mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2013-01-18 15:43:08 -08:00
parent 0f899c2da8
commit b3eed73c3b
+2 -1
View File
@@ -2020,7 +2020,8 @@ texture_error_check( struct gl_context *ctx,
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
!((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
|| (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {