glsl: Mark the array access for whole-array comparisons.

By not doing so, the uniform contents of
glsl-uniform-non-uniform-array-compare.shader_test was getting thrown
out since nobody was recorded as dereferencing the array.
This commit is contained in:
Eric Anholt
2010-12-01 15:55:53 -08:00
parent f361f8a8a9
commit b4f585665c
+14
View File
@@ -745,6 +745,16 @@ ast_node::hir(exec_list *instructions,
return NULL;
}
static void
mark_whole_array_access(ir_rvalue *access)
{
ir_dereference_variable *deref = access->as_dereference_variable();
if (deref) {
deref->var->max_array_access = deref->type->length - 1;
}
}
static ir_rvalue *
do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
{
@@ -780,6 +790,10 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
last = result;
}
}
mark_whole_array_access(op0);
mark_whole_array_access(op1);
return last;
}