etnaviv: nir: fix gl_FragDepth

Fixes the following piglit test: fragdepth_gles2 (for ETNA_MESA_DEBUG=nir)

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Jonathan Marek
2019-09-12 16:12:02 -04:00
parent d4e35e62d2
commit b38fcaa221
@@ -289,10 +289,15 @@ static inline int reg_get_base(struct state *state, int virt_reg)
{
/* offset by 1 to avoid reserved position register */
if (state->shader->info.stage == MESA_SHADER_FRAGMENT)
return virt_reg / NUM_REG_TYPES + 1;
return (virt_reg / NUM_REG_TYPES + 1) % ETNA_MAX_TEMPS;
return virt_reg / NUM_REG_TYPES;
}
/* use "r63.z" for depth reg, it will wrap around to r0.z by reg_get_base
* (fs registers are offset by 1 to avoid reserving r0)
*/
#define REG_FRAG_DEPTH ((ETNA_MAX_TEMPS - 1) * NUM_REG_TYPES + REG_TYPE_VIRT_SCALAR_Z)
static inline int reg_get_class(int virt_reg)
{
switch (reg_get_type(virt_reg)) {
@@ -921,10 +926,19 @@ ra_assign(struct state *state, nir_shader *shader)
switch (intr->intrinsic) {
case nir_intrinsic_store_deref: {
/* don't want output to be swizzled
/* don't want outputs to be swizzled
* TODO: better would be to set the type to X/XY/XYZ/XYZW
* TODO: what if fragcoord.z is read after writing fragdepth?
*/
ra_set_node_class(g, live_map[src_index(impl, &intr->src[1])], REG_CLASS_VEC4);
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
unsigned index = live_map[src_index(impl, &intr->src[1])];
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
deref->var->data.location == FRAG_RESULT_DEPTH) {
ra_set_node_reg(g, index, REG_FRAG_DEPTH);
} else {
ra_set_node_class(g, index, REG_CLASS_VEC4);
}
} continue;
case nir_intrinsic_load_input:
reg = nir_intrinsic_base(intr) * NUM_REG_TYPES + (unsigned[]) {