zink: transform z-range
In vulkan, the Z-range of clip-space goes from 0..W instead of -W..+W as is the case in OpenGL. So we need to transform the Z-range to account for this. Acked-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -116,6 +116,57 @@ lower_uniforms_to_ubo(nir_shader *shader)
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return progress;
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}
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static void
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lower_store_output(nir_builder *b,
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struct nir_instr *instr)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output)
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return;
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if (nir_intrinsic_base(intr) != VARYING_SLOT_POS)
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return;
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b->cursor = nir_before_instr(&intr->instr);
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nir_ssa_def *src = nir_ssa_for_src(b, intr->src[0], 4);
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nir_ssa_def *def = nir_vec4(b,
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nir_channel(b, src, 0),
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nir_channel(b, src, 1),
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nir_fmul(b,
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nir_fadd(b,
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nir_channel(b, src, 2),
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nir_channel(b, src, 3)),
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nir_imm_float(b, 0.5)),
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nir_channel(b, src, 3));
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nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(def));
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}
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static void
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position_to_vulkan(nir_shader *s)
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{
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if (s->info.stage != MESA_SHADER_VERTEX)
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return;
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nir_foreach_function(function, s) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block)
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lower_store_output(&b, instr);
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}
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nir_metadata_preserve(function->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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}
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}
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static const struct nir_shader_compiler_options nir_options = {
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.lower_all_io_to_temps = true,
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.lower_ffma = true,
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@@ -201,6 +252,7 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir)
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NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, (nir_lower_io_options)0);
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NIR_PASS_V(nir, lower_uniforms_to_ubo);
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NIR_PASS_V(nir, position_to_vulkan);
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NIR_PASS_V(nir, nir_lower_regs_to_ssa);
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NIR_PASS_V(nir, nir_lower_bool_to_float);
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optimize_nir(nir);
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