st/nine: Fix ff texture coordinate selection

The code was wrongly detecting which texture coordinates
to generate when the coordinate index was different to
the stage index.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy
2016-11-27 16:23:37 +01:00
parent c75415224f
commit b40f12ebf0
+5 -4
View File
@@ -1642,21 +1642,22 @@ nine_ff_get_vs(struct NineDevice9 *device)
for (s = 0; s < 8; ++s) {
unsigned gen = (state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
unsigned idx = state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7;
unsigned dim;
if (key.position_t && gen > NINED3DTSS_TCI_PASSTHRU)
gen = NINED3DTSS_TCI_PASSTHRU;
if (!input_texture_coord[s] && gen == NINED3DTSS_TCI_PASSTHRU)
if (!input_texture_coord[idx] && gen == NINED3DTSS_TCI_PASSTHRU)
gen = NINED3DTSS_TCI_DISABLE;
key.tc_gen |= gen << (s * 3);
key.tc_idx |= (state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7) << (s * 3);
key.tc_dim_input |= ((input_texture_coord[s]-1) & 0x3) << (s * 2);
key.tc_idx |= idx << (s * 3);
key.tc_dim_input |= ((input_texture_coord[idx]-1) & 0x3) << (s * 2);
dim = state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
if (dim > 4)
dim = input_texture_coord[s];
dim = input_texture_coord[idx];
if (dim == 1) /* NV behaviour */
dim = 0;
key.tc_dim_output |= dim << (s * 3);