virgl: Add driconf tweak for emulating BGRA surfaces on GLES

These tweaks are used to fix rendering issues with Valve games and
at least also "The Raven Remastered" when run on a GLES host.

v2: Fix type in define and remove virgl from driconf option (Emil)
v3: Encode tweak binary instead of using strings (Gurchetan)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This commit is contained in:
Gert Wollny
2019-05-27 16:31:17 +02:00
parent 13d4a34c44
commit b793663449
5 changed files with 44 additions and 1 deletions
@@ -1404,6 +1404,8 @@ static void virgl_get_sample_position(struct pipe_context *ctx,
static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs)
{
if (rs->tweak_gles_emulate_bgra)
virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1);
}
struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
@@ -592,6 +592,7 @@ enum virgl_context_cmd {
#define VIRGL_SET_TWEAKS_VALUE 2
enum vrend_tweak_type {
virgl_tweak_gles_brga_emulate,
virgl_tweak_undefined
};
+7
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@@ -27,6 +27,7 @@
#include "util/u_video.h"
#include "util/u_math.h"
#include "util/os_time.h"
#include "util/xmlconfig.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
@@ -36,6 +37,7 @@
#include "virgl_resource.h"
#include "virgl_public.h"
#include "virgl_context.h"
#include "virgl_protocol.h"
int virgl_debug = 0;
static const struct debug_named_value debug_options[] = {
@@ -852,11 +854,16 @@ virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *c
{
struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
if (!screen)
return NULL;
virgl_debug = debug_get_option_virgl_debug();
if (config && config->options) {
screen->tweak_gles_emulate_bgra =
driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
}
screen->vws = vws;
screen->base.get_name = virgl_get_name;
screen->base.get_vendor = virgl_get_vendor;
+27 -1
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@@ -490,4 +490,30 @@ TODO: document the other workarounds.
<option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
</application>
</device>
</driconf>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
host this format is not supported and the blit will go to BGRA_UNORM
resulting in an unintended linearization and the final output being
too dark. -->
<application name="Half Life 2" executable="hl2_linux">
<option name="gles_emulate_bgra" value="true" />
</application>
<application name="Portal" executable="hl2_linux">
<option name="gles_emulate_bgra" value="true" />
</application>
<application name="Left 4 Dead 2" executable="hl2_linux">
<option name="gles_emulate_bgra" value="true" />
</application>
<application name="Dota 2" executable="dota2">
<option name="gles_emulate_bgra" value="true" />
</application>
<!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
surface that is capable to do texture views, since on GLES the BGRA
format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
is not in the list of suppoerted TextureView formats we need to
emulate this -->
<application name="The Raven Remastered" executable="Raven">
<option name="gles_emulate_bgra" value="true" />
</application>
</device>
</driconf>
+7
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@@ -361,5 +361,12 @@ DRI_CONF_OPT_END
#define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \
DRI_CONF_OPT_BEGIN_B(v3d_nonmsaa_texture_size_limit, def) \
DRI_CONF_DESC(en,"Report the non-MSAA-only texture size limit") \
/**
* \brief virgl specific configuration options
*/
#define DRI_CONF_GLES_EMULATE_BGRA(def) \
DRI_CONF_OPT_BEGIN_B(gles_emulate_bgra, def) \
DRI_CONF_DESC(en,gettext("On GLES emulate BGRA formats by using a swizzled RGBA format")) \
DRI_CONF_OPT_END