nir: Separate texture from sampler in nir_tex_instr

This commit adds the capability to NIR to support separate textures and
samplers.  As it currently stands, glsl_to_nir only sets the sampler and
leaves the texture alone as it did before and nir_lower_samplers assumes
this.  However, backends can, if they wish, assume that they are separate
because nir_lower_samplers sets both texture and sampler index (they are
the same in this case).
This commit is contained in:
Jason Ekstrand
2015-11-02 17:58:29 -08:00
parent f94e1d9738
commit b169bb902a
8 changed files with 66 additions and 17 deletions
+7 -1
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@@ -488,8 +488,10 @@ nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
for (unsigned i = 0; i < num_srcs; i++)
src_init(&instr->src[i].src);
instr->texture_index = 0;
instr->texture_array_size = 0;
instr->texture = NULL;
instr->sampler_index = 0;
instr->sampler_array_size = 0;
instr->sampler = NULL;
return instr;
@@ -1007,6 +1009,10 @@ visit_tex_src(nir_tex_instr *instr, nir_foreach_src_cb cb, void *state)
if (!visit_src(&instr->src[i].src, cb, state))
return false;
if (instr->texture != NULL)
if (!visit_deref_src(instr->texture, cb, state))
return false;
if (instr->sampler != NULL)
if (!visit_deref_src(instr->sampler, cb, state))
return false;
+24 -4
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@@ -942,6 +942,7 @@ typedef enum {
nir_tex_src_ms_index, /* MSAA sample index */
nir_tex_src_ddx,
nir_tex_src_ddy,
nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
nir_num_tex_src_types
} nir_tex_src_type;
@@ -989,6 +990,24 @@ typedef struct {
/* gather component selector */
unsigned component : 2;
/** The texture index
*
* If this texture instruction has a nir_tex_src_texture_offset source,
* then the texture index is given by texture_index + texture_offset.
*/
unsigned texture_index;
/** The size of the texture array or 0 if it's not an array */
unsigned texture_array_size;
/** The texture deref
*
* If both this and `sampler` are both NULL, use texture_index instead.
* If `texture` is NULL, but `sampler` is non-NULL, then the texture is
* implied from the sampler.
*/
nir_deref_var *texture;
/** The sampler index
*
* If this texture instruction has a nir_tex_src_sampler_offset source,
@@ -996,10 +1015,11 @@ typedef struct {
*/
unsigned sampler_index;
/** The size of the sampler array or 0 if it's not an array */
unsigned sampler_array_size;
nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
/** The sampler deref
*
* If this is null, use sampler_index instead.
*/
nir_deref_var *sampler;
} nir_tex_instr;
static inline unsigned
+8 -5
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@@ -155,8 +155,9 @@ hash_tex(uint32_t hash, const nir_tex_instr *instr)
hash = HASH(hash, instr->const_offset);
unsigned component = instr->component;
hash = HASH(hash, component);
hash = HASH(hash, instr->texture_index);
hash = HASH(hash, instr->texture_array_size);
hash = HASH(hash, instr->sampler_index);
hash = HASH(hash, instr->sampler_array_size);
assert(!instr->sampler);
@@ -305,13 +306,15 @@ nir_instrs_equal(const nir_instr *instr1, const nir_instr *instr2)
memcmp(tex1->const_offset, tex2->const_offset,
sizeof(tex1->const_offset)) != 0 ||
tex1->component != tex2->component ||
tex1->sampler_index != tex2->sampler_index ||
tex1->sampler_array_size != tex2->sampler_array_size) {
tex1->texture_index != tex2->texture_index ||
tex1->texture_array_size != tex2->texture_array_size ||
tex1->sampler_index != tex2->sampler_index) {
return false;
}
/* Don't support un-lowered sampler derefs currently. */
assert(!tex1->sampler && !tex2->sampler);
assert(!tex1->texture && !tex1->sampler &&
!tex2->texture && !tex2->sampler);
return true;
}
@@ -422,7 +425,7 @@ instr_can_rewrite(nir_instr *instr)
nir_tex_instr *tex = nir_instr_as_tex(instr);
/* Don't support un-lowered sampler derefs currently. */
if (tex->sampler)
if (tex->texture || tex->sampler)
return false;
return true;
+13 -2
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@@ -95,6 +95,9 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
if (instr->sampler == NULL)
return;
/* GLSL only has combined textures/samplers */
assert(instr->texture == NULL);
instr->sampler_index = 0;
unsigned location = instr->sampler->var->data.location;
unsigned array_elements = 1;
@@ -107,7 +110,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
if (indirect) {
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
instr->num_srcs + 1);
instr->num_srcs + 2);
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
@@ -121,13 +124,19 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
instr->src[instr->num_srcs].src_type = nir_tex_src_texture_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
instr->sampler_array_size = array_elements;
instr->texture_array_size = array_elements;
}
if (location > shader_program->NumUniformStorage - 1 ||
@@ -140,6 +149,8 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
shader_program->UniformStorage[location].opaque[stage].index;
instr->sampler = NULL;
instr->texture_index = instr->sampler_index;
}
typedef struct {
+11 -3
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@@ -551,6 +551,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
case nir_tex_src_ddy:
fprintf(fp, "(ddy)");
break;
case nir_tex_src_texture_offset:
fprintf(fp, "(texture_offset)");
break;
case nir_tex_src_sampler_offset:
fprintf(fp, "(sampler_offset)");
break;
@@ -581,13 +584,18 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
fprintf(fp, "%u (gather_component), ", instr->component);
}
if (instr->texture) {
assert(instr->sampler);
fprintf(fp, " (texture)");
}
if (instr->sampler) {
print_deref(instr->sampler, state);
fprintf(fp, " (sampler)");
} else {
fprintf(fp, "%u", instr->sampler_index);
assert(instr->texture == NULL);
fprintf(fp, "%u (texture) %u (sampler)",
instr->texture_index, instr->sampler_index);
}
fprintf(fp, " (sampler)");
}
static void
+1 -1
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@@ -2592,7 +2592,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
case nir_tex_src_sampler_offset: {
/* Figure out the highest possible sampler index and mark it as used */
uint32_t max_used = sampler + instr->sampler_array_size - 1;
uint32_t max_used = sampler + instr->texture_array_size - 1;
if (instr->op == nir_texop_tg4 && devinfo->gen < 8) {
max_used += stage_prog_data->binding_table.gather_texture_start;
} else {
+1 -1
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@@ -1673,7 +1673,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
* the last element of the array. Mark it here, because the generator
* doesn't have enough information to determine the bound.
*/
uint32_t array_size = instr->sampler_array_size;
uint32_t array_size = instr->texture_array_size;
uint32_t max_used = sampler + array_size - 1;
if (instr->op == nir_texop_tg4) {
max_used += prog_data->base.binding_table.gather_texture_start;
+1
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@@ -609,6 +609,7 @@ ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src,
instr->op = op;
instr->dest_type = nir_type_float;
instr->is_shadow = prog_inst->TexShadow;
instr->texture_index = prog_inst->TexSrcUnit;
instr->sampler_index = prog_inst->TexSrcUnit;
switch (prog_inst->TexSrcTarget) {