remove unneeded casts
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@@ -164,10 +164,10 @@
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#ifdef DO_INDEX
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if (ctx->Light.ShadeModel == GL_SMOOTH) {
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compute_plane(p0, p1, p2, (GLfloat) v0->index,
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(GLfloat) v1->index, (GLfloat) v2->index, iPlane);
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v1->index, v2->index, iPlane);
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}
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else {
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constant_plane((GLfloat) v2->index, iPlane);
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constant_plane(v2->index, iPlane);
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}
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span.arrayMask |= SPAN_INDEX;
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#endif
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