panfrost: Fix the damage box clamping logic
When the rendering are is not covering the whole FBO, and the biggest
damage rect is empty, we can have damage.max{x,y} > damage.min{x,y},
which leads to invalid reload boxes.
Fixes: 65ae86b854 ("panfrost: Add support for KHR_partial_update()")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3676>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3676>
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Marge Bot
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2b089e26bf
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@@ -777,9 +777,11 @@ panfrost_batch_draw_wallpaper(struct panfrost_batch *batch)
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damage.maxx = MIN2(batch->maxx,
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rsrc->damage.biggest_rect.x +
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rsrc->damage.biggest_rect.width);
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damage.maxx = MAX2(damage.maxx, damage.minx);
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damage.maxy = MIN2(batch->maxy,
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rsrc->damage.biggest_rect.y +
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rsrc->damage.biggest_rect.height);
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damage.maxy = MAX2(damage.maxy, damage.miny);
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/* One damage rectangle means we can end up with at most 4 reload
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* regions:
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