stw: Choose a color buffer format that matches the visual.
The massive ifs are ugly, but it's not worth to automate this for just a handful of formats. Fixes conform bcolor.c.
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@@ -69,6 +69,14 @@ window_proc(
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return CallWindowProc( fb->WndProc, hWnd, uMsg, wParam, lParam );
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}
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static INLINE boolean
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stw_is_supported_color(enum pipe_format format)
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{
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struct pipe_screen *screen = stw_dev->screen;
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return screen->is_format_supported(screen, format, PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_RENDER_TARGET, 0);
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}
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static INLINE boolean
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stw_is_supported_depth_stencil(enum pipe_format format)
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{
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@@ -89,13 +97,33 @@ framebuffer_create(
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struct stw_framebuffer *fb;
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enum pipe_format colorFormat, depthFormat, stencilFormat;
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fb = CALLOC_STRUCT( stw_framebuffer );
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if (fb == NULL)
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return NULL;
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/* Determine PIPE_FORMATs for buffers.
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*/
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colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
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if(visual->alphaBits <= 0 && visual->redBits <= 5 && visual->blueBits <= 6 && visual->greenBits <= 5 &&
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stw_is_supported_color(PIPE_FORMAT_R5G6B5_UNORM)) {
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colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
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}
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else if(visual->alphaBits <= 0 && visual->redBits <= 8 && visual->blueBits <= 8 && visual->greenBits <= 8 &&
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stw_is_supported_color(PIPE_FORMAT_X8R8G8B8_UNORM)) {
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colorFormat = PIPE_FORMAT_X8R8G8B8_UNORM;
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}
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else if(visual->alphaBits <= 1 && visual->redBits <= 5 && visual->blueBits <= 5 && visual->greenBits <= 5 &&
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stw_is_supported_color(PIPE_FORMAT_A1R5G5B5_UNORM)) {
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colorFormat = PIPE_FORMAT_A1R5G5B5_UNORM;
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}
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else if(visual->alphaBits <= 4 && visual->redBits <= 4 && visual->blueBits <= 4 && visual->greenBits <= 4 &&
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stw_is_supported_color(PIPE_FORMAT_A4R4G4B4_UNORM)) {
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colorFormat = PIPE_FORMAT_A4R4G4B4_UNORM;
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}
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else if(visual->alphaBits <= 8 && visual->redBits <= 8 && visual->blueBits <= 8 && visual->greenBits <= 8 &&
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stw_is_supported_color(PIPE_FORMAT_A8R8G8B8_UNORM)) {
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colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
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}
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else {
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assert(0);
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return NULL;
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}
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if (visual->depthBits == 0)
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depthFormat = PIPE_FORMAT_NONE;
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@@ -141,6 +169,10 @@ framebuffer_create(
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stencilFormat = PIPE_FORMAT_NONE;
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}
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fb = CALLOC_STRUCT( stw_framebuffer );
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if (fb == NULL)
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return NULL;
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fb->stfb = st_create_framebuffer(
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visual,
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colorFormat,
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