mesa: program pipeline support mesh shader
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36976>
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@@ -250,6 +250,12 @@ use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
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if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
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if ((stages & GL_TASK_SHADER_BIT_EXT) != 0)
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use_program_stage(ctx, GL_TASK_SHADER_EXT, shProg, pipe);
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if ((stages & GL_MESH_SHADER_BIT_EXT) != 0)
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use_program_stage(ctx, GL_MESH_SHADER_EXT, shProg, pipe);
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pipe->Validated = pipe->UserValidated = false;
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if (pipe == ctx->_Shader)
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@@ -316,6 +322,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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GL_TESS_EVALUATION_SHADER_BIT;
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if (_mesa_has_compute_shaders(ctx))
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any_valid_stages |= GL_COMPUTE_SHADER_BIT;
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if (_mesa_has_EXT_mesh_shader(ctx))
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any_valid_stages |= GL_TASK_SHADER_BIT_EXT | GL_MESH_SHADER_BIT_EXT;
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if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
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