panfrost: Release transient pools
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -2522,6 +2522,13 @@ panfrost_destroy(struct pipe_context *pipe)
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screen->driver->free_slab(screen, &panfrost->shaders);
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screen->driver->free_slab(screen, &panfrost->tiler_heap);
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screen->driver->free_slab(screen, &panfrost->tiler_polygon_list);
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screen->driver->free_slab(screen, &panfrost->tiler_dummy);
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for (int i = 0; i < ARRAY_SIZE(panfrost->transient_pools); ++i) {
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struct panfrost_memory_entry *entry;
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entry = panfrost->transient_pools[i].entries[0];
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pb_slab_free(&screen->slabs, (struct pb_slab_entry *)entry);
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}
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ralloc_free(pipe);
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}
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@@ -2680,7 +2687,6 @@ panfrost_setup_hardware(struct panfrost_context *ctx)
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screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
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screen->driver->allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
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screen->driver->allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
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}
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/* New context creation, which also does hardware initialisation since I don't
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