remove some test code;

rewrite the intermediate code executor to address
64-bit platforms and global memory;
store built-in library code in a precompiled form only;
This commit is contained in:
Michal Krol
2006-01-16 12:34:16 +00:00
parent 8defce2cf1
commit b4f70646b4
5 changed files with 158 additions and 197 deletions
-20
View File
@@ -1186,23 +1186,3 @@ int _slang_assemble_operation (slang_assembly_file *file, slang_operation *op, i
return 1;
}
void xxx_first (slang_assembly_file *file)
{
slang_assembly_file_push (file, slang_asm_jump);
}
void xxx_prolog (slang_assembly_file *file, unsigned int addr)
{
file->code[0].param[0] = file->count;
slang_assembly_file_push_label (file, slang_asm_call, addr);
slang_assembly_file_push (file, slang_asm_exit);
}
-3
View File
@@ -134,9 +134,6 @@ int _slang_assemble_operation (slang_assembly_file *, struct slang_operation_ *,
slang_assembly_flow_control *, slang_assembly_name_space *, slang_assembly_local_info *,
slang_assembly_stack_info *);
void xxx_first (slang_assembly_file *);
void xxx_prolog (slang_assembly_file *, unsigned int);
#ifdef __cplusplus
}
#endif
+99 -120
View File
@@ -27,15 +27,15 @@
* slang front-end compiler
* \author Michal Krol
*/
#include "imports.h"
#include "grammar_mesa.h"
#include "imports.h"
#include "grammar_mesa.h"
#include "slang_utility.h"
#include "slang_compile.h"
#include "slang_preprocess.h"
#include "slang_storage.h"
#include "slang_assemble.h"
#include "slang_execute.h"
#include "slang_storage.h"
#include "slang_assemble.h"
#include "slang_execute.h"
/*
This is a straightforward implementation of the slang front-end compiler.
@@ -1832,7 +1832,7 @@ static int parse_function_prototype (slang_parse_ctx *C, slang_function *func,
break;
default:
return 0;
}
}
func->parameters->outer_scope = scope;
while (*C->I++ == PARAMETER_NEXT)
{
@@ -2093,31 +2093,20 @@ static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scop
/* assemble the parsed function */
if (definition)
{
static int x = 0;
static
slang_assembly_file file;
slang_assembly_name_space space;
x++;
if (x == 1)
slang_assembly_file_construct (&file);
space.funcs = funcs;
space.structs = structs;
space.vars = scope;
if (x == 1)
xxx_first (&file);
(**parsed_func_ret).address = file.count;
if (!_slang_assemble_function (&file, *parsed_func_ret, &space))
{
slang_assembly_file_destruct (&file);
return 0;
}
if (slang_string_compare ("main", (**parsed_func_ret).header.name) == 0)
{
xxx_prolog (&file, (**parsed_func_ret).address);
_slang_execute (&file);
slang_assembly_file_destruct (&file);
_mesa_exit (0);
}
}
return 1;
}
@@ -2251,120 +2240,110 @@ static int compile_with_grammar (grammar id, const char *source, slang_translati
static const char *slang_shader_syn =
#include "library/slang_shader_syn.h"
;
/*
static const byte slang_core_gc_bin[] = {
#include "library/slang_core_gc_bin.h"
};*/
static const byte slang_core_gc[] = {
#include "library/slang_core_gc.h"
};
static const byte slang_common_builtin_gc_bin[] = {
#include "library/slang_common_builtin_gc_bin.h"
static const byte slang_common_builtin_gc[] = {
#include "library/slang_common_builtin_gc.h"
};
static const byte slang_fragment_builtin_gc_bin[] = {
#include "library/slang_fragment_builtin_gc_bin.h"
static const byte slang_fragment_builtin_gc[] = {
#include "library/slang_fragment_builtin_gc.h"
};
static const byte slang_vertex_builtin_gc_bin[] = {
#include "library/slang_vertex_builtin_gc_bin.h"
};
static const byte slang_vertex_builtin_gc[] = {
#include "library/slang_vertex_builtin_gc.h"
};
int compile (grammar *id, slang_translation_unit builtin_units[3], int compiled[3],
const char *source, slang_translation_unit *unit, slang_unit_type type, slang_info_log *log)
{
slang_translation_unit *builtins = NULL;
/* load slang grammar */
*id = grammar_load_from_text ((const byte *) (slang_shader_syn));
if (*id == 0)
{
byte buf[1024];
int pos;
grammar_get_last_error (buf, 1024, &pos);
slang_info_log_error (log, (const char *) (buf));
return 0;
}
/* set shader type - the syntax is slightly different for different shaders */
if (type == slang_unit_fragment_shader || type == slang_unit_fragment_builtin)
grammar_set_reg8 (*id, (const byte *) "shader_type", 1);
else
grammar_set_reg8 (*id, (const byte *) "shader_type", 2);
/* enable language extensions */
grammar_set_reg8 (*id, (const byte *) "parsing_builtin", 1);
/* if parsing user-specified shader, load built-in library */
if (type == slang_unit_fragment_shader || type == slang_unit_vertex_shader)
{
if (!compile_binary (slang_core_gc, &builtin_units[0], slang_unit_fragment_builtin, log,
NULL))
return 0;
compiled[0] = 1;
if (!compile_binary (slang_common_builtin_gc, &builtin_units[1],
slang_unit_fragment_builtin, log, NULL))
return 0;
compiled[1] = 1;
if (type == slang_unit_fragment_shader)
{
if (!compile_binary (slang_fragment_builtin_gc, &builtin_units[2],
slang_unit_fragment_builtin, log, NULL))
return 0;
}
else if (type == slang_unit_vertex_shader)
{
if (!compile_binary (slang_vertex_builtin_gc, &builtin_units[2],
slang_unit_vertex_builtin, log, NULL))
return 0;
}
compiled[2] = 1;
/* disable language extensions */
grammar_set_reg8 (*id, (const byte *) "parsing_builtin", 0);
builtins = builtin_units;
}
/* compile the actual shader - pass-in built-in library for external shader */
if (!compile_with_grammar (*id, source, unit, type, log, builtins))
return 0;
return 1;
}
int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,
slang_info_log *log)
{
grammar id;
slang_translation_unit builtin_units[3];
slang_translation_unit *builtins = NULL;
{
int success;
grammar id = 0;
slang_translation_unit builtin_units[3];
int compiled[3] = { 0 };
/* load slang grammar */
id = grammar_load_from_text ((const byte *) slang_shader_syn);
if (id == 0)
{
char buf[1024];
unsigned int pos;
grammar_get_last_error ( (unsigned char*) buf, 1024, (int*) &pos);
slang_info_log_error (log, buf);
return 0;
}
/* set shader type - the syntax is slightly different for different shaders */
if (type == slang_unit_fragment_shader || type == slang_unit_fragment_builtin)
grammar_set_reg8 (id, (const byte *) "shader_type", 1);
else
grammar_set_reg8 (id, (const byte *) "shader_type", 2);
/* enable language extensions */
grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);
/* if parsing user-specified shader, load built-in library */
if (type == slang_unit_fragment_shader || type == slang_unit_vertex_shader)
{
/*if (!compile_binary (slang_core_gc_bin, builtin_units,
slang_unit_fragment_builtin, log, NULL))*/
if (!compile_with_grammar (id, (const char*) slang_core_gc, builtin_units, slang_unit_fragment_builtin,
log, NULL))
{
grammar_destroy (id);
return 0;
}
if (!compile_binary (slang_common_builtin_gc_bin, builtin_units + 1,
slang_unit_fragment_builtin, log, NULL))
{
slang_translation_unit_destruct (builtin_units);
grammar_destroy (id);
return 0;
}
if (type == slang_unit_fragment_shader)
{
if (!compile_binary (slang_fragment_builtin_gc_bin, builtin_units + 2,
slang_unit_fragment_builtin, log, NULL))
{
slang_translation_unit_destruct (builtin_units);
slang_translation_unit_destruct (builtin_units + 1);
grammar_destroy (id);
return 0;
}
}
else if (type == slang_unit_vertex_shader)
{
if (!compile_binary (slang_vertex_builtin_gc_bin, builtin_units + 2,
slang_unit_vertex_builtin, log, NULL))
{
slang_translation_unit_destruct (builtin_units);
slang_translation_unit_destruct (builtin_units + 1);
grammar_destroy (id);
return 0;
}
}
/* disable language extensions */
grammar_set_reg8 (id, (const byte *) "parsing_builtin", 0);
builtins = builtin_units;
}
/* compile the actual shader - pass-in built-in library for external shader */
if (!compile_with_grammar (id, source, unit, type, log, builtins))
{
if (type == slang_unit_fragment_shader || type == slang_unit_vertex_shader)
{
slang_translation_unit_destruct (builtin_units);
slang_translation_unit_destruct (builtin_units + 1);
slang_translation_unit_destruct (builtin_units + 2);
}
grammar_destroy (id);
return 0;
}
success = compile (&id, builtin_units, compiled, source, unit, type, log);
/* destroy built-in library */
if (type == slang_unit_fragment_shader || type == slang_unit_vertex_shader)
{
slang_translation_unit_destruct (builtin_units);
slang_translation_unit_destruct (builtin_units + 1);
slang_translation_unit_destruct (builtin_units + 2);
}
grammar_destroy (id);
return 1;
{
int i;
for (i = 0; i < 3; i++)
if (compiled[i] != 0)
slang_translation_unit_destruct (&builtin_units[i]);
}
if (id != 0)
grammar_destroy (id);
return success;
}
+48 -47
View File
@@ -34,9 +34,10 @@
#include "slang_storage.h"
#include "slang_execute.h"
#define DEBUG_SLANG
#define DEBUG_SLANG 1
#if DEBUG_SLANG
#ifdef DEBUG_SLANG
static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i)
{
fprintf (f, "%.5u:\t", i);
@@ -182,52 +183,52 @@ static void dump (const slang_assembly_file *file)
fclose (f);
}
#endif
int _slang_execute (const slang_assembly_file *file)
{
slang_machine mach;
#ifdef DEBUG_SLANG
FILE *f;
#endif
/* assume 32-bit floats and uints; should work fine also on 64-bit platforms */
static_assert(sizeof (GLfloat) == 4);
static_assert(sizeof (GLuint) == 4);
mach.ip = 0;
mach.sp = SLANG_MACHINE_STACK_SIZE;
mach.bp = 0;
mach.kill = 0;
mach.exit = 0;
mach.global = mach.mem;
mach.stack = mach.global + SLANG_MACHINE_GLOBAL_SIZE;
/* assume 32-bit machine */
/* XXX why???, disabling the pointer size assertions here.
* See bug 4021.
*/
static_assert(sizeof (GLfloat) == 4);
/*static_assert(sizeof (GLfloat *) == 4);*/
static_assert(sizeof (GLuint) == 4);
/*static_assert(sizeof (GLuint *) == 4);*/
#ifdef DEBUG_SLANG
#if DEBUG_SLANG
dump (file);
#endif
#ifdef DEBUG_SLANG
f = fopen ("~mesa-slang-assembly-execution.txt", "w");
#endif
while (!mach.exit)
{
slang_assembly *a = file->code + mach.ip;
#ifdef DEBUG_SLANG
slang_assembly *a;
#if DEBUG_SLANG
if (f != NULL)
{
unsigned int i;
dump_instruction (f, a, mach.ip);
dump_instruction (f, file->code + mach.ip, mach.ip);
fprintf (f, "\t\tsp=%u bp=%u\n", mach.sp, mach.bp);
for (i = mach.sp; i < SLANG_MACHINE_STACK_SIZE; i++)
fprintf (f, "\t%.5u\t%6f\t%u\n", i, mach.stack._float[i], mach.stack._addr[i]);
fprintf (f, "\t%.5u\t%6f\t%u\n", i, mach.stack[i]._float, mach.stack[i]._addr);
fflush (f);
}
#endif
a = file->code + mach.ip;
mach.ip++;
switch (a->type)
@@ -237,94 +238,94 @@ int _slang_execute (const slang_assembly_file *file)
case slang_asm_float_copy:
case slang_asm_int_copy:
case slang_asm_bool_copy:
*(mach.stack._floatp[mach.sp + a->param[0] / 4] + a->param[1] / 4) =
mach.stack._float[mach.sp];
mach.mem[mach.stack[mach.sp + a->param[0] / 4]._addr + a->param[1] / 4]._float =
mach.stack[mach.sp]._float;
mach.sp++;
break;
case slang_asm_float_move:
case slang_asm_int_move:
case slang_asm_bool_move:
mach.stack._float[mach.sp + a->param[0] / 4] =
mach.stack._float[mach.sp + (mach.stack._addr[mach.sp] + a->param[1]) / 4];
mach.stack[mach.sp + a->param[0] / 4]._float =
mach.stack[mach.sp + (mach.stack[mach.sp]._addr + a->param[1]) / 4]._float;
break;
case slang_asm_float_push:
case slang_asm_int_push:
case slang_asm_bool_push:
mach.sp--;
mach.stack._float[mach.sp] = a->literal;
mach.stack[mach.sp]._float = a->literal;
break;
case slang_asm_float_deref:
case slang_asm_int_deref:
case slang_asm_bool_deref:
mach.stack._float[mach.sp] = *mach.stack._floatp[mach.sp];
mach.stack[mach.sp]._float = mach.mem[mach.stack[mach.sp]._addr]._float;
break;
case slang_asm_float_add:
mach.stack._float[mach.sp + 1] += mach.stack._float[mach.sp];
mach.stack[mach.sp + 1]._float += mach.stack[mach.sp]._float;
mach.sp++;
break;
case slang_asm_float_multiply:
mach.stack._float[mach.sp + 1] *= mach.stack._float[mach.sp];
mach.stack[mach.sp + 1]._float *= mach.stack[mach.sp]._float;
mach.sp++;
break;
case slang_asm_float_divide:
mach.stack._float[mach.sp + 1] /= mach.stack._float[mach.sp];
mach.stack[mach.sp + 1]._float /= mach.stack[mach.sp]._float;
mach.sp++;
break;
case slang_asm_float_negate:
mach.stack._float[mach.sp] = -mach.stack._float[mach.sp];
mach.stack[mach.sp]._float = -mach.stack[mach.sp]._float;
break;
case slang_asm_float_less:
mach.stack._float[mach.sp + 1] =
mach.stack._float[mach.sp + 1] < mach.stack._float[mach.sp] ? 1.0f : 0.0f;
mach.stack[mach.sp + 1]._float =
mach.stack[mach.sp + 1]._float < mach.stack[mach.sp]._float ? 1.0f : 0.0f;
mach.sp++;
break;
case slang_asm_float_equal:
mach.sp--;
mach.stack._float[mach.sp] = mach.stack._float[mach.sp + 1 + a->param[0] / 4] ==
mach.stack._float[mach.sp + 1 + a->param[1] / 4] ? 1.0f : 0.0f;
mach.stack[mach.sp]._float = mach.stack[mach.sp + 1 + a->param[0] / 4]._float ==
mach.stack[mach.sp + 1 + a->param[1] / 4]._float ? 1.0f : 0.0f;
break;
case slang_asm_float_to_int:
mach.stack._float[mach.sp] = (GLfloat) (GLint) mach.stack._float[mach.sp];
mach.stack[mach.sp]._float = (GLfloat) (GLint) mach.stack[mach.sp]._float;
break;
case slang_asm_int_to_float:
break;
case slang_asm_int_to_addr:
mach.stack._addr[mach.sp] = (GLuint) (GLint) mach.stack._float[mach.sp];
mach.stack[mach.sp]._addr = (GLuint) (GLint) mach.stack[mach.sp]._float;
break;
case slang_asm_addr_copy:
*mach.stack._addrp[mach.sp + 1] = mach.stack._addr[mach.sp];
mach.mem[mach.stack[mach.sp + 1]._addr]._addr = mach.stack[mach.sp]._addr;
mach.sp++;
break;
case slang_asm_addr_push:
mach.sp--;
mach.stack._addr[mach.sp] = a->param[0];
mach.stack[mach.sp]._addr = a->param[0];
break;
case slang_asm_addr_deref:
mach.stack._addr[mach.sp] = *mach.stack._addrp[mach.sp];
mach.stack[mach.sp]._addr = mach.mem[mach.stack[mach.sp]._addr]._addr;
break;
case slang_asm_addr_add:
mach.stack._addr[mach.sp + 1] += mach.stack._addr[mach.sp];
mach.stack[mach.sp + 1]._addr += mach.stack[mach.sp]._addr;
mach.sp++;
break;
case slang_asm_addr_multiply:
mach.stack._addr[mach.sp + 1] *= mach.stack._addr[mach.sp];
mach.stack[mach.sp + 1]._addr *= mach.stack[mach.sp]._addr;
mach.sp++;
break;
case slang_asm_jump:
mach.ip = a->param[0];
break;
case slang_asm_jump_if_zero:
if (mach.stack._float[mach.sp] == 0.0f)
if (mach.stack[mach.sp]._float == 0.0f)
mach.ip = a->param[0];
mach.sp++;
break;
case slang_asm_enter:
mach.sp--;
mach.stack._addr[mach.sp] = mach.bp;
mach.stack[mach.sp]._addr = mach.bp;
mach.bp = mach.sp + a->param[0] / 4;
break;
case slang_asm_leave:
mach.bp = mach.stack._addr[mach.sp];
mach.bp = mach.stack[mach.sp]._addr;
mach.sp++;
break;
case slang_asm_local_alloc:
@@ -335,16 +336,16 @@ int _slang_execute (const slang_assembly_file *file)
break;
case slang_asm_local_addr:
mach.sp--;
mach.stack._addr[mach.sp] = (GLuint) mach.stack._addr + mach.bp * 4 -
mach.stack[mach.sp]._addr = SLANG_MACHINE_GLOBAL_SIZE * 4 + mach.bp * 4 -
(a->param[0] + a->param[1]) + 4;
break;
case slang_asm_call:
mach.sp--;
mach.stack._addr[mach.sp] = mach.ip;
mach.stack[mach.sp]._addr = mach.ip;
mach.ip = a->param[0];
break;
case slang_asm_return:
mach.ip = mach.stack._addr[mach.sp];
mach.ip = mach.stack[mach.sp]._addr;
mach.sp++;
break;
case slang_asm_discard:
@@ -356,7 +357,7 @@ int _slang_execute (const slang_assembly_file *file)
}
}
#ifdef DEBUG_SLANG
#if DEBUG_SLANG
if (f != NULL)
fclose (f);
#endif
+11 -7
View File
@@ -29,7 +29,15 @@
extern "C" {
#endif
typedef union slang_machine_slot_
{
GLfloat _float;
GLuint _addr;
} slang_machine_slot;
#define SLANG_MACHINE_GLOBAL_SIZE 3072
#define SLANG_MACHINE_STACK_SIZE 1024
#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
typedef struct slang_machine_
{
@@ -38,13 +46,9 @@ typedef struct slang_machine_
GLuint bp; /* base pointer, for local variable access */
GLuint kill; /* discard the fragment */
GLuint exit; /* terminate the shader */
union stack_
{
GLfloat _float[SLANG_MACHINE_STACK_SIZE];
GLfloat *_floatp[SLANG_MACHINE_STACK_SIZE];
GLuint _addr[SLANG_MACHINE_STACK_SIZE];
GLuint *_addrp[SLANG_MACHINE_STACK_SIZE];
} stack;
slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
slang_machine_slot *global;
slang_machine_slot *stack;
} slang_machine;
int _slang_execute (const slang_assembly_file *);