i965: When using the new FS backend, don't validate the Mesa IR version.
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@@ -132,6 +132,7 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
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struct brw_fragment_program *newFP = brw_fragment_program(fprog);
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const struct brw_fragment_program *curFP =
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brw_fragment_program_const(brw->fragment_program);
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struct gl_shader_program *shader_program;
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if (fprog->FogOption) {
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_mesa_append_fog_code(ctx, fprog);
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@@ -142,6 +143,21 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
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brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
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newFP->id = brw->program_id++;
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newFP->isGLSL = brw_wm_is_glsl(fprog);
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/* Don't reject fragment shaders for their Mesa IR state when we're
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* using the new FS backend.
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*/
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shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
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if (shader_program) {
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for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
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struct brw_shader *shader;
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shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
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if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
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return GL_TRUE;
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}
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}
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}
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}
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else if (target == GL_VERTEX_PROGRAM_ARB) {
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struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
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