mesa: remove useless gl_compute_program_state::Current
This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -2314,8 +2314,6 @@ struct gl_fragment_program_state
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*/
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struct gl_compute_program_state
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{
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struct gl_compute_program *Current; /**< user-bound compute program */
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/** Currently enabled and valid program (including internal programs
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* and compiled shader programs).
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*/
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@@ -97,8 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
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@@ -117,7 +115,6 @@ _mesa_free_program_data(struct gl_context *ctx)
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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