mesa: remove useless gl_compute_program_state::Current

This is for user assembly shaders only (not GLSL). We won't support those.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-05-28 16:28:39 +02:00
parent e8b040477e
commit b7ef7903b8
2 changed files with 0 additions and 5 deletions
-2
View File
@@ -2314,8 +2314,6 @@ struct gl_fragment_program_state
*/
struct gl_compute_program_state
{
struct gl_compute_program *Current; /**< user-bound compute program */
/** Currently enabled and valid program (including internal programs
* and compiled shader programs).
*/
-3
View File
@@ -97,8 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
/* XXX probably move this stuff */
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
@@ -117,7 +115,6 @@ _mesa_free_program_data(struct gl_context *ctx)
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
/* XXX probably move this stuff */
if (ctx->ATIFragmentShader.Current) {