mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
This allows querying the linked shader itself rather than the Mesa IR. This is the first step towards removing gl_program::Attributes. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright © 2011 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file shader_query.cpp
|
||||
* C-to-C++ bridge functions to query GLSL shader data
|
||||
*
|
||||
* \author Ian Romanick <ian.d.romanick@intel.com>
|
||||
*/
|
||||
|
||||
#include "main/core.h"
|
||||
#include "glsl_symbol_table.h"
|
||||
#include "ir.h"
|
||||
#include "shaderobj.h"
|
||||
|
||||
extern "C" {
|
||||
#include "shaderapi.h"
|
||||
}
|
||||
|
||||
GLint GLAPIENTRY
|
||||
_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_shader_program *const shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
|
||||
|
||||
if (!shProg) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!shProg->LinkStatus) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glGetAttribLocation(program not linked)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!name)
|
||||
return -1;
|
||||
|
||||
/* Not having a vertex shader is not an error.
|
||||
*/
|
||||
if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
|
||||
return -1;
|
||||
|
||||
exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
|
||||
foreach_list(node, ir) {
|
||||
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
|
||||
|
||||
/* The extra check against VERT_ATTRIB_GENERIC0 is because
|
||||
* glGetAttribLocation cannot be used on "conventional" attributes.
|
||||
*
|
||||
* From page 95 of the OpenGL 3.0 spec:
|
||||
*
|
||||
* "If name is not an active attribute, if name is a conventional
|
||||
* attribute, or if an error occurs, -1 will be returned."
|
||||
*/
|
||||
if (var == NULL
|
||||
|| var->mode != ir_var_in
|
||||
|| var->location == -1
|
||||
|| var->location < VERT_ATTRIB_GENERIC0)
|
||||
continue;
|
||||
|
||||
if (strcmp(var->name, name) == 0)
|
||||
return var->location - VERT_ATTRIB_GENERIC0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -324,39 +324,6 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
|
||||
}
|
||||
|
||||
|
||||
static GLint
|
||||
get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name)
|
||||
{
|
||||
struct gl_shader_program *shProg
|
||||
= _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
|
||||
|
||||
if (!shProg) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!shProg->LinkStatus) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glGetAttribLocation(program not linked)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!name)
|
||||
return -1;
|
||||
|
||||
if (shProg->VertexProgram) {
|
||||
const struct gl_program_parameter_list *attribs =
|
||||
shProg->VertexProgram->Base.Attributes;
|
||||
if (attribs) {
|
||||
GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
|
||||
if (i >= 0) {
|
||||
return attribs->Parameters[i].StateIndexes[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
|
||||
const GLchar *name)
|
||||
@@ -1316,14 +1283,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
|
||||
}
|
||||
|
||||
|
||||
GLint GLAPIENTRY
|
||||
_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
return get_attrib_location(ctx, program, name);
|
||||
}
|
||||
|
||||
|
||||
/* GL_EXT_gpu_shader4, GL3 */
|
||||
GLint GLAPIENTRY
|
||||
_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
|
||||
|
||||
@@ -104,7 +104,8 @@ MAIN_SOURCES = \
|
||||
$(MAIN_ES_SOURCES)
|
||||
|
||||
MAIN_CXX_SOURCES = \
|
||||
main/ff_fragment_shader.cpp
|
||||
main/ff_fragment_shader.cpp \
|
||||
main/shader_query.cpp
|
||||
|
||||
MATH_SOURCES = \
|
||||
math/m_debug_clip.c \
|
||||
|
||||
Reference in New Issue
Block a user