set depthHasSurface field for stencil renderbuffer
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@@ -592,6 +592,7 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->depthOffset, screen->depthPitch);
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r200SetSpanFunctions(stencilRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
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stencilRb->depthHasSurface = screen->depthHasSurface;
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}
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_mesa_add_soft_renderbuffers(fb,
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