panfrost: move some blend shader infrastructure into gallium driver

The blend shader cache from pan_blend.h is not used in panvk, which has
it's own blend shader cache and compilation entrypoint. Moving this
allows us to use gallium-specific things in the cache.

Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34666>
This commit is contained in:
Olivia Lee
2025-04-22 21:27:32 -07:00
committed by Marge Bot
parent 84b9c281fe
commit b6d0fdf556
7 changed files with 205 additions and 179 deletions
+2
View File
@@ -16,6 +16,7 @@ files_panfrost = files(
'pan_resource.c',
'pan_resource.h',
'pan_context.c',
'pan_blend_cso.c',
'pan_blit.c',
'pan_job.c',
'pan_shader.c',
@@ -47,6 +48,7 @@ libpanfrost_versions = []
foreach ver : panfrost_versions
files_panfrost_vx = [
'pan_cmdstream.c',
'pan_blend_cso.c',
'pan_fb_preload.c',
'pan_precomp.c',
pan_packers,
@@ -0,0 +1,161 @@
/*
* Copyright (C) 2018 Alyssa Rosenzweig
* Copyright (C) 2019-2025 Collabora, Ltd.
* SPDX-License-Identifier: MIT
*/
#include "pan_blend_cso.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "pan_shader.h"
#include "panfrost/util/pan_lower_framebuffer.h"
#ifndef PAN_ARCH
DERIVE_HASH_TABLE(pan_blend_shader_key);
void
pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
unsigned gpu_id)
{
cache->gpu_id = gpu_id;
cache->shaders = pan_blend_shader_key_table_create(NULL);
pthread_mutex_init(&cache->lock, NULL);
}
void
pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache)
{
_mesa_hash_table_destroy(cache->shaders, NULL);
pthread_mutex_destroy(&cache->lock);
}
#else /* PAN_ARCH */
static bool
pan_inline_blend_constants(nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
if (intr->intrinsic != nir_intrinsic_load_blend_const_color_rgba)
return false;
float *floats = data;
const nir_const_value constants[4] = {
nir_const_value_for_float(floats[0], 32),
nir_const_value_for_float(floats[1], 32),
nir_const_value_for_float(floats[2], 32),
nir_const_value_for_float(floats[3], 32)};
b->cursor = nir_after_instr(&intr->instr);
nir_def *constant = nir_build_imm(b, 4, 32, constants);
nir_def_replace(&intr->def, constant);
return true;
}
struct pan_blend_shader_variant *
GENX(pan_blend_get_shader_locked)(struct pan_blend_shader_cache *cache,
const struct pan_blend_state *state,
nir_alu_type src0_type,
nir_alu_type src1_type, unsigned rt)
{
struct pan_blend_shader_key key = {
.format = state->rts[rt].format,
.src0_type = src0_type,
.src1_type = src1_type,
.rt = rt,
.has_constants = pan_blend_constant_mask(state->rts[rt].equation) != 0,
.logicop_enable = state->logicop_enable,
.logicop_func = state->logicop_func,
.nr_samples = state->rts[rt].nr_samples,
.equation = state->rts[rt].equation,
.alpha_to_one = state->alpha_to_one,
};
/* Blend shaders should only be used for blending on Bifrost onwards */
assert(PAN_ARCH <= 5 || state->logicop_enable || state->alpha_to_one ||
!pan_blend_is_opaque(state->rts[rt].equation));
assert(state->rts[rt].equation.color_mask != 0);
struct hash_entry *he =
_mesa_hash_table_search(cache->shaders, &key);
struct pan_blend_shader *shader = he ? he->data : NULL;
if (!shader) {
shader = rzalloc(cache->shaders, struct pan_blend_shader);
shader->key = key;
list_inithead(&shader->variants);
_mesa_hash_table_insert(cache->shaders, &shader->key, shader);
}
list_for_each_entry(struct pan_blend_shader_variant, iter, &shader->variants,
node) {
if (!key.has_constants ||
!memcmp(iter->constants, state->constants, sizeof(iter->constants))) {
return iter;
}
}
struct pan_blend_shader_variant *variant = NULL;
if (shader->nvariants < PAN_BLEND_SHADER_MAX_VARIANTS) {
variant = rzalloc(shader, struct pan_blend_shader_variant);
util_dynarray_init(&variant->binary, variant);
list_add(&variant->node, &shader->variants);
shader->nvariants++;
} else {
variant = list_last_entry(&shader->variants,
struct pan_blend_shader_variant, node);
list_del(&variant->node);
list_add(&variant->node, &shader->variants);
util_dynarray_clear(&variant->binary);
}
memcpy(variant->constants, state->constants, sizeof(variant->constants));
nir_shader *nir =
GENX(pan_blend_create_shader)(state, src0_type, src1_type, rt);
nir_shader_intrinsics_pass(nir, pan_inline_blend_constants,
nir_metadata_control_flow,
(void *)state->constants);
/* Compile the NIR shader */
struct panfrost_compile_inputs inputs = {
.gpu_id = cache->gpu_id,
.is_blend = true,
.blend.nr_samples = key.nr_samples,
};
enum pipe_format rt_formats[8] = {0};
rt_formats[rt] = key.format;
#if PAN_ARCH >= 6
inputs.blend.bifrost_blend_desc =
GENX(pan_blend_get_internal_desc)(key.format, key.rt, 0, false);
#endif
struct pan_shader_info info;
pan_shader_preprocess(nir, inputs.gpu_id);
#if PAN_ARCH >= 6
NIR_PASS(_, nir, GENX(pan_inline_rt_conversion), rt_formats);
#else
NIR_PASS(_, nir, pan_lower_framebuffer, rt_formats,
pan_raw_format_mask_midgard(rt_formats), MAX2(key.nr_samples, 1),
cache->gpu_id < 0x700);
#endif
GENX(pan_shader_compile)(nir, &inputs, &variant->binary, &info);
variant->work_reg_count = info.work_reg_count;
#if PAN_ARCH <= 5
variant->first_tag = info.midgard.first_tag;
#endif
ralloc_free(nir);
return variant;
}
#endif /* PAN_ARCH */
+40 -1
View File
@@ -30,10 +30,11 @@
#include "util/hash_table.h"
#include "nir.h"
#include "pipe/p_state.h"
#include "pan_blend.h"
#include "pan_job.h"
struct panfrost_bo;
struct panfrost_batch;
struct pan_blend_info {
unsigned constant_mask : 4;
@@ -58,7 +59,45 @@ struct panfrost_blend_state {
unsigned enabled_mask : PIPE_MAX_COLOR_BUFS;
};
struct pan_blend_shader_cache {
unsigned gpu_id;
struct hash_table *shaders;
pthread_mutex_t lock;
};
struct pan_blend_shader_variant {
struct list_head node;
float constants[4];
struct util_dynarray binary;
unsigned first_tag;
unsigned work_reg_count;
};
#define PAN_BLEND_SHADER_MAX_VARIANTS 32
struct pan_blend_shader {
struct pan_blend_shader_key key;
unsigned nvariants;
struct list_head variants;
};
uint64_t panfrost_get_blend(struct panfrost_batch *batch, unsigned rt,
struct panfrost_bo **bo, unsigned *shader_offset);
void pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
unsigned gpu_id);
void pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache);
#ifdef PAN_ARCH
/* Take blend_shaders.lock before calling this function and release it when
* you're done with the shader variant object.
*/
struct pan_blend_shader_variant *GENX(pan_blend_get_shader_locked)(
struct pan_blend_shader_cache *cache, const struct pan_blend_state *state,
nir_alu_type src0_type, nir_alu_type src1_type, unsigned rt);
#endif
#endif
+1 -1
View File
@@ -39,7 +39,7 @@
#include "util/u_dynarray.h"
#include "panfrost/util/pan_ir.h"
#include "pan_blend.h"
#include "pan_blend_cso.h"
#include "pan_fb_preload.h"
#include "pan_indirect_dispatch.h"
#include "pan_pool.h"
@@ -29,7 +29,7 @@
#include <stdio.h>
#include "compiler/nir/nir_builder.h"
#include "util/u_math.h"
#include "pan_blend.h"
#include "pan_blend_cso.h"
#include "pan_desc.h"
#include "pan_encoder.h"
#include "pan_fb_preload.h"
-142
View File
@@ -33,7 +33,6 @@
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_conversion_builder.h"
#include "compiler/nir/nir_lower_blend.h"
#include "panfrost/util/pan_lower_framebuffer.h"
#include "util/format/u_format.h"
#include "pan_texture.h"
@@ -467,24 +466,6 @@ pan_pack_blend(const struct pan_blend_equation equation)
return out.opaque[0];
}
DERIVE_HASH_TABLE(pan_blend_shader_key);
void
pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
unsigned gpu_id)
{
cache->gpu_id = gpu_id;
cache->shaders = pan_blend_shader_key_table_create(NULL);
pthread_mutex_init(&cache->lock, NULL);
}
void
pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache)
{
_mesa_hash_table_destroy(cache->shaders, NULL);
pthread_mutex_destroy(&cache->lock);
}
#else /* ifndef PAN_ARCH */
static const char *
@@ -593,25 +574,6 @@ get_equation_str(const struct pan_blend_rt_state *rt_state, char *str,
}
}
static bool
pan_inline_blend_constants(nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
if (intr->intrinsic != nir_intrinsic_load_blend_const_color_rgba)
return false;
float *floats = data;
const nir_const_value constants[4] = {
nir_const_value_for_float(floats[0], 32),
nir_const_value_for_float(floats[1], 32),
nir_const_value_for_float(floats[2], 32),
nir_const_value_for_float(floats[3], 32)};
b->cursor = nir_after_instr(&intr->instr);
nir_def *constant = nir_build_imm(b, 4, 32, constants);
nir_def_replace(&intr->def, constant);
return true;
}
nir_shader *
GENX(pan_blend_create_shader)(const struct pan_blend_state *state,
@@ -797,108 +759,4 @@ GENX(pan_inline_rt_conversion)(nir_shader *s, enum pipe_format *formats)
}
#endif
struct pan_blend_shader_variant *
GENX(pan_blend_get_shader_locked)(struct pan_blend_shader_cache *cache,
const struct pan_blend_state *state,
nir_alu_type src0_type,
nir_alu_type src1_type, unsigned rt)
{
struct pan_blend_shader_key key = {
.format = state->rts[rt].format,
.src0_type = src0_type,
.src1_type = src1_type,
.rt = rt,
.has_constants = pan_blend_constant_mask(state->rts[rt].equation) != 0,
.logicop_enable = state->logicop_enable,
.logicop_func = state->logicop_func,
.nr_samples = state->rts[rt].nr_samples,
.equation = state->rts[rt].equation,
.alpha_to_one = state->alpha_to_one,
};
/* Blend shaders should only be used for blending on Bifrost onwards */
assert(PAN_ARCH <= 5 || state->logicop_enable || state->alpha_to_one ||
!pan_blend_is_opaque(state->rts[rt].equation));
assert(state->rts[rt].equation.color_mask != 0);
struct hash_entry *he =
_mesa_hash_table_search(cache->shaders, &key);
struct pan_blend_shader *shader = he ? he->data : NULL;
if (!shader) {
shader = rzalloc(cache->shaders, struct pan_blend_shader);
shader->key = key;
list_inithead(&shader->variants);
_mesa_hash_table_insert(cache->shaders, &shader->key, shader);
}
list_for_each_entry(struct pan_blend_shader_variant, iter, &shader->variants,
node) {
if (!key.has_constants ||
!memcmp(iter->constants, state->constants, sizeof(iter->constants))) {
return iter;
}
}
struct pan_blend_shader_variant *variant = NULL;
if (shader->nvariants < PAN_BLEND_SHADER_MAX_VARIANTS) {
variant = rzalloc(shader, struct pan_blend_shader_variant);
util_dynarray_init(&variant->binary, variant);
list_add(&variant->node, &shader->variants);
shader->nvariants++;
} else {
variant = list_last_entry(&shader->variants,
struct pan_blend_shader_variant, node);
list_del(&variant->node);
list_add(&variant->node, &shader->variants);
util_dynarray_clear(&variant->binary);
}
memcpy(variant->constants, state->constants, sizeof(variant->constants));
nir_shader *nir =
GENX(pan_blend_create_shader)(state, src0_type, src1_type, rt);
nir_shader_intrinsics_pass(nir, pan_inline_blend_constants,
nir_metadata_control_flow,
(void *)state->constants);
/* Compile the NIR shader */
struct panfrost_compile_inputs inputs = {
.gpu_id = cache->gpu_id,
.is_blend = true,
.blend.nr_samples = key.nr_samples,
};
enum pipe_format rt_formats[8] = {0};
rt_formats[rt] = key.format;
#if PAN_ARCH >= 6
inputs.blend.bifrost_blend_desc =
GENX(pan_blend_get_internal_desc)(key.format, key.rt, 0, false);
#endif
struct pan_shader_info info;
pan_shader_preprocess(nir, inputs.gpu_id);
#if PAN_ARCH >= 6
NIR_PASS(_, nir, GENX(pan_inline_rt_conversion), rt_formats);
#else
NIR_PASS(_, nir, pan_lower_framebuffer, rt_formats,
pan_raw_format_mask_midgard(rt_formats), MAX2(key.nr_samples, 1),
cache->gpu_id < 0x700);
#endif
GENX(pan_shader_compile)(nir, &inputs, &variant->binary, &info);
variant->work_reg_count = info.work_reg_count;
#if PAN_ARCH <= 5
variant->first_tag = info.midgard.first_tag;
#endif
ralloc_free(nir);
return variant;
}
#endif /* ifndef PAN_ARCH */
-34
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@@ -30,18 +30,11 @@
#include "compiler/nir/nir.h"
#include "util/blend.h"
#include "util/format/u_format.h"
#include "util/u_dynarray.h"
#include "panfrost/util/pan_ir.h"
struct MALI_BLEND_EQUATION;
struct pan_blend_shader_cache {
unsigned gpu_id;
struct hash_table *shaders;
pthread_mutex_t lock;
};
struct pan_blend_equation {
unsigned blend_enable : 1;
enum pipe_blend_func rgb_func : 3;
@@ -86,22 +79,6 @@ struct pan_blend_shader_key {
struct pan_blend_equation equation;
};
struct pan_blend_shader_variant {
struct list_head node;
float constants[4];
struct util_dynarray binary;
unsigned first_tag;
unsigned work_reg_count;
};
#define PAN_BLEND_SHADER_MAX_VARIANTS 32
struct pan_blend_shader {
struct pan_blend_shader_key key;
unsigned nvariants;
struct list_head variants;
};
bool pan_blend_reads_dest(const struct pan_blend_equation eq);
bool pan_blend_can_fixed_function(const struct pan_blend_equation equation,
@@ -150,11 +127,6 @@ void pan_blend_to_fixed_function_equation(const struct pan_blend_equation eq,
uint32_t pan_pack_blend(const struct pan_blend_equation equation);
void pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
unsigned gpu_id);
void pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache);
#ifdef PAN_ARCH
nir_shader *GENX(pan_blend_create_shader)(const struct pan_blend_state *state,
@@ -168,12 +140,6 @@ uint64_t GENX(pan_blend_get_internal_desc)(enum pipe_format fmt, unsigned rt,
bool GENX(pan_inline_rt_conversion)(nir_shader *s, enum pipe_format *formats);
#endif
/* Take blend_shaders.lock before calling this function and release it when
* you're done with the shader variant object.
*/
struct pan_blend_shader_variant *GENX(pan_blend_get_shader_locked)(
struct pan_blend_shader_cache *cache, const struct pan_blend_state *state,
nir_alu_type src0_type, nir_alu_type src1_type, unsigned rt);
#endif
#endif