mesa: allow variable indexing into the predefined uniform variable arrays
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit c6537ac8b8)
This commit is contained in:
@@ -1,8 +1,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 7.3
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*
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* Copyright (C) 2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -98,6 +99,9 @@ struct gl_MaterialParameters {
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uniform gl_MaterialParameters gl_FrontMaterial;
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uniform gl_MaterialParameters gl_BackMaterial;
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/* NOTE: the order of these fields is significant!
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* See the definition of the lighting state vars such as STATE_SPOT_DIRECTION.
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*/
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struct gl_LightSourceParameters {
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vec4 ambient;
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vec4 diffuse;
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@@ -105,12 +109,14 @@ struct gl_LightSourceParameters {
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vec4 position;
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vec4 halfVector;
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vec3 spotDirection;
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float spotExponent;
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float spotCutoff;
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float spotCosCutoff;
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float constantAttenuation;
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float linearAttenuation;
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float quadraticAttenuation;
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float spotExponent;
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float spotCutoff;
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};
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uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];
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@@ -66,58 +66,58 @@
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116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,
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0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,0,0,1,12,0,112,
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111,115,105,116,105,111,110,0,0,0,1,12,0,104,97,108,102,86,101,99,116,111,114,0,0,0,1,11,0,115,112,
|
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111,116,68,105,114,101,99,116,105,111,110,0,0,0,1,9,0,115,112,111,116,69,120,112,111,110,101,110,
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116,0,0,0,1,9,0,115,112,111,116,67,117,116,111,102,102,0,0,0,1,9,0,115,112,111,116,67,111,115,67,
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117,116,111,102,102,0,0,0,1,9,0,99,111,110,115,116,97,110,116,65,116,116,101,110,117,97,116,105,
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111,110,0,0,0,1,9,0,108,105,110,101,97,114,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,
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113,117,97,100,114,97,116,105,99,65,116,116,101,110,117,97,116,105,111,110,0,0,0,0,0,0,0,2,2,90,95,
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4,0,25,103,108,95,76,105,103,104,116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,
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0,1,103,108,95,76,105,103,104,116,83,111,117,114,99,101,0,3,18,103,108,95,77,97,120,76,105,103,104,
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116,115,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,80,97,114,97,109,
|
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101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,
|
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105,103,104,116,77,111,100,101,108,80,97,114,97,109,101,116,101,114,115,0,0,1,103,108,95,76,105,
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103,104,116,77,111,100,101,108,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,
|
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108,80,114,111,100,117,99,116,115,0,12,0,115,99,101,110,101,67,111,108,111,114,0,0,0,0,0,0,0,2,2,
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90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,1,
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||||
103,108,95,70,114,111,110,116,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,
|
||||
0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,
|
||||
0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,
|
||||
0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,12,0,97,109,98,
|
||||
105,101,110,116,0,0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,
|
||||
114,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,0,
|
||||
1,103,108,95,70,114,111,110,116,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,95,77,
|
||||
97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,
|
||||
117,99,116,115,0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,
|
||||
103,108,95,77,97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,84,101,120,116,
|
||||
117,114,101,69,110,118,67,111,108,111,114,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,
|
||||
73,109,97,103,101,85,110,105,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,
|
||||
111,116,68,105,114,101,99,116,105,111,110,0,0,0,1,9,0,115,112,111,116,67,111,115,67,117,116,111,
|
||||
102,102,0,0,0,1,9,0,99,111,110,115,116,97,110,116,65,116,116,101,110,117,97,116,105,111,110,0,0,0,
|
||||
1,9,0,108,105,110,101,97,114,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,113,117,97,100,
|
||||
114,97,116,105,99,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,115,112,111,116,69,120,112,
|
||||
111,110,101,110,116,0,0,0,1,9,0,115,112,111,116,67,117,116,111,102,102,0,0,0,0,0,0,0,2,2,90,95,4,0,
|
||||
25,103,108,95,76,105,103,104,116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,0,1,
|
||||
103,108,95,76,105,103,104,116,83,111,117,114,99,101,0,3,18,103,108,95,77,97,120,76,105,103,104,116,
|
||||
115,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,80,97,114,97,109,101,
|
||||
116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,
|
||||
103,104,116,77,111,100,101,108,80,97,114,97,109,101,116,101,114,115,0,0,1,103,108,95,76,105,103,
|
||||
104,116,77,111,100,101,108,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,
|
||||
80,114,111,100,117,99,116,115,0,12,0,115,99,101,110,101,67,111,108,111,114,0,0,0,0,0,0,0,2,2,90,95,
|
||||
4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,1,103,
|
||||
108,95,70,114,111,110,116,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,0,2,
|
||||
2,90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,
|
||||
1,103,108,95,66,97,99,107,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,0,2,
|
||||
2,90,95,0,0,24,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,12,0,97,109,98,105,
|
||||
101,110,116,0,0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,
|
||||
0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,0,1,103,
|
||||
108,95,70,114,111,110,116,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,95,77,97,120,
|
||||
76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,
|
||||
116,115,0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,
|
||||
95,77,97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,84,101,120,116,117,114,
|
||||
101,69,110,118,67,111,108,111,114,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,73,109,97,
|
||||
103,101,85,110,105,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,83,0,
|
||||
3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,
|
||||
0,1,103,108,95,69,121,101,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,
|
||||
101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,82,0,
|
||||
3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,
|
||||
0,1,103,108,95,69,121,101,80,108,97,110,101,81,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,
|
||||
101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,
|
||||
110,101,83,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,
|
||||
90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,84,101,120,
|
||||
116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,
|
||||
110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,
|
||||
90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,81,0,3,18,103,108,95,77,97,120,84,101,120,
|
||||
116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,
|
||||
80,108,97,110,101,83,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,
|
||||
0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,84,0,3,18,103,108,95,
|
||||
77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,
|
||||
79,98,106,101,99,116,80,108,97,110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,
|
||||
67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,
|
||||
101,81,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,
|
||||
95,0,0,24,103,108,95,70,111,103,80,97,114,97,109,101,116,101,114,115,0,12,0,99,111,108,111,114,0,0,
|
||||
0,1,9,0,100,101,110,115,105,116,121,0,0,0,1,9,0,115,116,97,114,116,0,0,0,1,9,0,101,110,100,0,0,0,1,
|
||||
9,0,115,99,97,108,101,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,70,111,103,80,97,114,97,109,101,
|
||||
116,101,114,115,0,0,1,103,108,95,70,111,103,0,0,0,1,90,95,0,0,9,0,0,114,97,100,105,97,110,115,0,1,
|
||||
1,0,0,9,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,
|
||||
48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,
|
||||
108,0,0,18,100,101,103,0,0,18,99,0,0,0,0,1,90,95,0,0,10,0,0,114,97,100,105,97,110,115,0,1,1,0,0,10,
|
||||
0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,
|
||||
0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,
|
||||
59,120,121,0,0,18,100,101,103,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,90,95,0,0,11,0,0,114,
|
||||
97,100,105,97,110,115,0,1,1,0,0,11,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,
|
||||
49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,
|
||||
0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,100,101,103,0,59,120,121,122,0,0,18,99,0,
|
||||
59,120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,
|
||||
0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,
|
||||
90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,
|
||||
84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,
|
||||
101,99,116,80,108,97,110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,
|
||||
114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,81,0,3,18,
|
||||
103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,0,0,24,103,
|
||||
108,95,70,111,103,80,97,114,97,109,101,116,101,114,115,0,12,0,99,111,108,111,114,0,0,0,1,9,0,100,
|
||||
101,110,115,105,116,121,0,0,0,1,9,0,115,116,97,114,116,0,0,0,1,9,0,101,110,100,0,0,0,1,9,0,115,99,
|
||||
97,108,101,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,70,111,103,80,97,114,97,109,101,116,101,114,
|
||||
115,0,0,1,103,108,95,70,111,103,0,0,0,1,90,95,0,0,9,0,0,114,97,100,105,97,110,115,0,1,1,0,0,9,0,
|
||||
100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,
|
||||
0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,
|
||||
18,100,101,103,0,0,18,99,0,0,0,0,1,90,95,0,0,10,0,0,114,97,100,105,97,110,115,0,1,1,0,0,10,0,100,
|
||||
101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,
|
||||
49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,59,
|
||||
120,121,0,0,18,100,101,103,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,90,95,0,0,11,0,0,114,97,
|
||||
100,105,97,110,115,0,1,1,0,0,11,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,
|
||||
53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,
|
||||
18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,100,101,103,0,59,120,121,122,0,0,18,99,0,59,
|
||||
120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,0,
|
||||
1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,
|
||||
101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,18,100,101,103,0,
|
||||
0,18,99,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,9,0,0,100,101,103,114,101,101,115,0,1,1,0,0,9,0,
|
||||
114,97,100,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50,54,0,
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.3
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -39,6 +40,10 @@
|
||||
#include "shader/slang/slang_builtin.h"
|
||||
|
||||
|
||||
/** special state token (see below) */
|
||||
#define STATE_ARRAY ((gl_state_index) 0xfffff)
|
||||
|
||||
|
||||
/**
|
||||
* Lookup GL state given a variable name, 0, 1 or 2 indexes and a field.
|
||||
* Allocate room for the state in the given param list and return position
|
||||
@@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_ClipPlane") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_CLIPPLANE;
|
||||
tokens[1] = index1;
|
||||
}
|
||||
@@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_LightSource") == 0) {
|
||||
if (!field || index1 < 0)
|
||||
return -1;
|
||||
|
||||
tokens[0] = STATE_LIGHT;
|
||||
tokens[1] = index1;
|
||||
|
||||
if (strcmp(field, "ambient") == 0) {
|
||||
tokens[2] = STATE_AMBIENT;
|
||||
}
|
||||
@@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
else if (strcmp(var, "gl_FrontLightProduct") == 0 ||
|
||||
strcmp(var, "gl_BackLightProduct") == 0) {
|
||||
if (index1 < 0 || !field)
|
||||
return -1;
|
||||
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[1] = index1; /* light number */
|
||||
if (strcmp(var, "gl_FrontLightProduct") == 0) {
|
||||
@@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_TextureEnvColor") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXENV_COLOR;
|
||||
tokens[1] = index1;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneS") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_S;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneT") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_T;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneR") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_R;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneQ") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_Q;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneS") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_S;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneT") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_T;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneR") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_R;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneQ") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_Q;
|
||||
@@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Given a variable name and datatype, emit uniform/constant buffer
|
||||
* entries which will store that state variable.
|
||||
* For example, if name="gl_LightSource" we'll emit 64 state variable
|
||||
* vectors/references and return position where that data starts. This will
|
||||
* allow run-time array indexing into the light source array.
|
||||
*
|
||||
* Note that this is a recursive function.
|
||||
*
|
||||
* \return -1 if error, else index of start of data in the program parameter list
|
||||
*/
|
||||
static GLint
|
||||
emit_statevars(const char *name, int array_len,
|
||||
const slang_type_specifier *type,
|
||||
gl_state_index tokens[STATE_LENGTH],
|
||||
struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
if (type->type == SLANG_SPEC_ARRAY) {
|
||||
GLint i, pos;
|
||||
assert(array_len > 0);
|
||||
if (strcmp(name, "gl_ClipPlane") == 0) {
|
||||
tokens[0] = STATE_CLIPPLANE;
|
||||
}
|
||||
else if (strcmp(name, "gl_LightSource") == 0) {
|
||||
tokens[0] = STATE_LIGHT;
|
||||
}
|
||||
else if (strcmp(name, "gl_FrontLightProduct") == 0) {
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[2] = 0; /* front */
|
||||
}
|
||||
else if (strcmp(name, "gl_BackLightProduct") == 0) {
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[2] = 1; /* back */
|
||||
}
|
||||
else if (strcmp(name, "gl_TextureEnvColor") == 0) {
|
||||
tokens[0] = STATE_TEXENV_COLOR;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneS") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_S;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneT") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_T;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneR") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_R;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneQ") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_Q;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneS") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_S;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneT") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_T;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneR") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_R;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneQ") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_Q;
|
||||
}
|
||||
else {
|
||||
return -1; /* invalid array name */
|
||||
}
|
||||
for (i = 0; i < array_len; i++) {
|
||||
GLint p;
|
||||
tokens[1] = i;
|
||||
p = emit_statevars(NULL, 0, type->_array, tokens, paramList);
|
||||
if (i == 0)
|
||||
pos = p;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
else if (type->type == SLANG_SPEC_STRUCT) {
|
||||
const slang_variable_scope *fields = type->_struct->fields;
|
||||
GLuint i, pos;
|
||||
for (i = 0; i < fields->num_variables; i++) {
|
||||
const slang_variable *var = fields->variables[i];
|
||||
GLint p = emit_statevars(var->a_name, 0, &var->type.specifier,
|
||||
tokens, paramList);
|
||||
if (i == 0)
|
||||
pos = p;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
else {
|
||||
GLint pos;
|
||||
assert(type->type == SLANG_SPEC_VEC4 ||
|
||||
type->type == SLANG_SPEC_VEC3 ||
|
||||
type->type == SLANG_SPEC_VEC2 ||
|
||||
type->type == SLANG_SPEC_FLOAT ||
|
||||
type->type == SLANG_SPEC_IVEC4 ||
|
||||
type->type == SLANG_SPEC_IVEC3 ||
|
||||
type->type == SLANG_SPEC_IVEC2 ||
|
||||
type->type == SLANG_SPEC_INT);
|
||||
if (name) {
|
||||
GLint t;
|
||||
|
||||
if (tokens[0] == STATE_LIGHT)
|
||||
t = 2;
|
||||
else if (tokens[0] == STATE_LIGHTPROD)
|
||||
t = 3;
|
||||
else
|
||||
return -1; /* invalid array name */
|
||||
|
||||
if (strcmp(name, "ambient") == 0) {
|
||||
tokens[t] = STATE_AMBIENT;
|
||||
}
|
||||
else if (strcmp(name, "diffuse") == 0) {
|
||||
tokens[t] = STATE_DIFFUSE;
|
||||
}
|
||||
else if (strcmp(name, "specular") == 0) {
|
||||
tokens[t] = STATE_SPECULAR;
|
||||
}
|
||||
else if (strcmp(name, "position") == 0) {
|
||||
tokens[t] = STATE_POSITION;
|
||||
}
|
||||
else if (strcmp(name, "halfVector") == 0) {
|
||||
tokens[t] = STATE_HALF_VECTOR;
|
||||
}
|
||||
else if (strcmp(name, "spotDirection") == 0) {
|
||||
tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */
|
||||
}
|
||||
else if (strcmp(name, "spotCosCutoff") == 0) {
|
||||
tokens[t] = STATE_SPOT_DIRECTION; /* w component */
|
||||
}
|
||||
|
||||
else if (strcmp(name, "constantAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* x component */
|
||||
}
|
||||
else if (strcmp(name, "linearAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* y component */
|
||||
}
|
||||
else if (strcmp(name, "quadraticAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* z component */
|
||||
}
|
||||
else if (strcmp(name, "spotExponent") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* w = spot exponent */
|
||||
}
|
||||
|
||||
else if (strcmp(name, "spotCutoff") == 0) {
|
||||
tokens[t] = STATE_SPOT_CUTOFF; /* x component */
|
||||
}
|
||||
|
||||
else {
|
||||
return -1; /* invalid field name */
|
||||
}
|
||||
}
|
||||
|
||||
pos = _mesa_add_state_reference(paramList, tokens);
|
||||
return pos;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Unroll the named built-in uniform variable into a sequence of state
|
||||
* vars in the given parameter list.
|
||||
*/
|
||||
static GLint
|
||||
alloc_state_var_array(const slang_variable *var,
|
||||
struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
gl_state_index tokens[STATE_LENGTH];
|
||||
GLuint i;
|
||||
GLint pos;
|
||||
|
||||
/* Initialize the state tokens array. This is very important.
|
||||
* When we call _mesa_add_state_reference() it'll searches the parameter
|
||||
* list to see if the given statevar token sequence is already present.
|
||||
* This is normally a good thing since it prevents redundant values in the
|
||||
* constant buffer.
|
||||
*
|
||||
* But when we're building arrays of state this can be bad. For example,
|
||||
* consider this fragment of GLSL code:
|
||||
* foo = gl_LightSource[3].diffuse;
|
||||
* ...
|
||||
* bar = gl_LightSource[i].diffuse;
|
||||
*
|
||||
* When we unroll the gl_LightSource array (for "bar") we want to re-emit
|
||||
* gl_LightSource[3].diffuse and not re-use the first instance (from "foo")
|
||||
* since that would upset the array layout. We handle this situation by
|
||||
* setting the last token in the state var token array to the special
|
||||
* value STATE_ARRAY.
|
||||
* This token will only be set for array state. We can hijack the last
|
||||
* element in the array for this since it's never used for light, clipplane
|
||||
* or texture env array state.
|
||||
*/
|
||||
for (i = 0; i < STATE_LENGTH; i++)
|
||||
tokens[i] = 0;
|
||||
tokens[STATE_LENGTH - 1] = STATE_ARRAY;
|
||||
|
||||
pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier,
|
||||
tokens, paramList);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Allocate storage for a pre-defined uniform (a GL state variable).
|
||||
* As a memory-saving optimization, we try to only allocate storage for
|
||||
* state vars that are actually used.
|
||||
* For example, the "gl_LightSource" uniform is huge. If we only use
|
||||
* a handful of gl_LightSource fields, we don't want to allocate storage
|
||||
* for all of gl_LightSource.
|
||||
*
|
||||
* Arrays such as gl_LightSource are handled specially. For an expression
|
||||
* like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant
|
||||
* slot and return the index. In this case, we return direct=TRUE.
|
||||
*
|
||||
* Buf for something like "gl_LightSource[i].diffuse" we don't know the value
|
||||
* of 'i' at compile time so we need to "unroll" the gl_LightSource array
|
||||
* into a consecutive sequence of uniform/constant slots so it can be indexed
|
||||
* at runtime. In this case, we return direct=FALSE.
|
||||
*
|
||||
* Currently, all pre-defined uniforms are in one of these forms:
|
||||
* var
|
||||
@@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
* var[i].field
|
||||
* var[i][j]
|
||||
*
|
||||
* \return -1 upon error, else position in paramList of the state var/data
|
||||
* \return -1 upon error, else position in paramList of the state variable/data
|
||||
*/
|
||||
GLint
|
||||
_slang_alloc_statevar(slang_ir_node *n,
|
||||
struct gl_program_parameter_list *paramList)
|
||||
struct gl_program_parameter_list *paramList,
|
||||
GLboolean *direct)
|
||||
{
|
||||
slang_ir_node *n0 = n;
|
||||
const char *field = NULL, *var;
|
||||
GLint index1 = -1, index2 = -1, pos;
|
||||
const char *field = NULL;
|
||||
GLint index1 = -1, index2 = -1;
|
||||
GLuint swizzle;
|
||||
|
||||
*direct = GL_TRUE;
|
||||
|
||||
if (n->Opcode == IR_FIELD) {
|
||||
field = n->Field;
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
if (n->Opcode == IR_ELEMENT) {
|
||||
/* XXX can only handle constant indexes for now */
|
||||
if (n->Children[1]->Opcode == IR_FLOAT) {
|
||||
index1 = (GLint) n->Children[1]->Value[0];
|
||||
n = n->Children[0];
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
*direct = GL_FALSE;
|
||||
}
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
if (n->Opcode == IR_ELEMENT) {
|
||||
/* XXX can only handle constant indexes for now */
|
||||
assert(n->Children[1]->Opcode == IR_FLOAT);
|
||||
index2 = (GLint) n->Children[1]->Value[0];
|
||||
if (n->Children[1]->Opcode == IR_FLOAT) {
|
||||
index2 = (GLint) n->Children[1]->Value[0];
|
||||
}
|
||||
else {
|
||||
*direct = GL_FALSE;
|
||||
}
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
assert(n->Opcode == IR_VAR);
|
||||
var = (char *) n->Var->a_name;
|
||||
|
||||
pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList);
|
||||
assert(pos >= 0);
|
||||
if (pos >= 0) {
|
||||
/* newly resolved storage for the statevar/constant/uniform */
|
||||
n0->Store->File = PROGRAM_STATE_VAR;
|
||||
n0->Store->Index = pos;
|
||||
n0->Store->Swizzle = swizzle;
|
||||
n0->Store->Parent = NULL;
|
||||
if (*direct) {
|
||||
const char *var = (const char *) n->Var->a_name;
|
||||
GLint pos =
|
||||
lookup_statevar(var, index1, index2, field, &swizzle, paramList);
|
||||
if (pos >= 0) {
|
||||
/* newly resolved storage for the statevar/constant/uniform */
|
||||
n0->Store->File = PROGRAM_STATE_VAR;
|
||||
n0->Store->Index = pos;
|
||||
n0->Store->Swizzle = swizzle;
|
||||
n0->Store->Parent = NULL;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
*direct = GL_FALSE;
|
||||
return alloc_state_var_array(n->Var, paramList);
|
||||
}
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
|
||||
extern GLint
|
||||
_slang_alloc_statevar(slang_ir_node *n,
|
||||
struct gl_program_parameter_list *paramList);
|
||||
struct gl_program_parameter_list *paramList,
|
||||
GLboolean *direct);
|
||||
|
||||
|
||||
#endif /* SLANG_BUILTIN_H */
|
||||
|
||||
@@ -348,6 +348,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
|
||||
assert(index >= 0);
|
||||
while (st->Parent) {
|
||||
st = st->Parent;
|
||||
if (st->Index < 0) {
|
||||
/* an error should have been reported already */
|
||||
return;
|
||||
}
|
||||
assert(st->Index >= 0);
|
||||
index += st->Index;
|
||||
swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle);
|
||||
@@ -1838,9 +1842,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
root = root->Parent;
|
||||
|
||||
if (root->File == PROGRAM_STATE_VAR) {
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
assert(n->Store->Index == index);
|
||||
return NULL;
|
||||
GLboolean direct;
|
||||
GLint index =
|
||||
_slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
/* error */
|
||||
return NULL;
|
||||
}
|
||||
if (direct) {
|
||||
n->Store->Index = index;
|
||||
return NULL; /* all done */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1964,19 +1976,23 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
* space for the ones that we actually use!
|
||||
*/
|
||||
if (root->File == PROGRAM_STATE_VAR) {
|
||||
root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
if (root->Index < 0) {
|
||||
GLboolean direct;
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
slang_info_log_error(emitInfo->log, "Error parsing state variable");
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
/* do codegen for struct */
|
||||
emit(emitInfo, n->Children[0]);
|
||||
assert(n->Children[0]->Store->Index >= 0);
|
||||
if (direct) {
|
||||
root->Index = index;
|
||||
return NULL; /* all done */
|
||||
}
|
||||
}
|
||||
|
||||
/* do codegen for struct */
|
||||
emit(emitInfo, n->Children[0]);
|
||||
assert(n->Children[0]->Store->Index >= 0);
|
||||
|
||||
|
||||
fieldOffset = n->Store->Index;
|
||||
fieldSize = n->Store->Size;
|
||||
|
||||
@@ -2074,7 +2090,18 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
assert(n->Store->File != PROGRAM_UNDEFINED);
|
||||
|
||||
if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) {
|
||||
n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
GLboolean direct;
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
/* error */
|
||||
char s[100];
|
||||
snprintf(s, sizeof(s), "Undefined variable '%s'",
|
||||
(char *) n->Var->a_name);
|
||||
slang_info_log_error(emitInfo->log, s);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
n->Store->Index = index;
|
||||
}
|
||||
else if (n->Store->File == PROGRAM_UNIFORM) {
|
||||
/* mark var as used */
|
||||
|
||||
Reference in New Issue
Block a user