r300-gallium: Clean up casts and indents.
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@@ -40,9 +40,9 @@ void r300_emit_blend_state(struct r300_context* r300,
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void r300_emit_blend_color_state(struct r300_context* r300,
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struct r300_blend_color_state* bc)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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CS_LOCALS(r300);
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if (r300screen->caps->is_r500) {
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BEGIN_CS(3);
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OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
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@@ -59,9 +59,9 @@ void r300_emit_blend_color_state(struct r300_context* r300,
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void r300_emit_dsa_state(struct r300_context* r300,
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struct r300_dsa_state* dsa)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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CS_LOCALS(r300);
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BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
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OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
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/* XXX figure out the r300 counterpart for this */
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@@ -84,6 +84,7 @@ void r300_emit_fragment_shader(struct r300_context* r300,
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{
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CS_LOCALS(r300);
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int i;
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BEGIN_CS(22);
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OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0));
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@@ -114,7 +115,8 @@ void r500_emit_fragment_shader(struct r300_context* r300,
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struct r500_fragment_shader* fs)
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{
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CS_LOCALS(r300);
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int i = 0;
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int i;
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BEGIN_CS(9 + (fs->instruction_count * 6));
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OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
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OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
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@@ -191,9 +193,9 @@ void r300_emit_fb_state(struct r300_context* r300,
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void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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CS_LOCALS(r300);
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BEGIN_CS(13);
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OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
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OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
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@@ -211,8 +213,7 @@ void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
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void r300_emit_rs_block_state(struct r300_context* r300,
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struct r300_rs_block* rs)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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CS_LOCALS(r300);
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int i;
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@@ -246,6 +247,7 @@ void r300_emit_scissor_state(struct r300_context* r300,
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struct r300_scissor_state* scissor)
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{
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CS_LOCALS(r300);
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BEGIN_CS(3);
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OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
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OUT_CS(scissor->scissor_top_left);
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@@ -282,8 +284,7 @@ void r300_emit_vertex_format_state(struct r300_context* r300)
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/* Emit all dirty state. */
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void r300_emit_dirty_state(struct r300_context* r300)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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CS_LOCALS(r300);
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if (!(r300->dirty_state) && !(r300->dirty_hw)) {
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@@ -33,9 +33,10 @@ static void r300_surface_fill(struct pipe_context* pipe,
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{
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struct r300_context* r300 = r300_context(pipe);
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CS_LOCALS(r300);
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struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
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struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
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struct r300_texture* tex = (struct r300_texture*)dest->texture;
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int i;
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float r, g, b, a;
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unsigned pixpitch = tex->stride / tex->tex.block.size;
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r = (float)((color >> 16) & 0xff) / 255.0f;
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