intel: Refactor creation of DRI2 configs
DRI2 configs were constructed in intelInitScreen2. That function already does too much, so move verbatim the code for creating configs to a new function, intel_screen_make_configs. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
@@ -821,6 +821,103 @@ intel_detect_swizzling(struct intel_screen *screen)
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return true;
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}
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static __DRIconfig**
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intel_screen_make_configs(__DRIscreen *dri_screen)
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{
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static const GLenum back_buffer_modes[] = {
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GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
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};
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GLenum fb_format[3];
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GLenum fb_type[3];
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uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
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int color;
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__DRIconfig **configs = NULL;
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msaa_samples_array[0] = 0;
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fb_format[0] = GL_RGB;
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fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
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fb_format[1] = GL_BGR;
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fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
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fb_format[2] = GL_BGRA;
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fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
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depth_bits[0] = 0;
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stencil_bits[0] = 0;
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/* Generate a rich set of useful configs that do not include an
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* accumulation buffer.
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*/
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for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
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__DRIconfig **new_configs;
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int depth_factor;
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/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
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* buffer that has a different number of bits per pixel than the color
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* buffer. This isn't yet supported here.
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*/
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if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
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depth_bits[1] = 16;
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stencil_bits[1] = 0;
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} else {
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depth_bits[1] = 24;
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stencil_bits[1] = 8;
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}
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depth_factor = 2;
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new_configs = driCreateConfigs(fb_format[color], fb_type[color],
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depth_bits,
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stencil_bits,
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depth_factor,
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back_buffer_modes,
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ARRAY_SIZE(back_buffer_modes),
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msaa_samples_array,
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ARRAY_SIZE(msaa_samples_array),
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false);
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if (configs == NULL)
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configs = new_configs;
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else
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configs = driConcatConfigs(configs, new_configs);
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}
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/* Generate the minimum possible set of configs that include an
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* accumulation buffer.
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*/
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for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
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__DRIconfig **new_configs;
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if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
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depth_bits[0] = 16;
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stencil_bits[0] = 0;
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} else {
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depth_bits[0] = 24;
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stencil_bits[0] = 8;
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}
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new_configs = driCreateConfigs(fb_format[color], fb_type[color],
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depth_bits, stencil_bits, 1,
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back_buffer_modes + 1, 1,
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msaa_samples_array, 1,
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true);
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if (configs == NULL)
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configs = new_configs;
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else
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configs = driConcatConfigs(configs, new_configs);
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}
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if (configs == NULL) {
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fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
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__LINE__);
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return NULL;
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}
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return configs;
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}
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/**
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* This is the driver specific part of the createNewScreen entry point.
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* Called when using DRI2.
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@@ -831,17 +928,8 @@ static const
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__DRIconfig **intelInitScreen2(__DRIscreen *psp)
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{
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struct intel_screen *intelScreen;
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GLenum fb_format[3];
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GLenum fb_type[3];
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unsigned int api_mask;
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static const GLenum back_buffer_modes[] = {
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GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
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};
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uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
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int color;
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__DRIconfig **configs = NULL;
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if (psp->dri2.loader->base.version <= 2 ||
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psp->dri2.loader->getBuffersWithFormat == NULL) {
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fprintf(stderr,
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@@ -914,88 +1002,7 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp)
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psp->extensions = intelScreenExtensions;
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msaa_samples_array[0] = 0;
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fb_format[0] = GL_RGB;
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fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
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fb_format[1] = GL_BGR;
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fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
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fb_format[2] = GL_BGRA;
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fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
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depth_bits[0] = 0;
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stencil_bits[0] = 0;
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/* Generate a rich set of useful configs that do not include an
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* accumulation buffer.
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*/
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for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
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__DRIconfig **new_configs;
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int depth_factor;
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/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
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* buffer that has a diffferent number of bits per pixel than the color
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* buffer. This isn't yet supported here.
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*/
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if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
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depth_bits[1] = 16;
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stencil_bits[1] = 0;
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} else {
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depth_bits[1] = 24;
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stencil_bits[1] = 8;
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}
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depth_factor = 2;
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new_configs = driCreateConfigs(fb_format[color], fb_type[color],
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depth_bits,
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stencil_bits,
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depth_factor,
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back_buffer_modes,
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ARRAY_SIZE(back_buffer_modes),
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msaa_samples_array,
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ARRAY_SIZE(msaa_samples_array),
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false);
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if (configs == NULL)
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configs = new_configs;
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else
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configs = driConcatConfigs(configs, new_configs);
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}
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/* Generate the minimum possible set of configs that include an
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* accumulation buffer.
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*/
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for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
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__DRIconfig **new_configs;
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if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
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depth_bits[0] = 16;
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stencil_bits[0] = 0;
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} else {
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depth_bits[0] = 24;
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stencil_bits[0] = 8;
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}
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new_configs = driCreateConfigs(fb_format[color], fb_type[color],
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depth_bits, stencil_bits, 1,
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back_buffer_modes + 1, 1,
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msaa_samples_array, 1,
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true);
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if (configs == NULL)
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configs = new_configs;
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else
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configs = driConcatConfigs(configs, new_configs);
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}
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if (configs == NULL) {
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fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
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__LINE__);
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return NULL;
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}
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return (const __DRIconfig **)configs;
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return (const __DRIconfig**) intel_screen_make_configs(psp);
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}
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struct intel_buffer {
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