d3d12: Don't crash when libd3d12.so can't be found
`d3d12_destroy_screen` is called by `d3d12_create_dxcore_screen` after `d3d12_init_screen_base` fails and attempts to call `util_dl_close` on a NULL pointer, leading to an abort. To fix this, only close the library after if it was actually opened. Cc: mesa-stable Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20145>
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@@ -743,7 +743,8 @@ d3d12_destroy_screen(struct d3d12_screen *screen)
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slab_destroy_parent(&screen->transfer_pool);
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mtx_destroy(&screen->submit_mutex);
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mtx_destroy(&screen->descriptor_pool_mutex);
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util_dl_close(screen->d3d12_mod);
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if (screen->d3d12_mod)
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util_dl_close(screen->d3d12_mod);
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glsl_type_singleton_decref();
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FREE(screen);
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}
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