st/mesa: disable per-context seamless cubemap when using texture handles

The ARB_bindless_texture spec say:

   "If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is
    supported, the per-context seamless cubemap enable is ignored
    and treated as disabled when using texture handles."

   "If AMD_seamless_cubemap_per_texture is supported, the seamless
    cube map texture parameter of the underlying texture does apply
    when texture handles are used."

The per-context seamless cubemap flag should only be enabled for
bound textures/samplers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-19 12:47:16 +02:00
parent 76b8758253
commit b1288fad3c
+6 -3
View File
@@ -135,7 +135,6 @@ st_convert_sampler(const struct st_context *st,
const struct gl_sampler_object *msamp,
struct pipe_sampler_state *sampler)
{
struct gl_context *ctx = st->ctx;
GLenum texBaseFormat;
texBaseFormat = _mesa_texture_base_format(texobj);
@@ -226,8 +225,11 @@ st_convert_sampler(const struct st_context *st,
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
}
sampler->seamless_cube_map =
ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
/* Only set the seamless cube map texture parameter because the per-context
* enable should be ignored and treated as disabled when using texture
* handles, as specified by ARB_bindless_texture.
*/
sampler->seamless_cube_map = msamp->CubeMapSeamless;
}
/**
@@ -250,6 +252,7 @@ st_convert_sampler_from_unit(const struct st_context *st,
st_convert_sampler(st, texobj, msamp, sampler);
sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
}