i915g: Stop calling draw_prepare_shader_outputs

It's not useful on i915g since we don't support primid. Fixes
piglit point tests on i915g.
This commit is contained in:
Stéphane Marchesin
2013-09-04 14:44:49 -07:00
parent 8b302e1635
commit b1461acf15
@@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915)
colors[0] = colors[1] = fog = needW = face = FALSE;
memset(&vinfo, 0, sizeof(vinfo));
draw_prepare_shader_outputs(i915->draw);
/* Determine which fragment program inputs are needed. Setup HW vertex
* layout below, in the HW-specific attribute order.
*/