zink: allocate program shader caches from the program's mem ctx
these will now be freed when the program itself is freed. cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21285>
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@@ -1016,10 +1016,10 @@ zink_create_gfx_program(struct zink_context *ctx,
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prog->base.removed = true;
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for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) {
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util_dynarray_init(&prog->shader_cache[i][0][0], NULL);
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util_dynarray_init(&prog->shader_cache[i][0][1], NULL);
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util_dynarray_init(&prog->shader_cache[i][1][0], NULL);
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util_dynarray_init(&prog->shader_cache[i][1][1], NULL);
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util_dynarray_init(&prog->shader_cache[i][0][0], prog);
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util_dynarray_init(&prog->shader_cache[i][0][1], prog);
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util_dynarray_init(&prog->shader_cache[i][1][0], prog);
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util_dynarray_init(&prog->shader_cache[i][1][1], prog);
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if (stages[i]) {
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prog->shaders[i] = stages[i];
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prog->stages_present |= BITFIELD_BIT(i);
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@@ -1239,8 +1239,8 @@ precompile_compute_job(void *data, void *gdata, int thread_index)
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assert(comp->module);
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comp->module->shader = zink_shader_compile(screen, comp->shader, comp->shader->nir, NULL, NULL);
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assert(comp->module->shader);
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util_dynarray_init(&comp->shader_cache[0], NULL);
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util_dynarray_init(&comp->shader_cache[1], NULL);
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util_dynarray_init(&comp->shader_cache[0], comp);
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util_dynarray_init(&comp->shader_cache[1], comp);
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struct blob blob = {0};
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blob_init(&blob);
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