r300: Replaced the ugly VERTEX_SHADER_INSTRUCTION typedef.
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@@ -568,7 +568,7 @@ struct r300_vertex_shader_fragment {
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union {
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GLuint d[VSF_MAX_FRAGMENT_LENGTH];
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float f[VSF_MAX_FRAGMENT_LENGTH];
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VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
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struct r300_vertprog_instruction i[VSF_MAX_FRAGMENT_LENGTH / 4];
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} body;
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};
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@@ -415,7 +415,7 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
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struct prog_instruction *vpi)
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{
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int i, cur_reg = 0;
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VERTEX_SHADER_INSTRUCTION *o_inst;
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struct r300_vertprog_instruction *o_inst;
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unsigned long operands;
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int are_srcs_scalar;
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unsigned long hw_op;
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@@ -3,10 +3,10 @@
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#include "r300_reg.h"
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typedef struct {
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struct r300_vertprog_instruction {
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GLuint op;
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GLuint src[3];
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} VERTEX_SHADER_INSTRUCTION;
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};
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#define VSF_FLAG_X 1
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#define VSF_FLAG_Y 2
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