nvfx: Remove unused variables.
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@@ -13,7 +13,6 @@ nvfx_flush(struct pipe_context *pipe, unsigned flags,
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struct nvfx_context *nvfx = nvfx_context(pipe);
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struct nvfx_screen *screen = nvfx->screen;
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struct nouveau_channel *chan = screen->base.channel;
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struct nouveau_grobj *eng3d = screen->eng3d;
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/* XXX: we need to actually be intelligent here */
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if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
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@@ -468,7 +468,7 @@ nvfx_fragprog_parse_instruction(struct nvfx_context* nvfx, struct nvfx_fpc *fpc,
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{
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const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
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struct nvfx_insn insn;
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struct nvfx_src src[3], tmp, tmp2;
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struct nvfx_src src[3], tmp;
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struct nvfx_reg dst;
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int mask, sat, unit = 0;
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int ai = -1, ci = -1, ii = -1;
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@@ -1407,7 +1407,6 @@ nvfx_vertprog_destroy(struct nvfx_context *nvfx, struct nvfx_vertex_program *vp)
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static void *
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nvfx_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso)
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{
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struct nvfx_context *nvfx = nvfx_context(pipe);
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struct nvfx_pipe_vertex_program *pvp;
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pvp = CALLOC(1, sizeof(struct nvfx_pipe_vertex_program));
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