Some more minor cleanups of macros.
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+37
-37
@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.29 2001/03/23 06:01:03 gareth Exp $ */
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/* $Id: mtypes.h,v 1.30 2001/03/23 06:07:31 gareth Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1640,20 +1640,20 @@ extern int MESA_DEBUG_FLAGS;
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enum _verbose {
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VERBOSE_VARRAY = 0x1,
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VERBOSE_TEXTURE = 0x2,
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VERBOSE_IMMEDIATE = 0x4,
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VERBOSE_PIPELINE = 0x8,
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VERBOSE_DRIVER = 0x10,
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VERBOSE_STATE = 0x20,
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VERBOSE_API = 0x40,
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VERBOSE_DISPLAY_LIST = 0x200,
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VERBOSE_LIGHTING = 0x400
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VERBOSE_VARRAY = 0x0001,
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VERBOSE_TEXTURE = 0x0002,
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VERBOSE_IMMEDIATE = 0x0004,
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VERBOSE_PIPELINE = 0x0008,
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VERBOSE_DRIVER = 0x0010,
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VERBOSE_STATE = 0x0020,
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VERBOSE_API = 0x0040,
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VERBOSE_DISPLAY_LIST = 0x0200,
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VERBOSE_LIGHTING = 0x0400
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};
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enum _debug {
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DEBUG_ALWAYS_FLUSH = 0x1
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DEBUG_ALWAYS_FLUSH = 0x1
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};
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@@ -1664,40 +1664,40 @@ enum _debug {
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/* Eventually let the driver specify what statechanges require a flush:
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*/
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#define FLUSH_VERTICES(ctx, newstate) \
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do { \
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if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
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ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
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ctx->NewState |= newstate; \
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#define FLUSH_VERTICES(ctx, newstate) \
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do { \
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if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
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ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
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ctx->NewState |= newstate; \
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} while (0)
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#define FLUSH_CURRENT(ctx, newstate) \
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do { \
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if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
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ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
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ctx->NewState |= newstate; \
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#define FLUSH_CURRENT(ctx, newstate) \
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do { \
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if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
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ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
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ctx->NewState |= newstate; \
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} while (0)
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#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
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do { \
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if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
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_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
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return retval; \
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} \
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#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
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do { \
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if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
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_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
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return retval; \
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} \
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} while (0)
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#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
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do { \
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if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
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_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
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return; \
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} \
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#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
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do { \
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if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
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_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
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return; \
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} \
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} while (0)
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#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
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do { \
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ASSERT_OUTSIDE_BEGIN_END(ctx); \
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FLUSH_VERTICES(ctx, 0); \
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#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
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do { \
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ASSERT_OUTSIDE_BEGIN_END(ctx); \
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FLUSH_VERTICES(ctx, 0); \
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} while (0)
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#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
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