panfrost/midgard: Reorder to permit constant bias
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
@@ -230,6 +230,7 @@ build:arm64:
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dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex
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dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16
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dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_depth_component16
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dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_nearest_clamp_rgba8888
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"
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- for test in $FLIP_FLOPS; do sed -i "/$test/d" results/expected-failures.txt results/results-$lava_job_id.csv; done
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@@ -1505,7 +1505,27 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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int texture_index = instr->texture_index;
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int sampler_index = texture_index;
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unsigned position_swizzle = 0;
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/* No helper to build texture words -- we do it all here */
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midgard_instruction ins = {
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.type = TAG_TEXTURE_4,
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.texture = {
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.op = midgard_texop,
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.format = midgard_tex_format(instr->sampler_dim),
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.texture_handle = texture_index,
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.sampler_handle = sampler_index,
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/* TODO: Regalloc it in */
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.swizzle = SWIZZLE_XYZW,
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.mask = 0xF,
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/* TODO: half */
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.in_reg_full = 1,
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.out_full = 1,
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/* Always 1 */
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.unknown7 = 1,
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}
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};
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for (unsigned i = 0; i < instr->num_srcs; ++i) {
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int reg = SSA_FIXED_REGISTER(REGISTER_TEXTURE_BASE + in_reg);
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@@ -1535,13 +1555,13 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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st.load_store.swizzle = alu_src.swizzle;
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emit_mir_instruction(ctx, st);
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position_swizzle = swizzle_of(2);
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ins.texture.in_reg_swizzle = swizzle_of(2);
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} else {
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position_swizzle = alu_src.swizzle = swizzle_of(nr_comp);
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ins.texture.in_reg_swizzle = alu_src.swizzle = swizzle_of(nr_comp);
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midgard_instruction ins = v_mov(index, alu_src, reg);
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ins.alu.mask = expand_writemask(mask_of(nr_comp));
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emit_mir_instruction(ctx, ins);
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midgard_instruction mov = v_mov(index, alu_src, reg);
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mov.alu.mask = expand_writemask(mask_of(nr_comp));
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emit_mir_instruction(ctx, mov);
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if (midgard_texop == TEXTURE_OP_TEXEL_FETCH) {
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/* Texel fetch opcodes care about the
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@@ -1557,17 +1577,15 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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zero.ssa_args.inline_constant = true;
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zero.ssa_args.src1 = SSA_FIXED_REGISTER(REGISTER_CONSTANT);
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zero.has_constants = true;
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zero.alu.mask = ~ins.alu.mask;
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zero.alu.mask = ~mov.alu.mask;
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emit_mir_instruction(ctx, zero);
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position_swizzle = SWIZZLE_XYZZ;
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ins.texture.in_reg_swizzle = SWIZZLE_XYZZ;
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} else {
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/* To the hardware, z is depth, w is array
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* layer. To NIR, z is array layer for a 2D
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* array */
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if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D)
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position_swizzle = SWIZZLE_XYXZ;
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/* Non-texel fetch doesn't need that
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* nonsense. However we do use the Z
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* for array indexing */
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ins.texture.in_reg_swizzle = SWIZZLE_XYXZ;
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}
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}
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@@ -1576,14 +1594,37 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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case nir_tex_src_bias:
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case nir_tex_src_lod: {
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/* To keep RA simple, we put the bias/LOD into the w
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* component of the input source, which is otherwise in xy */
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/* Try as a constant if we can */
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bool is_txf = midgard_texop == TEXTURE_OP_TEXEL_FETCH;
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if (!is_txf && pan_attach_constant_bias(ctx, instr->src[i].src, &ins.texture))
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break;
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/* Otherwise we use a register. To keep RA simple, we
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* put the bias/LOD into the w component of the input
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* source, which is otherwise in xy */
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alu_src.swizzle = SWIZZLE_XXXX;
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midgard_instruction ins = v_mov(index, alu_src, reg);
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ins.alu.mask = expand_writemask(1 << COMPONENT_W);
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emit_mir_instruction(ctx, ins);
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midgard_instruction mov = v_mov(index, alu_src, reg);
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mov.alu.mask = expand_writemask(1 << COMPONENT_W);
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emit_mir_instruction(ctx, mov);
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ins.texture.lod_register = true;
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midgard_tex_register_select sel = {
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.select = in_reg,
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.full = 1,
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/* w */
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.component_lo = 1,
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.component_hi = 1
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};
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uint8_t packed;
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memcpy(&packed, &sel, sizeof(packed));
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ins.texture.bias = packed;
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break;
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};
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@@ -1592,58 +1633,10 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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}
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}
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/* No helper to build texture words -- we do it all here */
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midgard_instruction ins = {
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.type = TAG_TEXTURE_4,
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.texture = {
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.op = midgard_texop,
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.format = midgard_tex_format(instr->sampler_dim),
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.texture_handle = texture_index,
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.sampler_handle = sampler_index,
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/* TODO: Regalloc it in */
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.swizzle = SWIZZLE_XYZW,
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.mask = 0xF,
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/* TODO: half */
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.in_reg_full = 1,
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.in_reg_swizzle = position_swizzle,
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.out_full = 1,
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/* Always 1 */
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.unknown7 = 1,
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}
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};
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/* Set registers to read and write from the same place */
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ins.texture.in_reg_select = in_reg;
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ins.texture.out_reg_select = out_reg;
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/* Setup bias/LOD if necessary. Only register mode support right now.
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* TODO: Immediate mode for performance gains */
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bool needs_lod =
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instr->op == nir_texop_txb ||
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instr->op == nir_texop_txl ||
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instr->op == nir_texop_txf;
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if (needs_lod) {
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ins.texture.lod_register = true;
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midgard_tex_register_select sel = {
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.select = in_reg,
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.full = 1,
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/* w */
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.component_lo = 1,
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.component_hi = 1
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};
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uint8_t packed;
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memcpy(&packed, &sel, sizeof(packed));
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ins.texture.bias = packed;
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}
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emit_mir_instruction(ctx, ins);
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/* Simultaneously alias the destination and emit a move for it. The move will be eliminated if possible */
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