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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "pipe/p_config.h"
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#include "draw_vs.h"
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#if defined(PIPE_ARCH_PPC)
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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#include "draw_context.h"
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#include "rtasm/rtasm_cpu.h"
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#include "rtasm/rtasm_ppc.h"
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#include "tgsi/tgsi_ppc.h"
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#include "tgsi/tgsi_parse.h"
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typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
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float (*outputs)[4][4],
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float (*temps)[4][4],
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float (*immeds)[4][4],
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float (*consts)[4]);
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#if 0
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const struct tgsi_exec_vector *input,
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struct tgsi_exec_vector *output,
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float (*constant)[4], /* 3 */
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struct tgsi_exec_vector *temporary, /* 4 */
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float (*immediates)[4], /* 5 */
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const float (*aos_input)[4], /* 6 */
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uint num_inputs, /* 7 */
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uint input_stride, /* 8 */
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float (*aos_output)[4], /* 9 */
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uint num_outputs, /* 10 */
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uint output_stride ); /* 11 */
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#endif
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struct draw_ppc_vertex_shader {
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struct draw_vertex_shader base;
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struct ppc_function ppc_program;
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codegen_function func;
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struct tgsi_exec_machine *machine;
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};
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static void
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vs_ppc_prepare( struct draw_vertex_shader *base,
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struct draw_context *draw )
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{
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}
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/* Simplified vertex shader interface for the pt paths. Given the
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* complexity of code-generating all the above operations together,
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* it's time to try doing all the other stuff separately.
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*/
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static void
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vs_ppc_run_linear( struct draw_vertex_shader *base,
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const float (*input)[4],
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float (*output)[4],
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const float (*constants)[4],
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unsigned count,
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unsigned input_stride,
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unsigned output_stride )
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{
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struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
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struct tgsi_exec_machine *machine = shader->machine;
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unsigned int i;
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#define MAX_VERTICES 4
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/* loop over verts */
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for (i = 0; i < count; i += MAX_VERTICES) {
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const uint max_vertices = MIN2(MAX_VERTICES, count - i);
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float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4] ALIGN16_ATTRIB;
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float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4] ALIGN16_ATTRIB;
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float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4] ALIGN16_ATTRIB;
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uint attr;
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/* convert (up to) four input verts to SoA format */
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for (attr = 0; attr < base->info.num_inputs; attr++) {
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const float *vIn = (const float *) input;
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uint vert;
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for (vert = 0; vert < max_vertices; vert++) {
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#if 0
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if (attr==0)
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printf("Input v%d a%d: %f %f %f %f\n",
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vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
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#endif
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inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
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inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
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inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
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inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
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vIn += input_stride / 4;
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}
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}
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/* run compiled shader
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*/
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#if 0
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shader->func(machine->Inputs,
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machine->Outputs,
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(float (*)[4])constants,
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machine->Temps,
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(float (*)[4])shader->base.immediates,
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input,
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base->info.num_inputs,
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input_stride,
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output,
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base->info.num_outputs,
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output_stride );
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#else
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shader->func(inputs_soa, outputs_soa, temps_soa,
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(float (*)[4][4]) shader->base.immediates,
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(float (*)[4]) constants);
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/*output[0][0] = input[0][0] * 0.5;*/
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#endif
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/* convert (up to) four output verts from SoA back to AoS format */
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for (attr = 0; attr < base->info.num_outputs; attr++) {
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float *vOut = (float *) output;
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uint vert;
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for (vert = 0; vert < max_vertices; vert++) {
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vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
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vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
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vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
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vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
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#if 0
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if (attr==0)
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printf("Output v%d a%d: %f %f %f %f\n",
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vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
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#endif
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vOut += output_stride / 4;
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}
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}
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/* advance to next group of four input/output verts */
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input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
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output = (float (*)[4])((char *)output + output_stride * max_vertices);
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}
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}
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static void
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vs_ppc_delete( struct draw_vertex_shader *base )
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{
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struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
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ppc_release_func( &shader->ppc_program );
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align_free( (void *) shader->base.immediates );
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FREE( (void*) shader->base.state.tokens );
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FREE( shader );
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}
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struct draw_vertex_shader *
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draw_create_vs_ppc(struct draw_context *draw,
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const struct pipe_shader_state *templ)
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{
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struct draw_ppc_vertex_shader *vs;
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vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
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if (vs == NULL)
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return NULL;
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/* we make a private copy of the tokens */
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vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
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if (!vs->base.state.tokens)
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goto fail;
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tgsi_scan_shader(templ->tokens, &vs->base.info);
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vs->base.draw = draw;
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#if 0
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if (1)
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vs->base.create_varient = draw_vs_varient_aos_ppc;
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else
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#endif
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vs->base.create_varient = draw_vs_varient_generic;
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vs->base.prepare = vs_ppc_prepare;
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vs->base.run_linear = vs_ppc_run_linear;
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vs->base.delete = vs_ppc_delete;
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vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 * 4 *
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sizeof(float), 16);
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vs->machine = &draw->vs.machine;
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ppc_init_func( &vs->ppc_program, 1000 ); /* XXX fix limit */
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if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
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&vs->ppc_program,
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(float (*)[4])vs->base.immediates,
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TRUE ))
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goto fail;
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vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
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if (!vs->func) {
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goto fail;
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}
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return &vs->base;
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fail:
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debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
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ppc_release_func( &vs->ppc_program );
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FREE(vs);
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return NULL;
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}
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#else /* PIPE_ARCH_PPC */
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struct draw_vertex_shader *
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draw_create_vs_ppc( struct draw_context *draw,
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const struct pipe_shader_state *templ )
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{
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return (void *) 0;
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}
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#endif /* PIPE_ARCH_PPC */
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