set depthHasSurface field for stencil renderbuffer

This commit is contained in:
Brian Paul
2005-09-02 03:28:08 +00:00
parent f519a770d0
commit b343f06a09
+1
View File
@@ -592,6 +592,7 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->depthOffset, screen->depthPitch);
r200SetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
stencilRb->depthHasSurface = screen->depthHasSurface;
}
_mesa_add_soft_renderbuffers(fb,