i965: Switch gen4-6 to using the sampler's base level for GL BASE_LEVEL.
Thanks to Ken for trawling through my neglected public branches and finding the bug in this change (inside a megacommit) that made me abandon this work. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -33,6 +33,7 @@
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "intel_mipmap_tree.h"
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#include "main/macros.h"
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#include "main/samplerobj.h"
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@@ -201,6 +202,8 @@ static void brw_update_sampler_state(struct brw_context *brw,
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struct gl_context *ctx = &brw->ctx;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *texObj = texUnit->_Current;
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struct intel_texture_image *intel_image =
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intel_texture_image(texObj->Image[0][texObj->BaseLevel]);
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struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
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bool using_nearest = false;
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@@ -319,17 +322,13 @@ static void brw_update_sampler_state(struct brw_context *brw,
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sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
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sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
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/* Set BaseMipLevel, MaxLOD, MinLOD:
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*
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* XXX: I don't think that using firstLevel, lastLevel works,
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* because we always setup the surface state as if firstLevel ==
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* level zero. Probably have to subtract firstLevel from each of
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* these:
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*/
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sampler->ss0.base_level = U_FIXED(0, 1);
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int baselevel = texObj->BaseLevel - intel_image->mt->first_level;
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sampler->ss0.base_level = U_FIXED(baselevel, 1);
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sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
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sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
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sampler->ss1.max_lod = U_FIXED(CLAMP(baselevel +
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gl_sampler->MaxLod, 0, 13), 6);
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sampler->ss1.min_lod = U_FIXED(CLAMP(baselevel +
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gl_sampler->MinLod, 0, 13), 6);
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/* On Gen6+, the sampler can handle non-normalized texture
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* rectangle coordinates natively
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@@ -255,9 +255,9 @@ brw_update_texture_surface(struct gl_context *ctx,
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struct intel_texture_object *intelObj = intel_texture_object(tObj);
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struct intel_mipmap_tree *mt = intelObj->mt;
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struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
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struct intel_texture_image *intel_image = intel_texture_image(firstImage);
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struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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uint32_t *surf;
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uint32_t tile_x, tile_y;
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if (tObj->Target == GL_TEXTURE_BUFFER) {
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brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
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@@ -277,10 +277,8 @@ brw_update_texture_surface(struct gl_context *ctx,
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BRW_SURFACE_FORMAT_SHIFT));
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surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
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surf[1] += intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
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&tile_x, &tile_y);
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surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
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surf[2] = ((intelObj->_MaxLevel - intel_image->mt->first_level) << BRW_SURFACE_LOD_SHIFT |
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(mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
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(mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
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@@ -291,15 +289,7 @@ brw_update_texture_surface(struct gl_context *ctx,
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surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
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assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
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/* Note that the low bits of these fields are missing, so
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* there's the possibility of getting in trouble.
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*/
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assert(tile_x % 4 == 0);
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assert(tile_y % 2 == 0);
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surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
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(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
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(mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
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surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
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/* Emit relocation to surface contents */
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drm_intel_bo_emit_reloc(brw->batch.bo,
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