remove feedback hack
This commit is contained in:
@@ -134,13 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
|
||||
assert(fp);
|
||||
|
||||
key->fragprog_inputs_read = fp->Base.InputsRead;
|
||||
if (ctx->RenderMode == GL_FEEDBACK) {
|
||||
/* This is a bit of a hack, but you can imagine feedback mode as using
|
||||
* a special no-op fragment shader that just requires particular
|
||||
* inputs (inputs which satisfy feedback mode).
|
||||
*/
|
||||
key->fragprog_inputs_read |= FRAG_BIT_COL0 | FRAG_BIT_TEX0;
|
||||
}
|
||||
|
||||
key->separate_specular = (ctx->Light.Model.ColorControl ==
|
||||
GL_SEPARATE_SPECULAR_COLOR);
|
||||
|
||||
Reference in New Issue
Block a user