st/mesa: use u_upload_mgr to upload vertices for glDrawPixels
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@@ -66,6 +66,7 @@
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_tile.h"
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#include "util/u_upload_mgr.h"
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#include "cso_cache/cso_context.h"
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@@ -619,16 +620,16 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
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}
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{
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struct pipe_resource *buf;
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struct pipe_resource *buf = NULL;
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unsigned offset;
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/* allocate/load buffer object with vertex data */
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buf = pipe_buffer_create(pipe->screen,
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PIPE_BIND_VERTEX_BUFFER,
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PIPE_USAGE_STATIC,
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sizeof(verts));
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pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
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u_upload_data(st->uploader, 0, sizeof(verts), verts, &offset, &buf);
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if (!buf) {
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return;
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}
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util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
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u_upload_unmap(st->uploader);
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util_draw_vertex_buffer(pipe, st->cso_context, buf, offset,
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PIPE_PRIM_QUADS,
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4, /* verts */
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3); /* attribs/vert */
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