gen6()
|
||||
|
||||
/* R31: MSAA position offsets. */
|
||||
if (prog_data->persample_dispatch &&
|
||||
(nir->info->system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
|
||||
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
|
||||
/* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
|
||||
*
|
||||
* "MSDISPMODE_PERSAMPLE is required in order to select
|
||||
@@ -5497,7 +5497,7 @@ fs_visitor::setup_fs_payload_gen6()
|
||||
|
||||
/* R32: MSAA input coverage mask */
|
||||
prog_data->uses_sample_mask =
|
||||
(nir->info->system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
|
||||
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
|
||||
if (prog_data->uses_sample_mask) {
|
||||
assert(devinfo->gen >= 7);
|
||||
payload.sample_mask_in_reg = payload.num_regs;
|
||||
@@ -5511,7 +5511,7 @@ fs_visitor::setup_fs_payload_gen6()
|
||||
/* R34-: bary for 32-pixel. */
|
||||
/* R58-59: interp W for 32-pixel. */
|
||||
|
||||
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
||||
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
||||
source_depth_to_render_target = true;
|
||||
}
|
||||
}
|
||||
@@ -5548,15 +5548,15 @@ fs_visitor::setup_gs_payload()
|
||||
* Note that the GS reads <URB Read Length> HWords for every vertex - so we
|
||||
* have to multiply by VerticesIn to obtain the total storage requirement.
|
||||
*/
|
||||
if (8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in >
|
||||
if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
|
||||
max_push_components || gs_prog_data->invocations > 1) {
|
||||
gs_prog_data->base.include_vue_handles = true;
|
||||
|
||||
/* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
|
||||
payload.num_regs += nir->info->gs.vertices_in;
|
||||
payload.num_regs += nir->info.gs.vertices_in;
|
||||
|
||||
vue_prog_data->urb_read_length =
|
||||
ROUND_DOWN_TO(max_push_components / nir->info->gs.vertices_in, 8) / 8;
|
||||
ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5657,7 +5657,7 @@ fs_visitor::optimize()
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
|
||||
char filename[64]; \
|
||||
snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
|
||||
stage_abbrev, dispatch_width, nir->info->name, iteration, pass_num); \
|
||||
stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
|
||||
\
|
||||
backend_shader::dump_instructions(filename); \
|
||||
} \
|
||||
@@ -5671,7 +5671,7 @@ fs_visitor::optimize()
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
|
||||
char filename[64];
|
||||
snprintf(filename, 64, "%s%d-%s-00-00-start",
|
||||
stage_abbrev, dispatch_width, nir->info->name);
|
||||
stage_abbrev, dispatch_width, nir->info.name);
|
||||
|
||||
backend_shader::dump_instructions(filename);
|
||||
}
|
||||
@@ -5968,15 +5968,15 @@ fs_visitor::run_tcs_single_patch()
|
||||
}
|
||||
|
||||
/* Fix the disptach mask */
|
||||
if (nir->info->tess.tcs_vertices_out % 8) {
|
||||
if (nir->info.tess.tcs_vertices_out % 8) {
|
||||
bld.CMP(bld.null_reg_ud(), invocation_id,
|
||||
brw_imm_ud(nir->info->tess.tcs_vertices_out), BRW_CONDITIONAL_L);
|
||||
brw_imm_ud(nir->info.tess.tcs_vertices_out), BRW_CONDITIONAL_L);
|
||||
bld.IF(BRW_PREDICATE_NORMAL);
|
||||
}
|
||||
|
||||
emit_nir_code();
|
||||
|
||||
if (nir->info->tess.tcs_vertices_out % 8) {
|
||||
if (nir->info.tess.tcs_vertices_out % 8) {
|
||||
bld.emit(BRW_OPCODE_ENDIF);
|
||||
}
|
||||
|
||||
@@ -6119,8 +6119,8 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
|
||||
emit_shader_time_begin();
|
||||
|
||||
calculate_urb_setup();
|
||||
if (nir->info->inputs_read > 0 ||
|
||||
(nir->info->outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
|
||||
if (nir->info.inputs_read > 0 ||
|
||||
(nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
|
||||
if (devinfo->gen < 6)
|
||||
emit_interpolation_setup_gen4();
|
||||
else
|
||||
@@ -6284,8 +6284,8 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
|
||||
static uint8_t
|
||||
computed_depth_mode(const nir_shader *shader)
|
||||
{
|
||||
if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
||||
switch (shader->info->fs.depth_layout) {
|
||||
if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
||||
switch (shader->info.fs.depth_layout) {
|
||||
case FRAG_DEPTH_LAYOUT_NONE:
|
||||
case FRAG_DEPTH_LAYOUT_ANY:
|
||||
return BRW_PSCDEPTH_ON;
|
||||
@@ -6465,25 +6465,25 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
|
||||
/* key->alpha_test_func means simulating alpha testing via discards,
|
||||
* so the shader definitely kills pixels.
|
||||
*/
|
||||
prog_data->uses_kill = shader->info->fs.uses_discard ||
|
||||
prog_data->uses_kill = shader->info.fs.uses_discard ||
|
||||
key->alpha_test_func;
|
||||
prog_data->uses_omask = key->multisample_fbo &&
|
||||
shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
|
||||
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
|
||||
prog_data->computed_depth_mode = computed_depth_mode(shader);
|
||||
prog_data->computed_stencil =
|
||||
shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
|
||||
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
|
||||
|
||||
prog_data->persample_dispatch =
|
||||
key->multisample_fbo &&
|
||||
(key->persample_interp ||
|
||||
(shader->info->system_values_read & (SYSTEM_BIT_SAMPLE_ID |
|
||||
(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
|
||||
SYSTEM_BIT_SAMPLE_POS)) ||
|
||||
shader->info->fs.uses_sample_qualifier ||
|
||||
shader->info->outputs_read);
|
||||
shader->info.fs.uses_sample_qualifier ||
|
||||
shader->info.outputs_read);
|
||||
|
||||
prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests;
|
||||
prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage;
|
||||
prog_data->inner_coverage = shader->info->fs.inner_coverage;
|
||||
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
|
||||
prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
|
||||
prog_data->inner_coverage = shader->info.fs.inner_coverage;
|
||||
|
||||
prog_data->barycentric_interp_modes =
|
||||
brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
|
||||
@@ -6566,9 +6566,9 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
|
||||
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
|
||||
g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
|
||||
shader->info->label ?
|
||||
shader->info->label : "unnamed",
|
||||
shader->info->name));
|
||||
shader->info.label ?
|
||||
shader->info.label : "unnamed",
|
||||
shader->info.name));
|
||||
}
|
||||
|
||||
if (simd8_cfg) {
|
||||
@@ -6700,12 +6700,12 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
|
||||
brw_nir_lower_intrinsics(shader, &prog_data->base);
|
||||
shader = brw_postprocess_nir(shader, compiler, true);
|
||||
|
||||
prog_data->local_size[0] = shader->info->cs.local_size[0];
|
||||
prog_data->local_size[1] = shader->info->cs.local_size[1];
|
||||
prog_data->local_size[2] = shader->info->cs.local_size[2];
|
||||
prog_data->local_size[0] = shader->info.cs.local_size[0];
|
||||
prog_data->local_size[1] = shader->info.cs.local_size[1];
|
||||
prog_data->local_size[2] = shader->info.cs.local_size[2];
|
||||
unsigned local_workgroup_size =
|
||||
shader->info->cs.local_size[0] * shader->info->cs.local_size[1] *
|
||||
shader->info->cs.local_size[2];
|
||||
shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
|
||||
shader->info.cs.local_size[2];
|
||||
|
||||
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
|
||||
unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
|
||||
@@ -6795,9 +6795,9 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
|
||||
MESA_SHADER_COMPUTE);
|
||||
if (INTEL_DEBUG & DEBUG_CS) {
|
||||
char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
|
||||
shader->info->label ? shader->info->label :
|
||||
shader->info.label ? shader->info.label :
|
||||
"unnamed",
|
||||
shader->info->name);
|
||||
shader->info.name);
|
||||
g.enable_debug(name);
|
||||
}
|
||||
|
||||
|
||||
@@ -1853,7 +1853,7 @@ fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src,
|
||||
* be recorded by transform feedback, we can simply discard all geometry
|
||||
* bound to these streams when transform feedback is disabled.
|
||||
*/
|
||||
if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
|
||||
if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
|
||||
return;
|
||||
|
||||
/* If we're outputting 32 control data bits or less, then we can wait
|
||||
@@ -2008,12 +2008,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
|
||||
|
||||
/* Use first_icp_handle as the base offset. There is one register
|
||||
* of URB handles per vertex, so inform the register allocator that
|
||||
* we might read up to nir->info->gs.vertices_in registers.
|
||||
* we might read up to nir->info.gs.vertices_in registers.
|
||||
*/
|
||||
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
|
||||
retype(brw_vec8_grf(first_icp_handle, 0), icp_handle.type),
|
||||
fs_reg(icp_offset_bytes),
|
||||
brw_imm_ud(nir->info->gs.vertices_in * REG_SIZE));
|
||||
brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE));
|
||||
}
|
||||
} else {
|
||||
assert(gs_prog_data->invocations > 1);
|
||||
@@ -2039,12 +2039,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
|
||||
|
||||
/* Use first_icp_handle as the base offset. There is one DWord
|
||||
* of URB handles per vertex, so inform the register allocator that
|
||||
* we might read up to ceil(nir->info->gs.vertices_in / 8) registers.
|
||||
* we might read up to ceil(nir->info.gs.vertices_in / 8) registers.
|
||||
*/
|
||||
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
|
||||
retype(brw_vec8_grf(first_icp_handle, 0), icp_handle.type),
|
||||
fs_reg(icp_offset_bytes),
|
||||
brw_imm_ud(DIV_ROUND_UP(nir->info->gs.vertices_in, 8) *
|
||||
brw_imm_ud(DIV_ROUND_UP(nir->info.gs.vertices_in, 8) *
|
||||
REG_SIZE));
|
||||
}
|
||||
}
|
||||
@@ -3849,7 +3849,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
|
||||
*/
|
||||
brw_mark_surface_used(prog_data,
|
||||
stage_prog_data->binding_table.ubo_start +
|
||||
nir->info->num_ubos - 1);
|
||||
nir->info.num_ubos - 1);
|
||||
}
|
||||
|
||||
nir_const_value *const_offset = nir_src_as_const_value(instr->src[1]);
|
||||
@@ -3919,7 +3919,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
|
||||
*/
|
||||
brw_mark_surface_used(prog_data,
|
||||
stage_prog_data->binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
fs_reg offset_reg;
|
||||
@@ -3959,7 +3959,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
|
||||
|
||||
brw_mark_surface_used(prog_data,
|
||||
stage_prog_data->binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
/* Value */
|
||||
@@ -4171,7 +4171,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
|
||||
*/
|
||||
brw_mark_surface_used(prog_data,
|
||||
stage_prog_data->binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
fs_reg offset = get_nir_src(instr->src[1]);
|
||||
|
||||
@@ -36,7 +36,7 @@ fs_reg *
|
||||
fs_visitor::emit_vs_system_value(int location)
|
||||
{
|
||||
fs_reg *reg = new(this->mem_ctx)
|
||||
fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info->inputs_read),
|
||||
fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info.inputs_read),
|
||||
BRW_REGISTER_TYPE_D);
|
||||
struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);
|
||||
|
||||
@@ -60,7 +60,7 @@ fs_visitor::emit_vs_system_value(int location)
|
||||
vs_prog_data->uses_instanceid = true;
|
||||
break;
|
||||
case SYSTEM_VALUE_DRAW_ID:
|
||||
if (nir->info->system_values_read &
|
||||
if (nir->info.system_values_read &
|
||||
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
|
||||
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
|
||||
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
|
||||
@@ -414,13 +414,13 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
|
||||
fs_reg src_depth, src_stencil;
|
||||
|
||||
if (source_depth_to_render_target) {
|
||||
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
|
||||
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
|
||||
src_depth = frag_depth;
|
||||
else
|
||||
src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
|
||||
}
|
||||
|
||||
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
|
||||
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
|
||||
src_stencil = frag_stencil;
|
||||
|
||||
const fs_reg sources[] = {
|
||||
@@ -459,7 +459,7 @@ fs_visitor::emit_fb_writes()
|
||||
limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n");
|
||||
}
|
||||
|
||||
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
|
||||
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
|
||||
/* From the 'Render Target Write message' section of the docs:
|
||||
* "Output Stencil is not supported with SIMD16 Render Target Write
|
||||
* Messages."
|
||||
|
||||
@@ -199,8 +199,8 @@ remap_patch_urb_offsets(nir_block *block, nir_builder *b,
|
||||
const struct brw_vue_map *vue_map,
|
||||
GLenum tes_primitive_mode)
|
||||
{
|
||||
const bool is_passthrough_tcs = b->shader->info->name &&
|
||||
strcmp(b->shader->info->name, "passthrough") == 0;
|
||||
const bool is_passthrough_tcs = b->shader->info.name &&
|
||||
strcmp(b->shader->info.name, "passthrough") == 0;
|
||||
|
||||
nir_foreach_instr_safe(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
@@ -283,7 +283,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
|
||||
nir_foreach_function(function, nir) {
|
||||
if (function->impl) {
|
||||
nir_foreach_block(block, function->impl) {
|
||||
remap_vs_attrs(block, nir->info);
|
||||
remap_vs_attrs(block, &nir->info);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -337,7 +337,7 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
|
||||
nir_builder_init(&b, function->impl);
|
||||
nir_foreach_block(block, function->impl) {
|
||||
remap_patch_urb_offsets(block, &b, vue_map,
|
||||
nir->info->tess.primitive_mode);
|
||||
nir->info.tess.primitive_mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ read_thread_local_id(struct lower_intrinsics_state *state)
|
||||
{
|
||||
nir_builder *b = &state->builder;
|
||||
nir_shader *nir = state->nir;
|
||||
const unsigned *sizes = nir->info->cs.local_size;
|
||||
const unsigned *sizes = nir->info.cs.local_size;
|
||||
const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
|
||||
|
||||
/* Some programs have local_size dimensions so small that the thread local
|
||||
@@ -111,7 +111,7 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
|
||||
* (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
|
||||
* gl_WorkGroupSize.z;
|
||||
*/
|
||||
unsigned *size = nir->info->cs.local_size;
|
||||
unsigned *size = nir->info.cs.local_size;
|
||||
|
||||
nir_ssa_def *local_index = nir_load_local_invocation_index(b);
|
||||
|
||||
|
||||
@@ -1168,8 +1168,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
|
||||
|
||||
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
|
||||
nir->info->inputs_read = key->inputs_read;
|
||||
nir->info->patch_inputs_read = key->patch_inputs_read;
|
||||
nir->info.inputs_read = key->inputs_read;
|
||||
nir->info.patch_inputs_read = key->patch_inputs_read;
|
||||
|
||||
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
|
||||
brw_nir_lower_tes_inputs(nir, input_vue_map);
|
||||
@@ -1177,8 +1177,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
nir = brw_postprocess_nir(nir, compiler, is_scalar);
|
||||
|
||||
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
|
||||
nir->info->outputs_written,
|
||||
nir->info->separate_shader);
|
||||
nir->info.outputs_written,
|
||||
nir->info.separate_shader);
|
||||
|
||||
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
|
||||
|
||||
@@ -1190,10 +1190,10 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
}
|
||||
|
||||
prog_data->base.clip_distance_mask =
|
||||
((1 << nir->info->clip_distance_array_size) - 1);
|
||||
((1 << nir->info.clip_distance_array_size) - 1);
|
||||
prog_data->base.cull_distance_mask =
|
||||
((1 << nir->info->cull_distance_array_size) - 1) <<
|
||||
nir->info->clip_distance_array_size;
|
||||
((1 << nir->info.cull_distance_array_size) - 1) <<
|
||||
nir->info.clip_distance_array_size;
|
||||
|
||||
/* URB entry sizes are stored as a multiple of 64 bytes. */
|
||||
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
|
||||
@@ -1206,9 +1206,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
TESS_SPACING_FRACTIONAL_EVEN - 1);
|
||||
|
||||
prog_data->partitioning =
|
||||
(enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
|
||||
(enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
|
||||
|
||||
switch (nir->info->tess.primitive_mode) {
|
||||
switch (nir->info.tess.primitive_mode) {
|
||||
case GL_QUADS:
|
||||
prog_data->domain = BRW_TESS_DOMAIN_QUAD;
|
||||
break;
|
||||
@@ -1222,14 +1222,14 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
unreachable("invalid domain shader primitive mode");
|
||||
}
|
||||
|
||||
if (nir->info->tess.point_mode) {
|
||||
if (nir->info.tess.point_mode) {
|
||||
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
|
||||
} else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
|
||||
} else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
|
||||
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
|
||||
} else {
|
||||
/* Hardware winding order is backwards from OpenGL */
|
||||
prog_data->output_topology =
|
||||
nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
|
||||
nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
|
||||
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
|
||||
}
|
||||
|
||||
@@ -1259,9 +1259,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
|
||||
g.enable_debug(ralloc_asprintf(mem_ctx,
|
||||
"%s tessellation evaluation shader %s",
|
||||
nir->info->label ? nir->info->label
|
||||
nir->info.label ? nir->info.label
|
||||
: "unnamed",
|
||||
nir->info->name));
|
||||
nir->info.name));
|
||||
}
|
||||
|
||||
g.generate_code(v.cfg, 8);
|
||||
|
||||
@@ -2620,7 +2620,7 @@ vec4_visitor::run()
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
|
||||
char filename[64]; \
|
||||
snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
|
||||
stage_abbrev, nir->info->name, iteration, pass_num); \
|
||||
stage_abbrev, nir->info.name, iteration, pass_num); \
|
||||
\
|
||||
backend_shader::dump_instructions(filename); \
|
||||
} \
|
||||
@@ -2633,7 +2633,7 @@ vec4_visitor::run()
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
|
||||
char filename[64];
|
||||
snprintf(filename, 64, "%s-%s-00-00-start",
|
||||
stage_abbrev, nir->info->name);
|
||||
stage_abbrev, nir->info.name);
|
||||
|
||||
backend_shader::dump_instructions(filename);
|
||||
}
|
||||
@@ -2779,17 +2779,17 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
|
||||
const unsigned *assembly = NULL;
|
||||
|
||||
prog_data->base.clip_distance_mask =
|
||||
((1 << shader->info->clip_distance_array_size) - 1);
|
||||
((1 << shader->info.clip_distance_array_size) - 1);
|
||||
prog_data->base.cull_distance_mask =
|
||||
((1 << shader->info->cull_distance_array_size) - 1) <<
|
||||
shader->info->clip_distance_array_size;
|
||||
((1 << shader->info.cull_distance_array_size) - 1) <<
|
||||
shader->info.clip_distance_array_size;
|
||||
|
||||
unsigned nr_attribute_slots = _mesa_bitcount_64(prog_data->inputs_read);
|
||||
|
||||
/* gl_VertexID and gl_InstanceID are system values, but arrive via an
|
||||
* incoming vertex attribute. So, add an extra slot.
|
||||
*/
|
||||
if (shader->info->system_values_read &
|
||||
if (shader->info.system_values_read &
|
||||
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
|
||||
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
|
||||
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
|
||||
@@ -2798,13 +2798,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
|
||||
}
|
||||
|
||||
/* gl_DrawID has its very own vec4 */
|
||||
if (shader->info->system_values_read &
|
||||
if (shader->info.system_values_read &
|
||||
BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
|
||||
nr_attribute_slots++;
|
||||
}
|
||||
|
||||
unsigned nr_attributes = nr_attribute_slots -
|
||||
DIV_ROUND_UP(_mesa_bitcount_64(shader->info->double_inputs_read), 2);
|
||||
DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2);
|
||||
|
||||
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
|
||||
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
|
||||
@@ -2858,9 +2858,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
|
||||
if (INTEL_DEBUG & DEBUG_VS) {
|
||||
const char *debug_name =
|
||||
ralloc_asprintf(mem_ctx, "%s vertex shader %s",
|
||||
shader->info->label ? shader->info->label :
|
||||
shader->info.label ? shader->info.label :
|
||||
"unnamed",
|
||||
shader->info->name);
|
||||
shader->info.name);
|
||||
|
||||
g.enable_debug(debug_name);
|
||||
}
|
||||
|
||||
@@ -2192,8 +2192,8 @@ generate_code(struct brw_codegen *p,
|
||||
|
||||
if (unlikely(debug_flag)) {
|
||||
fprintf(stderr, "Native code for %s %s shader %s:\n",
|
||||
nir->info->label ? nir->info->label : "unnamed",
|
||||
_mesa_shader_stage_to_string(nir->stage), nir->info->name);
|
||||
nir->info.label ? nir->info.label : "unnamed",
|
||||
_mesa_shader_stage_to_string(nir->stage), nir->info.name);
|
||||
|
||||
fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d "
|
||||
"spills:fills. Compacted %d to %d bytes (%.0f%%)\n",
|
||||
|
||||
@@ -85,7 +85,7 @@ vec4_gs_visitor::setup_varying_inputs(int payload_reg, int *attribute_map,
|
||||
* so the total number of input slots that will be delivered to the GS (and
|
||||
* thus the stride of the input arrays) is urb_read_length * 2.
|
||||
*/
|
||||
const unsigned num_input_vertices = nir->info->gs.vertices_in;
|
||||
const unsigned num_input_vertices = nir->info.gs.vertices_in;
|
||||
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
|
||||
unsigned input_array_stride = prog_data->urb_read_length * 2;
|
||||
|
||||
@@ -455,7 +455,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
|
||||
* be recorded by transform feedback, we can simply discard all geometry
|
||||
* bound to these streams when transform feedback is disabled.
|
||||
*/
|
||||
if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
|
||||
if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
|
||||
return;
|
||||
|
||||
/* If we're outputting 32 control data bits or less, then we can wait
|
||||
@@ -628,10 +628,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
* For SSO pipelines, we use a fixed VUE map layout based on variable
|
||||
* locations, so we can rely on rendezvous-by-location making this work.
|
||||
*/
|
||||
GLbitfield64 inputs_read = shader->info->inputs_read;
|
||||
GLbitfield64 inputs_read = shader->info.inputs_read;
|
||||
brw_compute_vue_map(compiler->devinfo,
|
||||
&c.input_vue_map, inputs_read,
|
||||
shader->info->separate_shader);
|
||||
shader->info.separate_shader);
|
||||
|
||||
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
|
||||
brw_nir_lower_vue_inputs(shader, is_scalar, &c.input_vue_map);
|
||||
@@ -639,21 +639,21 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
shader = brw_postprocess_nir(shader, compiler, is_scalar);
|
||||
|
||||
prog_data->base.clip_distance_mask =
|
||||
((1 << shader->info->clip_distance_array_size) - 1);
|
||||
((1 << shader->info.clip_distance_array_size) - 1);
|
||||
prog_data->base.cull_distance_mask =
|
||||
((1 << shader->info->cull_distance_array_size) - 1) <<
|
||||
shader->info->clip_distance_array_size;
|
||||
((1 << shader->info.cull_distance_array_size) - 1) <<
|
||||
shader->info.clip_distance_array_size;
|
||||
|
||||
prog_data->include_primitive_id =
|
||||
(shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
|
||||
(shader->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
|
||||
|
||||
prog_data->invocations = shader->info->gs.invocations;
|
||||
prog_data->invocations = shader->info.gs.invocations;
|
||||
|
||||
if (compiler->devinfo->gen >= 8)
|
||||
prog_data->static_vertex_count = nir_gs_count_vertices(shader);
|
||||
|
||||
if (compiler->devinfo->gen >= 7) {
|
||||
if (shader->info->gs.output_primitive == GL_POINTS) {
|
||||
if (shader->info.gs.output_primitive == GL_POINTS) {
|
||||
/* When the output type is points, the geometry shader may output data
|
||||
* to multiple streams, and EndPrimitive() has no effect. So we
|
||||
* configure the hardware to interpret the control data as stream ID.
|
||||
@@ -678,14 +678,14 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
* EndPrimitive().
|
||||
*/
|
||||
c.control_data_bits_per_vertex =
|
||||
shader->info->gs.uses_end_primitive ? 1 : 0;
|
||||
shader->info.gs.uses_end_primitive ? 1 : 0;
|
||||
}
|
||||
} else {
|
||||
/* There are no control data bits in gen6. */
|
||||
c.control_data_bits_per_vertex = 0;
|
||||
}
|
||||
c.control_data_header_size_bits =
|
||||
shader->info->gs.vertices_out * c.control_data_bits_per_vertex;
|
||||
shader->info.gs.vertices_out * c.control_data_bits_per_vertex;
|
||||
|
||||
/* 1 HWORD = 32 bytes = 256 bits */
|
||||
prog_data->control_data_header_size_hwords =
|
||||
@@ -780,7 +780,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
unsigned output_size_bytes;
|
||||
if (compiler->devinfo->gen >= 7) {
|
||||
output_size_bytes =
|
||||
prog_data->output_vertex_size_hwords * 32 * shader->info->gs.vertices_out;
|
||||
prog_data->output_vertex_size_hwords * 32 * shader->info.gs.vertices_out;
|
||||
output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
|
||||
} else {
|
||||
output_size_bytes = prog_data->output_vertex_size_hwords * 32;
|
||||
@@ -814,11 +814,11 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
else
|
||||
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
|
||||
|
||||
assert(shader->info->gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
|
||||
assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
|
||||
prog_data->output_topology =
|
||||
gl_prim_to_hw_prim[shader->info->gs.output_primitive];
|
||||
gl_prim_to_hw_prim[shader->info.gs.output_primitive];
|
||||
|
||||
prog_data->vertices_in = shader->info->gs.vertices_in;
|
||||
prog_data->vertices_in = shader->info.gs.vertices_in;
|
||||
|
||||
/* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
|
||||
* need to program a URB read length of ceiling(num_slots / 2).
|
||||
@@ -847,9 +847,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
||||
false, MESA_SHADER_GEOMETRY);
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
|
||||
const char *label =
|
||||
shader->info->label ? shader->info->label : "unnamed";
|
||||
shader->info.label ? shader->info.label : "unnamed";
|
||||
char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s",
|
||||
label, shader->info->name);
|
||||
label, shader->info.name);
|
||||
g.enable_debug(name);
|
||||
}
|
||||
g.generate_code(v.cfg, 8);
|
||||
|
||||
@@ -570,7 +570,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
|
||||
|
||||
brw_mark_surface_used(&prog_data->base,
|
||||
prog_data->base.binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
/* Offset */
|
||||
@@ -736,7 +736,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
|
||||
*/
|
||||
brw_mark_surface_used(&prog_data->base,
|
||||
prog_data->base.binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
src_reg offset_reg;
|
||||
@@ -948,7 +948,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
|
||||
*/
|
||||
brw_mark_surface_used(&prog_data->base,
|
||||
prog_data->base.binding_table.ubo_start +
|
||||
nir->info->num_ubos - 1);
|
||||
nir->info.num_ubos - 1);
|
||||
}
|
||||
|
||||
src_reg offset_reg;
|
||||
@@ -1046,7 +1046,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
|
||||
*/
|
||||
brw_mark_surface_used(&prog_data->base,
|
||||
prog_data->base.binding_table.ssbo_start +
|
||||
nir->info->num_ssbos - 1);
|
||||
nir->info.num_ssbos - 1);
|
||||
}
|
||||
|
||||
src_reg offset = get_nir_src(instr->src[1], 1);
|
||||
|
||||
@@ -95,9 +95,9 @@ vec4_tcs_visitor::emit_prolog()
|
||||
* HS instance dispatched will only have its bottom half doing real
|
||||
* work, and so we need to disable the upper half:
|
||||
*/
|
||||
if (nir->info->tess.tcs_vertices_out % 2) {
|
||||
if (nir->info.tess.tcs_vertices_out % 2) {
|
||||
emit(CMP(dst_null_d(), invocation_id,
|
||||
brw_imm_ud(nir->info->tess.tcs_vertices_out),
|
||||
brw_imm_ud(nir->info.tess.tcs_vertices_out),
|
||||
BRW_CONDITIONAL_L));
|
||||
|
||||
/* Matching ENDIF is in emit_thread_end() */
|
||||
@@ -112,7 +112,7 @@ vec4_tcs_visitor::emit_thread_end()
|
||||
vec4_instruction *inst;
|
||||
current_annotation = "thread end";
|
||||
|
||||
if (nir->info->tess.tcs_vertices_out % 2) {
|
||||
if (nir->info.tess.tcs_vertices_out % 2) {
|
||||
emit(BRW_OPCODE_ENDIF);
|
||||
}
|
||||
|
||||
@@ -402,15 +402,15 @@ brw_compile_tcs(const struct brw_compiler *compiler,
|
||||
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL];
|
||||
|
||||
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
|
||||
nir->info->outputs_written = key->outputs_written;
|
||||
nir->info->patch_outputs_written = key->patch_outputs_written;
|
||||
nir->info.outputs_written = key->outputs_written;
|
||||
nir->info.patch_outputs_written = key->patch_outputs_written;
|
||||
|
||||
struct brw_vue_map input_vue_map;
|
||||
brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read,
|
||||
nir->info->separate_shader);
|
||||
brw_compute_vue_map(devinfo, &input_vue_map, nir->info.inputs_read,
|
||||
nir->info.separate_shader);
|
||||
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
|
||||
nir->info->outputs_written,
|
||||
nir->info->patch_outputs_written);
|
||||
nir->info.outputs_written,
|
||||
nir->info.patch_outputs_written);
|
||||
|
||||
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
|
||||
brw_nir_lower_vue_inputs(nir, is_scalar, &input_vue_map);
|
||||
@@ -422,9 +422,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
|
||||
nir = brw_postprocess_nir(nir, compiler, is_scalar);
|
||||
|
||||
if (is_scalar)
|
||||
prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 8);
|
||||
prog_data->instances = DIV_ROUND_UP(nir->info.tess.tcs_vertices_out, 8);
|
||||
else
|
||||
prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 2);
|
||||
prog_data->instances = DIV_ROUND_UP(nir->info.tess.tcs_vertices_out, 2);
|
||||
|
||||
/* Compute URB entry size. The maximum allowed URB entry size is 32k.
|
||||
* That divides up as follows:
|
||||
@@ -443,7 +443,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
|
||||
unsigned output_size_bytes = 0;
|
||||
/* Note that the patch header is counted in num_per_patch_slots. */
|
||||
output_size_bytes += num_per_patch_slots * 16;
|
||||
output_size_bytes += nir->info->tess.tcs_vertices_out *
|
||||
output_size_bytes += nir->info.tess.tcs_vertices_out *
|
||||
num_per_vertex_slots * 16;
|
||||
|
||||
assert(output_size_bytes >= 1);
|
||||
@@ -485,9 +485,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_TCS)) {
|
||||
g.enable_debug(ralloc_asprintf(mem_ctx,
|
||||
"%s tessellation control shader %s",
|
||||
nir->info->label ? nir->info->label
|
||||
nir->info.label ? nir->info.label
|
||||
: "unnamed",
|
||||
nir->info->name));
|
||||
nir->info.name));
|
||||
}
|
||||
|
||||
g.generate_code(v.cfg, 8);
|
||||
|
||||
@@ -142,7 +142,7 @@ void fs_visitor::setup_fs_payload_gen4()
|
||||
}
|
||||
|
||||
prog_data->uses_src_depth =
|
||||
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
|
||||
if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
|
||||
kill_stats_promoted_workaround) {
|
||||
payload.source_depth_reg = reg;
|
||||
|
||||
@@ -64,7 +64,7 @@ gen6_gs_visitor::emit_prolog()
|
||||
this->vertex_output = src_reg(this,
|
||||
glsl_type::uint_type,
|
||||
(prog_data->vue_map.num_slots + 1) *
|
||||
nir->info->gs.vertices_out);
|
||||
nir->info.gs.vertices_out);
|
||||
this->vertex_output_offset = src_reg(this, glsl_type::uint_type);
|
||||
emit(MOV(dst_reg(this->vertex_output_offset), brw_imm_ud(0u)));
|
||||
|
||||
@@ -178,7 +178,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id)
|
||||
dst_reg dst(this->vertex_output);
|
||||
dst.reladdr = ralloc(mem_ctx, src_reg);
|
||||
memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg));
|
||||
if (nir->info->gs.output_primitive == GL_POINTS) {
|
||||
if (nir->info.gs.output_primitive == GL_POINTS) {
|
||||
/* If we are outputting points, then every vertex has PrimStart and
|
||||
* PrimEnd set.
|
||||
*/
|
||||
@@ -207,7 +207,7 @@ gen6_gs_visitor::gs_end_primitive()
|
||||
/* Calling EndPrimitive() is optional for point output. In this case we set
|
||||
* the PrimEnd flag when we process EmitVertex().
|
||||
*/
|
||||
if (nir->info->gs.output_primitive == GL_POINTS)
|
||||
if (nir->info.gs.output_primitive == GL_POINTS)
|
||||
return;
|
||||
|
||||
/* Otherwise we know that the last vertex we have processed was the last
|
||||
@@ -219,7 +219,7 @@ gen6_gs_visitor::gs_end_primitive()
|
||||
* comparison below (hence the num_output_vertices + 1 in the comparison
|
||||
* below).
|
||||
*/
|
||||
unsigned num_output_vertices = nir->info->gs.vertices_out;
|
||||
unsigned num_output_vertices = nir->info.gs.vertices_out;
|
||||
emit(CMP(dst_null_ud(), this->vertex_count,
|
||||
brw_imm_ud(num_output_vertices + 1), BRW_CONDITIONAL_L));
|
||||
vec4_instruction *inst = emit(CMP(dst_null_ud(),
|
||||
@@ -323,7 +323,7 @@ gen6_gs_visitor::emit_thread_end()
|
||||
* first_vertex is not zero. This is only relevant for outputs other than
|
||||
* points because in the point case we set PrimEnd on all vertices.
|
||||
*/
|
||||
if (nir->info->gs.output_primitive != GL_POINTS) {
|
||||
if (nir->info.gs.output_primitive != GL_POINTS) {
|
||||
emit(CMP(dst_null_ud(), this->first_vertex, brw_imm_ud(0u), BRW_CONDITIONAL_Z));
|
||||
emit(IF(BRW_PREDICATE_NORMAL));
|
||||
gs_end_primitive();
|
||||
@@ -625,7 +625,7 @@ gen6_gs_visitor::xfb_write()
|
||||
emit(BRW_OPCODE_ENDIF);
|
||||
|
||||
/* Write transform feedback data for all processed vertices. */
|
||||
for (int i = 0; i < (int)nir->info->gs.vertices_out; i++) {
|
||||
for (int i = 0; i < (int)nir->info.gs.vertices_out; i++) {
|
||||
emit(MOV(dst_reg(sol_temp), brw_imm_d(i)));
|
||||
emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
|
||||
BRW_CONDITIONAL_L));
|
||||
|
||||
@@ -173,7 +173,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
|
||||
NIR_PASS_V(nir, nir_lower_system_values);
|
||||
|
||||
/* Vulkan uses the separate-shader linking model */
|
||||
nir->info->separate_shader = true;
|
||||
nir->info.separate_shader = true;
|
||||
|
||||
nir = brw_preprocess_nir(compiler, nir);
|
||||
|
||||
@@ -393,8 +393,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
|
||||
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
|
||||
}
|
||||
|
||||
if (nir->info->num_images > 0) {
|
||||
prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE;
|
||||
if (nir->info.num_images > 0) {
|
||||
prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
|
||||
pipeline->needs_data_cache = true;
|
||||
}
|
||||
|
||||
@@ -402,7 +402,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
|
||||
((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
|
||||
prog_data->nr_params++; /* The CS Thread ID uniform */
|
||||
|
||||
if (nir->info->num_ssbos > 0)
|
||||
if (nir->info.num_ssbos > 0)
|
||||
pipeline->needs_data_cache = true;
|
||||
|
||||
if (prog_data->nr_params > 0) {
|
||||
@@ -525,13 +525,13 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
|
||||
|
||||
ralloc_steal(mem_ctx, nir);
|
||||
|
||||
prog_data.inputs_read = nir->info->inputs_read;
|
||||
prog_data.double_inputs_read = nir->info->double_inputs_read;
|
||||
prog_data.inputs_read = nir->info.inputs_read;
|
||||
prog_data.double_inputs_read = nir->info.double_inputs_read;
|
||||
|
||||
brw_compute_vue_map(&pipeline->device->info,
|
||||
&prog_data.base.vue_map,
|
||||
nir->info->outputs_written,
|
||||
nir->info->separate_shader);
|
||||
nir->info.outputs_written,
|
||||
nir->info.separate_shader);
|
||||
|
||||
unsigned code_size;
|
||||
const unsigned *shader_code =
|
||||
@@ -663,10 +663,10 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
|
||||
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
|
||||
|
||||
nir_lower_tes_patch_vertices(tes_nir,
|
||||
tcs_nir->info->tess.tcs_vertices_out);
|
||||
tcs_nir->info.tess.tcs_vertices_out);
|
||||
|
||||
/* Copy TCS info into the TES info */
|
||||
merge_tess_info(tes_nir->info, tcs_nir->info);
|
||||
merge_tess_info(&tes_nir->info, &tcs_nir->info);
|
||||
|
||||
anv_fill_binding_table(&tcs_prog_data.base.base, 0);
|
||||
anv_fill_binding_table(&tes_prog_data.base.base, 0);
|
||||
@@ -680,13 +680,13 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
|
||||
* this comes from the SPIR-V, which is part of the hash used for the
|
||||
* pipeline cache. So it should be safe.
|
||||
*/
|
||||
tcs_key.tes_primitive_mode = tes_nir->info->tess.primitive_mode;
|
||||
tcs_key.outputs_written = tcs_nir->info->outputs_written;
|
||||
tcs_key.patch_outputs_written = tcs_nir->info->patch_outputs_written;
|
||||
tcs_key.tes_primitive_mode = tes_nir->info.tess.primitive_mode;
|
||||
tcs_key.outputs_written = tcs_nir->info.outputs_written;
|
||||
tcs_key.patch_outputs_written = tcs_nir->info.patch_outputs_written;
|
||||
tcs_key.quads_workaround =
|
||||
devinfo->gen < 9 &&
|
||||
tes_nir->info->tess.primitive_mode == 7 /* GL_QUADS */ &&
|
||||
tes_nir->info->tess.spacing == TESS_SPACING_EQUAL;
|
||||
tes_nir->info.tess.primitive_mode == 7 /* GL_QUADS */ &&
|
||||
tes_nir->info.tess.spacing == TESS_SPACING_EQUAL;
|
||||
|
||||
tes_key.inputs_read = tcs_key.outputs_written;
|
||||
tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
|
||||
@@ -791,8 +791,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
|
||||
|
||||
brw_compute_vue_map(&pipeline->device->info,
|
||||
&prog_data.base.vue_map,
|
||||
nir->info->outputs_written,
|
||||
nir->info->separate_shader);
|
||||
nir->info.outputs_written,
|
||||
nir->info.separate_shader);
|
||||
|
||||
unsigned code_size;
|
||||
const unsigned *shader_code =
|
||||
|
||||
@@ -211,7 +211,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
|
||||
|
||||
prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
|
||||
compiler->scalar_stage[stage]);
|
||||
infos[stage] = prog->nir->info;
|
||||
infos[stage] = &prog->nir->info;
|
||||
|
||||
/* Make a pass over the IR to add state references for any built-in
|
||||
* uniforms that are used. This has to be done now (during linking).
|
||||
|
||||
@@ -109,14 +109,12 @@ brw_create_nir(struct brw_context *brw,
|
||||
|
||||
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
|
||||
|
||||
/* nir_shader may have been cloned so make sure shader_info is in sync */
|
||||
if (nir->info != &prog->info) {
|
||||
const char *name = prog->info.name;
|
||||
const char *label = prog->info.label;
|
||||
prog->info = *nir->info;
|
||||
prog->info.name = name;
|
||||
prog->info.label = label;
|
||||
}
|
||||
/* Copy the info we just generated back into the gl_program */
|
||||
const char *prog_name = prog->info.name;
|
||||
const char *prog_label = prog->info.label;
|
||||
prog->info = nir->info;
|
||||
prog->info.name = prog_name;
|
||||
prog->info.label = prog_label;
|
||||
|
||||
if (shader_prog) {
|
||||
NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
|
||||
@@ -726,7 +724,7 @@ brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
|
||||
stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
|
||||
}
|
||||
|
||||
if (prog->nir->info->uses_texture_gather) {
|
||||
if (prog->nir->info.uses_texture_gather) {
|
||||
if (devinfo->gen >= 8) {
|
||||
stage_prog_data->binding_table.gather_texture_start =
|
||||
stage_prog_data->binding_table.texture_start;
|
||||
|
||||
@@ -50,11 +50,11 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
|
||||
nir_ssa_def *invoc_id =
|
||||
nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
|
||||
|
||||
nir->info->inputs_read = key->outputs_written &
|
||||
nir->info.inputs_read = key->outputs_written &
|
||||
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
|
||||
nir->info->outputs_written = key->outputs_written;
|
||||
nir->info->tess.tcs_vertices_out = key->input_vertices;
|
||||
nir->info->name = ralloc_strdup(nir, "passthrough");
|
||||
nir->info.outputs_written = key->outputs_written;
|
||||
nir->info.tess.tcs_vertices_out = key->input_vertices;
|
||||
nir->info.name = ralloc_strdup(nir, "passthrough");
|
||||
nir->num_uniforms = 8 * sizeof(uint32_t);
|
||||
|
||||
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
|
||||
@@ -81,7 +81,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
|
||||
}
|
||||
|
||||
/* Copy inputs to outputs. */
|
||||
uint64_t varyings = nir->info->inputs_read;
|
||||
uint64_t varyings = nir->info.inputs_read;
|
||||
|
||||
while (varyings != 0) {
|
||||
const int varying = ffsll(varyings) - 1;
|
||||
@@ -394,8 +394,8 @@ brw_tcs_precompile(struct gl_context *ctx,
|
||||
key.tes_primitive_mode = GL_TRIANGLES;
|
||||
}
|
||||
|
||||
key.outputs_written = prog->nir->info->outputs_written;
|
||||
key.patch_outputs_written = prog->nir->info->patch_outputs_written;
|
||||
key.outputs_written = prog->nir->info.outputs_written;
|
||||
key.patch_outputs_written = prog->nir->info.patch_outputs_written;
|
||||
|
||||
success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
|
||||
|
||||
|
||||
@@ -234,15 +234,15 @@ brw_tes_precompile(struct gl_context *ctx,
|
||||
memset(&key, 0, sizeof(key));
|
||||
|
||||
key.program_string_id = btep->id;
|
||||
key.inputs_read = prog->nir->info->inputs_read;
|
||||
key.patch_inputs_read = prog->nir->info->patch_inputs_read;
|
||||
key.inputs_read = prog->nir->info.inputs_read;
|
||||
key.patch_inputs_read = prog->nir->info.patch_inputs_read;
|
||||
|
||||
if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
|
||||
struct gl_program *tcp =
|
||||
shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
|
||||
key.inputs_read |= tcp->nir->info->outputs_written &
|
||||
key.inputs_read |= tcp->nir->info.outputs_written &
|
||||
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
|
||||
key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
|
||||
key.patch_inputs_read |= tcp->nir->info.patch_outputs_written;
|
||||
}
|
||||
|
||||
brw_setup_tex_for_precompile(brw, &key.tex, prog);
|
||||
|
||||
@@ -219,7 +219,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
|
||||
|
||||
brw_compute_vue_map(devinfo,
|
||||
&prog_data.base.vue_map, outputs_written,
|
||||
vp->program.nir->info->separate_shader);
|
||||
vp->program.nir->info.separate_shader);
|
||||
|
||||
if (0) {
|
||||
_mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
|
||||
|
||||
@@ -58,7 +58,7 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
|
||||
brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
|
||||
next_binding_table_offset);
|
||||
|
||||
if (prog->nir->info->outputs_read && !key->coherent_fb_fetch) {
|
||||
if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
|
||||
prog_data->binding_table.render_target_read_start =
|
||||
next_binding_table_offset;
|
||||
next_binding_table_offset += key->nr_color_regions;
|
||||
@@ -335,7 +335,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
|
||||
}
|
||||
|
||||
/* gather4 for RG32* is broken in multiple ways on Gen7. */
|
||||
if (brw->gen == 7 && prog->nir->info->uses_texture_gather) {
|
||||
if (brw->gen == 7 && prog->nir->info.uses_texture_gather) {
|
||||
switch (img->InternalFormat) {
|
||||
case GL_RG32I:
|
||||
case GL_RG32UI: {
|
||||
@@ -373,7 +373,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
|
||||
/* Gen6's gather4 is broken for UINT/SINT; we treat them as
|
||||
* UNORM/FLOAT instead and fix it in the shader.
|
||||
*/
|
||||
if (brw->gen == 6 && prog->nir->info->uses_texture_gather) {
|
||||
if (brw->gen == 6 && prog->nir->info.uses_texture_gather) {
|
||||
key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
|
||||
}
|
||||
|
||||
|
||||
@@ -1303,15 +1303,15 @@ brw_update_texture_surfaces(struct brw_context *brw)
|
||||
* allows the surface format to be overriden for only the
|
||||
* gather4 messages. */
|
||||
if (brw->gen < 8) {
|
||||
if (vs && vs->nir->info->uses_texture_gather)
|
||||
if (vs && vs->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
|
||||
if (tcs && tcs->nir->info->uses_texture_gather)
|
||||
if (tcs && tcs->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
|
||||
if (tes && tes->nir->info->uses_texture_gather)
|
||||
if (tes && tes->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
|
||||
if (gs && gs->nir->info->uses_texture_gather)
|
||||
if (gs && gs->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
|
||||
if (fs && fs->nir->info->uses_texture_gather)
|
||||
if (fs && fs->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
|
||||
}
|
||||
|
||||
@@ -1356,7 +1356,7 @@ brw_update_cs_texture_surfaces(struct brw_context *brw)
|
||||
* gather4 messages.
|
||||
*/
|
||||
if (brw->gen < 8) {
|
||||
if (cs && cs->nir->info->uses_texture_gather)
|
||||
if (cs && cs->nir->info.uses_texture_gather)
|
||||
update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -1018,10 +1018,8 @@ prog_to_nir(const struct gl_program *prog,
|
||||
|
||||
nir_builder_init_simple_shader(&c->build, NULL, stage, options);
|
||||
|
||||
/* Use the shader_info from gl_program rather than the one nir_builder
|
||||
* created for us. nir_sweep should clean up the other one for us.
|
||||
*/
|
||||
c->build.shader->info = (shader_info *) &prog->info;
|
||||
/* Copy the shader_info from the gl_program */
|
||||
c->build.shader->info = prog->info;
|
||||
|
||||
s = c->build.shader;
|
||||
|
||||
@@ -1048,16 +1046,16 @@ prog_to_nir(const struct gl_program *prog,
|
||||
|
||||
ptn_add_output_stores(c);
|
||||
|
||||
s->info->name = ralloc_asprintf(s, "ARB%d", prog->Id);
|
||||
s->info->num_textures = util_last_bit(prog->SamplersUsed);
|
||||
s->info->num_ubos = 0;
|
||||
s->info->num_abos = 0;
|
||||
s->info->num_ssbos = 0;
|
||||
s->info->num_images = 0;
|
||||
s->info->uses_texture_gather = false;
|
||||
s->info->clip_distance_array_size = 0;
|
||||
s->info->cull_distance_array_size = 0;
|
||||
s->info->separate_shader = false;
|
||||
s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
|
||||
s->info.num_textures = util_last_bit(prog->SamplersUsed);
|
||||
s->info.num_ubos = 0;
|
||||
s->info.num_abos = 0;
|
||||
s->info.num_ssbos = 0;
|
||||
s->info.num_images = 0;
|
||||
s->info.uses_texture_gather = false;
|
||||
s->info.clip_distance_array_size = 0;
|
||||
s->info.cull_distance_array_size = 0;
|
||||
s->info.separate_shader = false;
|
||||
|
||||
fail:
|
||||
if (c->error) {
|
||||
|
||||
Reference in New Issue
Block a user