vbo: update/add comments

This commit is contained in:
Brian Paul
2010-05-27 09:24:43 -06:00
parent f49a65628f
commit b6187057be
+62 -15
View File
@@ -40,7 +40,8 @@
/**
* Compute min and max elements for glDraw[Range]Elements() calls.
* Compute min and max elements by scanning the index buffer for
* glDraw[Range]Elements() calls.
*/
void
vbo_get_minmax_index(GLcontext *ctx,
@@ -112,6 +113,7 @@ vbo_get_minmax_index(GLcontext *ctx,
/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
* For debugging purposes; not normally used.
*/
static void
check_array_data(GLcontext *ctx, struct gl_client_array *array,
@@ -172,6 +174,7 @@ unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
/**
* Examine the array's data for NaNs, etc.
* For debug purposes; not normally used.
*/
static void
check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
@@ -249,7 +252,7 @@ check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
/**
* Print info/data for glDrawArrays().
* Print info/data for glDrawArrays(), for debugging.
*/
static void
print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
@@ -295,6 +298,9 @@ print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
/**
* Bind the VBO executor to the current vertex array object prior
* to drawing.
*
* Just translate the arrayobj into a sane layout.
*/
static void
@@ -334,6 +340,14 @@ bind_array_obj(GLcontext *ctx)
}
/**
* Set the vbo->exec->inputs[] pointers to point to the enabled
* vertex arrays. This depends on the current vertex program/shader
* being executed because of whether or not generic vertex arrays
* alias the conventional vertex arrays.
* For arrays that aren't enabled, we set the input[attrib] pointer
* to point at a zero-stride current value "array".
*/
static void
recalculate_input_bindings(GLcontext *ctx)
{
@@ -470,10 +484,9 @@ bind_arrays(GLcontext *ctx)
/***********************************************************************
* API functions.
/**
* Called from glDrawArrays when in immediate mode (not display list mode).
*/
static void GLAPIENTRY
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
@@ -533,6 +546,10 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
/**
* Called from glDrawArraysInstanced when in immediate mode (not
* display list mode).
*/
static void GLAPIENTRY
vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
GLsizei primcount)
@@ -591,6 +608,7 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
/**
* Map GL_ELEMENT_ARRAY_BUFFER and print contents.
* For debugging.
*/
static void
dump_element_buffer(GLcontext *ctx, GLenum type)
@@ -645,7 +663,11 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
}
/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
/**
* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
* Do the rendering for a glDrawElements or glDrawRangeElements call after
* we've validated buffer bounds, etc.
*/
static void
vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
GLboolean index_bounds_valid,
@@ -722,6 +744,10 @@ vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
index_bounds_valid, start, end );
}
/**
* Called by glDrawRangeElementsBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
GLuint start, GLuint end,
@@ -831,6 +857,9 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
}
/**
* Called by glDrawRangeElements() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type, const GLvoid *indices)
@@ -848,6 +877,9 @@ vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
}
/**
* Called by glDrawElements() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
@@ -867,6 +899,9 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
}
/**
* Called by glDrawElementsBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
@@ -887,6 +922,9 @@ vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
}
/**
* Called by glDrawElementsInstanced() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount)
@@ -907,7 +945,11 @@ vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
}
/** Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
/**
* Inner support for both _mesa_MultiDrawElements() and
* _mesa_MultiDrawRangeElements().
* This does the actual rendering after we've checked array indexes, etc.
*/
static void
vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
const GLsizei *count, GLenum type,
@@ -939,7 +981,8 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
}
/* Decide if we can do this all as one set of primitives sharing the
* same index buffer, or if we have to reset the index pointer per primitive.
* same index buffer, or if we have to reset the index pointer per
* primitive.
*/
bind_arrays( ctx );
@@ -1089,10 +1132,10 @@ vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
}
/***********************************************************************
* Initialization
/**
* Plug in the immediate-mode vertex array drawing commands into the
* givven vbo_exec_context object.
*/
void
vbo_exec_array_init( struct vbo_exec_context *exec )
{
@@ -1125,7 +1168,13 @@ vbo_exec_array_destroy( struct vbo_exec_context *exec )
}
/* This API entrypoint is not ordinarily used */
/**
* The following functions are only used for OpenGL ES 1/2 support.
* And some aren't even supported (yet) in ES 1/2.
*/
void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
@@ -1133,7 +1182,6 @@ _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
}
/* This API entrypoint is not ordinarily used */
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
@@ -1141,6 +1189,7 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
vbo_exec_DrawElements(mode, count, type, indices);
}
void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
@@ -1149,7 +1198,6 @@ _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
}
/* This API entrypoint is not ordinarily used */
void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices)
@@ -1168,7 +1216,6 @@ _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
}
/* GL_EXT_multi_draw_arrays */
void GLAPIENTRY
_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount)