Change prototype for TextureMemCpy to return void* (was void).
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@@ -525,7 +525,7 @@ struct dd_function_table {
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* from -- a pointer into client memory or a mesa temporary.
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* sz -- nr bytes to copy.
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*/
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void (*TextureMemCpy)( void *to, const void *from, size_t sz );
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void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
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/**
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* Called by glAreTextureResident().
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