i915g: Stop calling draw_prepare_shader_outputs
It's not useful on i915g since we don't support primid. Fixes piglit point tests on i915g.
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@@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915)
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colors[0] = colors[1] = fog = needW = face = FALSE;
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memset(&vinfo, 0, sizeof(vinfo));
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draw_prepare_shader_outputs(i915->draw);
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/* Determine which fragment program inputs are needed. Setup HW vertex
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* layout below, in the HW-specific attribute order.
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*/
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