anv: use the common vulkan runtime to do the heavy lifting
Signed-off-by: Rohan Garg <rohan.garg@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23075>
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@@ -23,6 +23,8 @@
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#include "anv_private.h"
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#include "vk_nir.h"
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#include "compiler/brw_compiler.h"
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#include "compiler/brw_nir.h"
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#include "compiler/spirv/nir_spirv.h"
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@@ -166,27 +168,15 @@ compile_upload_spirv(struct anv_device *device,
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device->physical->compiler->nir_options[MESA_SHADER_FRAGMENT];
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nir_shader* nir =
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spirv_to_nir(spirv_source, spirv_source_size,
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NULL, 0, MESA_SHADER_FRAGMENT, "main",
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&spirv_options, nir_options);
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vk_spirv_to_nir(&device->vk, spirv_source, spirv_source_size * 4,
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MESA_SHADER_FRAGMENT, "main", 0, NULL, &spirv_options,
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nir_options, NULL);
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assert(nir != NULL);
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nir->info.internal = true;
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nir_validate_shader(nir, "after spirv_to_nir");
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nir_validate_ssa_dominance(nir, "after spirv_to_nir");
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NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
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NIR_PASS_V(nir, nir_lower_returns);
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NIR_PASS_V(nir, nir_inline_functions);
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NIR_PASS_V(nir, nir_opt_deref);
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/* Pick off the single entrypoint that we want */
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nir_remove_non_entrypoints(nir);
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NIR_PASS_V(nir, nir_lower_vars_to_ssa);
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NIR_PASS_V(nir, nir_copy_prop);
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NIR_PASS_V(nir, nir_opt_dce);
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NIR_PASS_V(nir, nir_opt_cse);
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NIR_PASS_V(nir, nir_opt_gcm, true);
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