evergreen : fix shader const allocation and instruction bugs.

This commit is contained in:
Richard Li
2010-08-29 19:27:46 -04:00
parent 0c93e69b25
commit b3d41844c7
6 changed files with 48 additions and 20 deletions
+18 -8
View File
@@ -501,9 +501,7 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
r700_AssemblerBase *pAsm = &(fp->r700AsmCode);
struct gl_fragment_program *mesa_fp = &(fp->mesa_program);
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
struct gl_fragment_program *mesa_fp = &(fp->mesa_program);
unsigned int ui, i;
unsigned int unNumOfReg;
unsigned int unBit;
@@ -742,7 +740,22 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
}
exportCount = (evergreen->SQ_PGM_EXPORTS_PS.u32All & EXPORT_MODE_mask) / (1 << EXPORT_MODE_shift);
return GL_TRUE;
}
GLboolean evergreenSetupFPconstants(GLcontext * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
r700_AssemblerBase *pAsm = &(fp->r700AsmCode);
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
unsigned int ui;
/* sent out shader constants. */
paramList = fp->mesa_program.Base.Parameters;
@@ -801,7 +814,4 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
}
unConstOffset += pCompiledSub->NumParameters;
}
return GL_TRUE;
}
}
@@ -68,6 +68,8 @@ extern void evergreenSelectFragmentShader(GLcontext *ctx);
extern GLboolean evergreenSetupFragmentProgram(GLcontext * ctx);
extern GLboolean evergreenSetupFPconstants(GLcontext * ctx);
extern void * evergreenGetActiveFpShaderBo(GLcontext * ctx);
extern void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx);
+4 -4
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@@ -839,6 +839,10 @@ static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
GLuint emit_end = evergreenPredictRenderSize(ctx, prim, ib, nr_prims)
+ context->radeon.cmdbuf.cs->cdw;
/* evergreenPredictRenderSize will call radeonReleaseDmaRegions, so update VP/FP const buf after it. */
evergreenSetupVPconstants(ctx);
evergreenSetupFPconstants(ctx);
evergreenSetupIndexBuffer(ctx, ib);
evergreenSetupStreams(ctx, arrays, max_index + 1);
@@ -849,16 +853,12 @@ static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
for (i = 0; i < nr_prims; ++i)
{
/* richard test disable */
#if 0
if (context->ind_buf.bo)
evergreenRunRenderPrimitive(ctx,
prim[i].start,
prim[i].start + prim[i].count,
prim[i].mode);
else
#endif //0
//-------------
evergreenRunRenderPrimitiveImmediate(ctx,
prim[i].start,
prim[i].start + prim[i].count,
+14 -7
View File
@@ -599,10 +599,6 @@ GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
struct evergreen_vertex_program *vp = context->selected_vp;
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
unsigned int ui;
if(GL_FALSE == vp->loaded)
{
if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
@@ -655,6 +651,19 @@ GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
CLEARbit(evergreen->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
*/
return GL_TRUE;
}
GLboolean evergreenSetupVPconstants(GLcontext * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
struct evergreen_vertex_program *vp = context->selected_vp;
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
unsigned int ui;
/* sent out shader constants. */
paramList = vp->mesa_program->Base.Parameters;
@@ -724,6 +733,4 @@ GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
}
unConstOffset += pCompiledSub->NumParameters;
}
return GL_TRUE;
}
}
@@ -98,6 +98,8 @@ extern void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_arra
extern GLboolean evergreenSetupVertexProgram(GLcontext * ctx);
extern GLboolean evergreenSetupVPconstants(GLcontext * ctx);
extern void * evergreenGetActiveVpShaderBo(GLcontext * ctx);
extern void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx);
+8 -1
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@@ -4408,7 +4408,14 @@ GLboolean assemble_LIT(r700_AssemblerBase *pAsm)
swizzleagain_PVSSRC(&(pAsm->S[2].src), SQ_SEL_X, SQ_SEL_X, SQ_SEL_X, SQ_SEL_X);
/* tmp.x = amd MUL_LIT(src.w, dst.z, src.x ) */
pAsm->D.dst.opcode = SQ_OP3_INST_MUL_LIT;
if(8 == pAsm->unAsic)
{
pAsm->D.dst.opcode = EG_OP3_INST_MUL_LIT;
}
else
{
pAsm->D.dst.opcode = SQ_OP3_INST_MUL_LIT;
}
pAsm->D.dst.math = 1;
pAsm->D.dst.op3 = 1;
pAsm->D.dst.rtype = DST_REG_TEMPORARY;