i965: Switch gen4-6 to using the sampler's base level for GL BASE_LEVEL.

Thanks to Ken for trawling through my neglected public branches and
finding the bug in this change (inside a megacommit) that made me abandon
this work.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2013-08-28 11:53:09 -07:00
parent f217791ee2
commit b1080cfbdb
2 changed files with 12 additions and 23 deletions
@@ -33,6 +33,7 @@
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_mipmap_tree.h"
#include "main/macros.h"
#include "main/samplerobj.h"
@@ -201,6 +202,8 @@ static void brw_update_sampler_state(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct intel_texture_image *intel_image =
intel_texture_image(texObj->Image[0][texObj->BaseLevel]);
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
@@ -319,17 +322,13 @@ static void brw_update_sampler_state(struct brw_context *brw,
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
/* Set BaseMipLevel, MaxLOD, MinLOD:
*
* XXX: I don't think that using firstLevel, lastLevel works,
* because we always setup the surface state as if firstLevel ==
* level zero. Probably have to subtract firstLevel from each of
* these:
*/
sampler->ss0.base_level = U_FIXED(0, 1);
int baselevel = texObj->BaseLevel - intel_image->mt->first_level;
sampler->ss0.base_level = U_FIXED(baselevel, 1);
sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
sampler->ss1.max_lod = U_FIXED(CLAMP(baselevel +
gl_sampler->MaxLod, 0, 13), 6);
sampler->ss1.min_lod = U_FIXED(CLAMP(baselevel +
gl_sampler->MinLod, 0, 13), 6);
/* On Gen6+, the sampler can handle non-normalized texture
* rectangle coordinates natively
@@ -255,9 +255,9 @@ brw_update_texture_surface(struct gl_context *ctx,
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct intel_mipmap_tree *mt = intelObj->mt;
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct intel_texture_image *intel_image = intel_texture_image(firstImage);
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
@@ -277,10 +277,8 @@ brw_update_texture_surface(struct gl_context *ctx,
BRW_SURFACE_FORMAT_SHIFT));
surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
surf[1] += intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
&tile_x, &tile_y);
surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
surf[2] = ((intelObj->_MaxLevel - intel_image->mt->first_level) << BRW_SURFACE_LOD_SHIFT |
(mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
(mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
@@ -291,15 +289,7 @@ brw_update_texture_surface(struct gl_context *ctx,
surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
(mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,