r600: add shader key entries for tcs and tes.

with tessellation vs can now run on ls, and tes can
run on vs or es, tcs runs on hs.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-11-30 10:45:19 +10:00
parent a131ac73e6
commit b1da110b71
5 changed files with 49 additions and 3 deletions
@@ -321,6 +321,10 @@ void r600_begin_new_cs(struct r600_context *ctx)
r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_GS].atom);
r600_mark_atom_dirty(ctx, &ctx->gs_rings.atom);
}
if (ctx->tes_shader) {
r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_HS].atom);
r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[EG_HW_STAGE_LS].atom);
}
r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_VS].atom);
r600_mark_atom_dirty(ctx, &ctx->b.streamout.enable_atom);
r600_mark_atom_dirty(ctx, &ctx->b.render_cond_atom);
+4
View File
@@ -500,6 +500,10 @@ struct r600_context {
struct r600_pipe_shader_selector *ps_shader;
struct r600_pipe_shader_selector *vs_shader;
struct r600_pipe_shader_selector *gs_shader;
struct r600_pipe_shader_selector *tcs_shader;
struct r600_pipe_shader_selector *tes_shader;
struct r600_rasterizer_state *rasterizer;
bool alpha_to_one;
bool force_blend_disable;
+11 -2
View File
@@ -1933,12 +1933,21 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
case TGSI_PROCESSOR_VERTEX:
shader->vs_as_gs_a = key.vs.as_gs_a;
shader->vs_as_es = key.vs.as_es;
shader->vs_as_ls = key.vs.as_ls;
if (shader->vs_as_es)
ring_outputs = true;
break;
case TGSI_PROCESSOR_GEOMETRY:
ring_outputs = true;
break;
case TGSI_PROCESSOR_TESS_CTRL:
shader->tcs_prim_mode = key.tcs.prim_mode;
break;
case TGSI_PROCESSOR_TESS_EVAL:
shader->tes_as_es = key.tes.as_es;
if (shader->tes_as_es)
ring_outputs = true;
break;
case TGSI_PROCESSOR_FRAGMENT:
shader->two_side = key.ps.color_two_side;
break;
@@ -1946,7 +1955,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
break;
}
if (shader->vs_as_es) {
if (shader->vs_as_es || shader->tes_as_es) {
ctx.gs_for_vs = &rctx->gs_shader->current->shader;
} else {
ctx.gs_for_vs = NULL;
@@ -2357,7 +2366,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
convert_edgeflag_to_int(&ctx);
if (ring_outputs) {
if (shader->vs_as_es) {
if (shader->vs_as_es || shader->tes_as_es) {
ctx.gs_export_gpr_tregs[0] = r600_get_temp(&ctx);
ctx.gs_export_gpr_tregs[1] = -1;
ctx.gs_export_gpr_tregs[2] = -1;
+20
View File
@@ -30,6 +30,16 @@
extern "C" {
#endif
/* Valid shader configurations:
*
* API shaders VS | TCS | TES | GS |pass| PS
* are compiled as: | | | |thru|
* | | | | |
* Only VS & PS: VS | -- | -- | -- | -- | PS
* With GS: ES | -- | -- | GS | VS | PS
* With Tessel.: LS | HS | VS | -- | -- | PS
* With both: LS | HS | ES | GS | VS | PS
*/
struct r600_shader_io {
unsigned name;
@@ -86,7 +96,10 @@ struct r600_shader {
unsigned max_arrays;
unsigned num_arrays;
unsigned vs_as_es;
unsigned vs_as_ls;
unsigned vs_as_gs_a;
unsigned tes_as_es;
unsigned tcs_prim_mode;
unsigned ps_prim_id_input;
struct r600_shader_array * arrays;
@@ -102,8 +115,15 @@ union r600_shader_key {
struct {
unsigned prim_id_out:8;
unsigned as_es:1; /* export shader */
unsigned as_ls:1; /* local shader */
unsigned as_gs_a:1;
} vs;
struct {
unsigned as_es:1;
} tes;
struct {
unsigned prim_mode:3;
} tcs;
};
struct r600_shader_array {
+10 -1
View File
@@ -743,7 +743,10 @@ static inline union r600_shader_key r600_shader_selector_key(struct pipe_context
switch (sel->type) {
case PIPE_SHADER_VERTEX: {
key.vs.as_es = (rctx->gs_shader != NULL);
key.vs.as_ls = (rctx->tes_shader != NULL);
if (!key.vs.as_ls)
key.vs.as_es = (rctx->gs_shader != NULL);
if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
key.vs.as_gs_a = true;
key.vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
@@ -763,6 +766,12 @@ static inline union r600_shader_key r600_shader_selector_key(struct pipe_context
key.ps.nr_cbufs = 2;
break;
}
case PIPE_SHADER_TESS_EVAL:
key.tes.as_es = (rctx->gs_shader != NULL);
break;
case PIPE_SHADER_TESS_CTRL:
key.tcs.prim_mode = rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
break;
default:
assert(0);
}