draw/llvm: use an enum instead of magic numbers
I think this was there before and got accidently removed during a merge. Same code as for the GS context, which is also using an enum instead of hardcoded numbers. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -203,7 +203,7 @@ create_jit_context_type(struct gallivm_state *gallivm,
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{
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LLVMTargetDataRef target = gallivm->target;
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LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
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LLVMTypeRef elem_types[5];
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LLVMTypeRef elem_types[DRAW_JIT_CTX_NUM_FIELDS];
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LLVMTypeRef context_type;
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elem_types[0] = LLVMArrayType(LLVMPointerType(float_type, 0), /* vs_constants */
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@@ -224,11 +224,11 @@ create_jit_context_type(struct gallivm_state *gallivm,
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#endif
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LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, vs_constants,
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target, context_type, 0);
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target, context_type, DRAW_JIT_CTX_CONSTANTS);
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LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, planes,
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target, context_type, 1);
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target, context_type, DRAW_JIT_CTX_PLANES);
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LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, viewport,
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target, context_type, 2);
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target, context_type, DRAW_JIT_CTX_VIEWPORT);
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LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, textures,
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target, context_type,
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DRAW_JIT_CTX_TEXTURES);
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@@ -130,18 +130,23 @@ struct draw_jit_context
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struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
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};
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enum {
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DRAW_JIT_CTX_CONSTANTS = 0,
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DRAW_JIT_CTX_PLANES = 1,
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DRAW_JIT_CTX_VIEWPORT = 2,
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DRAW_JIT_CTX_TEXTURES = 3,
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DRAW_JIT_CTX_SAMPLERS = 4,
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DRAW_JIT_CTX_NUM_FIELDS
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};
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#define draw_jit_context_vs_constants(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, 0, "vs_constants")
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
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#define draw_jit_context_planes(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, 1, "planes")
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
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#define draw_jit_context_viewport(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, 2, "viewport")
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#define DRAW_JIT_CTX_TEXTURES 3
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#define DRAW_JIT_CTX_SAMPLERS 4
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
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#define draw_jit_context_textures(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
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