i965/nir: Do lower_io late for fragment shaders

The Vulkan driver wants to be able to delete fragment outputs that are
beyond key.nr_color_regions; this is a lot easier if we lower outputs at
specialization time rather than link time.

(Rationale added to commit message by Ken)

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand
2016-02-17 13:23:45 -08:00
committed by Kenneth Graunke
parent 7428e6f86a
commit b3cb6e78aa
2 changed files with 3 additions and 1 deletions
+1
View File
@@ -5594,6 +5594,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
true);
shader = brw_nir_lower_io(shader, compiler->devinfo, true, false, NULL);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
/* key->alpha_test_func means simulating alpha testing via discards,
+2 -1
View File
@@ -627,7 +627,8 @@ brw_create_nir(struct brw_context *brw,
if (nir->stage != MESA_SHADER_VERTEX &&
nir->stage != MESA_SHADER_TESS_CTRL &&
nir->stage != MESA_SHADER_TESS_EVAL) {
nir->stage != MESA_SHADER_TESS_EVAL &&
nir->stage != MESA_SHADER_FRAGMENT) {
nir = brw_nir_lower_io(nir, devinfo, is_scalar, false, NULL);
}