etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handling
Have a correct answer to GL_MAX_FRAGMENT_UNIFORM_VECTORS and GL_MAX_VERTEX_UNIFORM_VECTORS. Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach l.stach@pengutronix.de
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@@ -331,7 +331,9 @@ etna_screen_get_shader_param(struct pipe_screen *pscreen,
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return DBG_ENABLED(ETNA_DBG_NIR) ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return 4096;
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return shader == PIPE_SHADER_FRAGMENT
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? screen->specs.max_ps_uniforms * sizeof(float[4])
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: screen->specs.max_vs_uniforms * sizeof(float[4]);
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
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