egl/dri2: glFlush is not optional, treat it as such

The documentation is clear - one must glFlush the old context on
eglMakeCurrent. Thus keeping it optional is not something we should be
doing. Furthermore if we cannot get the entry point we're likely having
a broken setup/stack.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This commit is contained in:
Emil Velikov
2016-08-16 14:25:19 +01:00
committed by Emil Velikov
parent 13bf390657
commit b349c11098
+8 -3
View File
@@ -1262,7 +1262,7 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
}
/* flush before context switch */
if (old_ctx && dri2_drv->glFlush)
if (old_ctx)
dri2_drv->glFlush();
ddraw = (dsurf) ? dri2_dpy->vtbl->get_dri_drawable(dsurf) : NULL;
@@ -2666,8 +2666,7 @@ dri2_client_wait_sync(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSync *sync,
if (dri2_ctx && dri2_sync->base.SyncStatus == EGL_UNSIGNALED_KHR &&
(flags & EGL_SYNC_FLUSH_COMMANDS_BIT_KHR)) {
/* flush context if EGL_SYNC_FLUSH_COMMANDS_BIT_KHR is set */
if (dri2_drv->glFlush)
dri2_drv->glFlush();
dri2_drv->glFlush();
}
/* if timeout is EGL_FOREVER_KHR, it should wait without any timeout.*/
@@ -2832,6 +2831,12 @@ dri2_load(_EGLDriver *drv)
dri2_drv->glFlush = (void (*)(void))
dri2_drv->get_proc_address("glFlush");
/* if glFlush is not available things are horribly broken */
if (!dri2_drv->glFlush) {
_eglLog(_EGL_WARNING, "DRI2: failed to find glFlush entry point");
return EGL_FALSE;
}
dri2_drv->handle = handle;
return EGL_TRUE;