ac/nir/ngg: Use mesh shader scratch ring when outputs don't fit LDS.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16737>
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@@ -138,6 +138,7 @@ ac_nir_lower_ngg_gs(nir_shader *shader,
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void
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ac_nir_lower_ngg_ms(nir_shader *shader,
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bool *out_needs_scratch_ring,
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unsigned wave_size,
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bool multiview);
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@@ -110,6 +110,7 @@ enum {
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/* Potential location for Mesh Shader outputs. */
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typedef enum {
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ms_out_mode_lds,
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ms_out_mode_vram,
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} ms_out_mode;
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typedef struct
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@@ -128,6 +129,11 @@ typedef struct
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uint32_t indices_addr;
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uint32_t total_size;
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} lds;
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/* VRAM "mesh shader scratch ring" layout for outputs that don't fit into the LDS. */
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struct {
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ms_out_part vtx_attr;
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ms_out_part prm_attr;
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} vram;
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} ms_out_mem_layout;
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typedef struct
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@@ -2219,11 +2225,17 @@ ms_get_out_layout_part(unsigned location,
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if (mask & s->layout.lds.prm_attr.mask) {
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*out_mode = ms_out_mode_lds;
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return &s->layout.lds.prm_attr;
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} else if (mask & s->layout.vram.prm_attr.mask) {
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*out_mode = ms_out_mode_vram;
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return &s->layout.vram.prm_attr;
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}
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} else {
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if (mask & s->layout.lds.vtx_attr.mask) {
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*out_mode = ms_out_mode_lds;
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return &s->layout.lds.vtx_attr;
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} else if (mask & s->layout.vram.vtx_attr.mask) {
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*out_mode = ms_out_mode_vram;
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return &s->layout.vram.vtx_attr;
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}
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}
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@@ -2256,6 +2268,13 @@ ms_store_arrayed_output_intrin(nir_builder *b,
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nir_store_shared(b, store_val, addr, .base = const_off,
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.write_mask = write_mask, .align_mul = 16,
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.align_offset = const_off % 16);
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} else if (out_mode == ms_out_mode_vram) {
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nir_ssa_def *ring = nir_load_ring_mesh_scratch_amd(b);
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nir_ssa_def *off = nir_load_ring_mesh_scratch_offset_amd(b);
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nir_store_buffer_amd(b, store_val, ring, base_addr, off,
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.base = const_off,
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.write_mask = write_mask,
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.memory_modes = nir_var_shader_out);
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} else {
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unreachable("Invalid MS output mode for store");
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}
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@@ -2287,6 +2306,12 @@ ms_load_arrayed_output(nir_builder *b,
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return nir_load_shared(b, num_components, load_bit_size, addr, .align_mul = 16,
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.align_offset = component_addr_off % 16,
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.base = const_off);
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} else if (out_mode == ms_out_mode_vram) {
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nir_ssa_def *ring = nir_load_ring_mesh_scratch_amd(b);
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nir_ssa_def *off = nir_load_ring_mesh_scratch_offset_amd(b);
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return nir_load_buffer_amd(b, num_components, load_bit_size, ring, addr, off,
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.base = const_off,
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.memory_modes = nir_var_shader_out);
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} else {
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unreachable("Invalid MS output mode for load");
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}
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@@ -2748,6 +2773,15 @@ handle_smaller_ms_api_workgroup(nir_builder *b,
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}
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}
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static void
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ms_move_output(ms_out_part *from, ms_out_part *to)
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{
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uint64_t loc = util_logbase2_64(from->mask);
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uint64_t bit = BITFIELD64_BIT(loc);
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from->mask ^= bit;
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to->mask |= bit;
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}
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static void
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ms_calculate_arrayed_output_layout(ms_out_mem_layout *l,
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unsigned max_vertices,
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@@ -2757,6 +2791,9 @@ ms_calculate_arrayed_output_layout(ms_out_mem_layout *l,
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uint32_t lds_prm_attr_size = util_bitcount64(l->lds.prm_attr.mask) * max_primitives * 16;
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l->lds.prm_attr.addr = ALIGN(l->lds.vtx_attr.addr + lds_vtx_attr_size, 16);
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l->lds.total_size = l->lds.prm_attr.addr + lds_prm_attr_size;
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uint32_t vram_vtx_attr_size = util_bitcount64(l->vram.vtx_attr.mask) * max_vertices * 16;
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l->vram.prm_attr.addr = ALIGN(l->vram.vtx_attr.addr + vram_vtx_attr_size, 16);
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}
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static ms_out_mem_layout
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@@ -2777,12 +2814,34 @@ ms_calculate_output_layout(unsigned api_shared_size,
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l.lds.workgroup_info_addr = ALIGN(l.lds.total_size, 16);
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l.lds.total_size = l.lds.workgroup_info_addr + 16;
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/* Per-vertex and per-primitive output attributes. */
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/* Per-vertex and per-primitive output attributes.
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* First, try to put all outputs into LDS (shared memory).
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* If they don't fit, try to move them to VRAM one by one.
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*/
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l.lds.vtx_attr.addr = ALIGN(l.lds.total_size, 16);
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l.lds.vtx_attr.mask = lds_per_vertex_output_mask;
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l.lds.prm_attr.mask = lds_per_primitive_output_mask;
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ms_calculate_arrayed_output_layout(&l, max_vertices, max_primitives);
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/* NGG shaders can only address up to 32K LDS memory.
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* The spec requires us to allow the application to use at least up to 28K
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* shared memory. Additionally, we reserve 2K for driver internal use
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* (eg. primitive indices and such, see below).
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*
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* Move the outputs that do not fit LDS, to VRAM.
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* Start with per-primitive attributes, because those are grouped at the end.
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*/
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while (l.lds.total_size >= 30 * 1024) {
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if (l.lds.prm_attr.mask)
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ms_move_output(&l.lds.prm_attr, &l.vram.prm_attr);
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else if (l.lds.vtx_attr.mask)
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ms_move_output(&l.lds.vtx_attr, &l.vram.vtx_attr);
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else
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unreachable("API shader uses too much shared memory.");
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ms_calculate_arrayed_output_layout(&l, max_vertices, max_primitives);
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}
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/* Indices: flat array of 8-bit vertex indices for each primitive. */
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l.lds.indices_addr = ALIGN(l.lds.total_size, 16);
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l.lds.total_size = l.lds.indices_addr + max_primitives * vertices_per_prim;
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@@ -2794,6 +2853,7 @@ ms_calculate_output_layout(unsigned api_shared_size,
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void
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ac_nir_lower_ngg_ms(nir_shader *shader,
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bool *out_needs_scratch_ring,
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unsigned wave_size,
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bool multiview)
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{
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@@ -2815,6 +2875,7 @@ ac_nir_lower_ngg_ms(nir_shader *shader,
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max_vertices, max_primitives, vertices_per_prim);
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shader->info.shared_size = layout.lds.total_size;
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*out_needs_scratch_ring = layout.vram.vtx_attr.mask || layout.vram.prm_attr.mask;
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/* The workgroup size that is specified by the API shader may be different
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* from the size of the workgroup that actually runs on the HW, due to the
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@@ -1240,7 +1240,8 @@ void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_
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info->ngg_info.esgs_ring_size, info->gs.gsvs_vertex_size,
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info->ngg_info.ngg_emit_size * 4u, pl_key->vs.provoking_vtx_last);
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} else if (nir->info.stage == MESA_SHADER_MESH) {
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NIR_PASS_V(nir, ac_nir_lower_ngg_ms, info->wave_size, pl_key->has_multiview_view_index);
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bool scratch_ring = false;
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NIR_PASS_V(nir, ac_nir_lower_ngg_ms, &scratch_ring, info->wave_size, pl_key->has_multiview_view_index);
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} else {
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unreachable("invalid SW stage passed to radv_lower_ngg");
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}
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