mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2020,7 +2020,8 @@ texture_error_check( struct gl_context *ctx,
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target != GL_TEXTURE_RECTANGLE_ARB &&
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target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
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!((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
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(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
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(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
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|| (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
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!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
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target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
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ctx->Extensions.ARB_texture_cube_map_array)) {
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